For you youngins out here wondering how this makes sense:
Back in the old times we had some vastly different rules for melee: You had an Initiative score on your profile telling you when you get to strike, and Charging into cover had negatives, unless you had Frag grenades, Stick bombs, Plasma grenades, Photon Grenades, and similar. The grenades were not usually weapons, instead they forced the charge target to keep their heads down and strike later in melee.
This new heavy cover, and assault grenade-type weapons now being standard, basically returns much of this older mechanic; the charging unit is keeping the defenders from making the most of cover via indiscriminate area attacks on the way in.
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