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Made in au
Been Around the Block




Hi all
here is my latest list , it's my old Tallarn Guard , I think this works out to about 2000 points with the new rules.
Any tips ?
How does it look ?
I haven't had them out since 2017.


++ Battalion Detachment
Regimental Doctrine: Regiment: Tallarn
+ HQ +
Company Commander: Bolt pistol, Chainsword,
Relic: Kurov's Aquila
Tank Commander:
Heavy Bolters,
Lascannon, Turret-mounted Demolisher Siege Cannon,
Up-armoured, Warlord
Tank Commander:
Battle Cannon, Heavy Bolters, Lascannon
+ Troops +
Infantry Squad
. 8x Guardsman: 8x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Chainsword, Laspistol
Infantry Squad
. 8x Guardsman: 8x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Chainsword, Laspistol
Infantry Squad
. 8x Guardsman: 8x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Chainsword, Laspistol
Infantry Squad
. 8x Guardsman: 8x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Chainsword, Laspistol
Militarum Tempestus Scions
. 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Tempestor: Chainsword, Hot-shot Laspistol
Militarum Tempestus Scions
. 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Tempestor: Chainsword, Hot-shot Laspistol
+ Elites +
Veterans
. Veteran Sergeant: Chainsword, Plasma pistol
. 6x Veteran w/ Lasgun: 6x Lasgun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
Veterans
. Veteran Sergeant: Chainsword, Plasma pistol
. 6x Veteran w/ Lasgun: 6x Lasgun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
Veterans
. Veteran Sergeant: Chainsword, Plasma pistol
. 6x Veteran w/ Lasgun: 6x Lasgun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
+ Heavy Support +
Basilisks
. Basilisk: Heavy Bolter
. Basilisk: Heavy Bolter
Leman Russ Battle Tanks
. Leman Russ Battle Tank: Battle Cannon, Lascannon
. Leman Russ Battle Tank: Battle Cannon, Lascannon
. Leman Russ Battle Tank: Battle Cannon, Lascannon
+ Flyer +
Valkyries
. Valkyrie: 2x Multiple Rocket Pods, Multi-laser
   
Made in us
Dakka Veteran





Astropaths with their ability to strip cover have been a godsend in the new rules -- against things like marines, they can double the effectiveness of the gaurd's lackluster lasguns, and they arenot the most expensive. So perhaps that would be a tip, maybe 1 or 2 of them running round can be quite helpful for armor as well (-1 to be hit and +1 to save makes an uparmored leman russ suddenly suprisingly hard to shift from cover!)

Also, you have a bad mix of leadership to guardsmen here. One company commander can't issue orders (move move move being critical for a gaurd army without chimeras) to that many troops, and many of your veterans have shorter ranged weapons. So they will be out of position and die like gaurdsmen, without officers to give them the extra zip to get from hiding spot to cover, as they try to run up the board.

If you lose even one gaurd squad (that's enough points for 2 extra company commanders) and (I know this won't make you thrilled) split from a battalion to a battalion of gaurdsmen and a spear of heavy support (now all your leman russ gete objective secured!) you have suddenly got a lot of orders (up to six) from 3 company commanders.

Also, bear in mind my advice is fairly clueless, as I have not yet played in ninth, but in eighth, your army would feel very sluggish with only 2 orders to try to move 4 troop and 3 elite squads aroudn the board. Gaurdsmen trapped in motion but out of effective range (I am looking at the meltas, a lot) tend to be swarmed with bolterfire and never get to shoot, or they find themselves trying to chase a critical thing like an enemy tank that has higher movement than they do, there is no heartbreak like falling 1 inch short of using a squad of meltas. Even the plasma squad group wants to be in close .. at 13 inches, it shoots 3 plasma shots, at 11.9 inches, it shoots 7 (in this way, plasma and melta really DO have the same effective range, 12 inches.)

Sure, tallarn can advance and shoot, that DOES make this less, but movemovemove hops the infantry up to about a 19 inch average move range. On the little board, that's awesomesauce, and passing that order out to a bunch of your infantry is going to be the difference between bringing the enemy backline under threat with the veterans -- or with the surviving non veteran squads after 2 rounds or so of focused, indirect fire on 30 gaurd bodies.

Side note. If you split into battalion/spearhead, your detachment spearhead can of course be designated emperor's fist tank group, which means you can use an occasional strategem for extra movement and full firepower,

Final thought.

I would proxy those leman russes as different main gun variants to see what works well in ninth. You may find that 5 demolishers + 2 tank steel commanders lets you use the move AFTER firing order every time you need it (or similarly, 2 demos on the TC's and 3 plasma excect on the LRBT) or lets you use that extra 6 inches of movement to squeek line of sight around the intervening cover that is suposed to be a game changer in ninth. Honesltly don't know what leman russes are best anymore, and seriously wish I had a point cost for the conquerer battle cannon leman rus variant I personally prefer (CBC and 3 heavy flamers for the win, in a tallarn tank, with a steel commander behind it.)

Well, that's my thought. Certainly if you are going to invest both tank aces in +1 save, you should have the astropath who can cast to give you another +1 save, which in cover, brings oyu down to an effective 0 save, and nothing surprises the enemy like a tank shrugging off lascannons like a 2018 knight with 3++ shields...

This message was edited 1 time. Last update was at 2020/07/19 16:44:08


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in us
Been Around the Block




Thanks , plenty to consider.

I was thinking of going to a second detachment for the Leman Russes to be "Objective Secured"
But that would cost me 3 CP and then another 3 CP that I plant to spend so I can ambush with a unit of them and some infantry.
So I'll be starting the game with 6CP.

I could then have the slots for an Astropath or two if I downgrade my Veterans to plain old Infantry and a couple of company commanders and a command squads.

   
Made in us
Dakka Veteran





or even
company commander
platoon commander
3 command squads
2 astropaths

that's the same price (fully equipped 3 command squads) as the veterans, actually 1 point less.

I don't know if your army or that would do better in ninth, but I think dropping 12 melta/plasma in the squads on someone's front porch never goes out of style.

Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in au
Been Around the Block




OK thanks for the ideas , here is the latest list.

It's 1735 in old point but 1990 in new points.
I have 10 points to spend , I might just add a melta into a couple of infantry squads.


I have had to drop my Valkyrie :(
But gain Obj Secure on my Leman russes in the Spearhead.
I start with 9 CP , but will spend one to put the Command squads in strategic reserves.

The Storm troopers (Tempestors) will drop in and I will try and get line breaker with them.


++ Battalion Detachment (Imperium - Astra Militarum)

[b]+ Configuration +


Regimental Doctrine: Regiment: Tallarn

+ HQ +

Company Commander [2 PL, 31pts]: Boltgun, Chainsword

Tank Commander [12 PL, 193pts]: Heavy Bolters, Lascannon, Turret-mounted Demolisher Siege Cannon, Up-armoured, Warlord

+ Troops +

Infantry Squad [3 PL, 50pts]
. 7x Guardsman: 7x Lasgun
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 50pts]
. 7x Guardsman: 7x Lasgun
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 50pts]
. 7x Guardsman: 7x Lasgun
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 50pts]
. 7x Guardsman: 7x Lasgun
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Militarum Tempestus Scions [3 PL, 63pts]
. 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Tempestor: Chainsword, Hot-shot Laspistol

Militarum Tempestus Scions [3 PL, 63pts]
. 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Tempestor: Chainsword, Hot-shot Laspistol

+ Elites +

Command Squad [2 PL, 68pts]
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun

Command Squad [2 PL, 68pts]
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun

Platoon Commander [2 PL, 20pts]: Laspistol

++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [67 PL, 1,029pts] ++

+ Configuration +

Regimental Doctrine: Regiment: Tallarn

+ HQ +

Tank Commander [12 PL, 195pts]: Battle Cannon, Heavy Bolters, Lascannon

+ Elites +

Astropath [1 PL, 21pts]: Psychic Barrier, Telepathica Stave

Astropath [1 PL, 21pts]: Nightshroud, Telepathica Stave

+ Heavy Support +

Basilisks [13 PL, 216pts]
. Basilisk: Heavy Bolter
. Basilisk: Heavy Bolter

Leman Russ Battle Tanks [20 PL, 288pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon
. Leman Russ Battle Tank: Battle Cannon, Lascannon

Leman Russ Battle Tanks [20 PL, 288pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon
. Leman Russ Battle Tank: Battle Cannon, Lascannon

++ Total: [105 PL, 1,735pts] ++

   
Made in us
Dakka Veteran





If your company commander didn't have a boltgun,
and 2 of your tanks were downgraded to have heavy bolter or heavy flamer instead of lascannon,
you could get that valkyr back with multilaser and multirocket pods, and that's a real offense tool in your shed, as well as a very mobile vehicle that can offer a potential alternative to the squads being in reserve for turn 1 use.

Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in au
Been Around the Block




Thanks
I had a game with my list vs Thousand Sons.
Spoiler - we lost , but mainly due to me not knowing anything about Thousand Sons and all their smite.
Battle report to come.
   
Made in au
Been Around the Block




Ok here is the battle report , many lessons learnt ,it was good fun to get the old army out.

The Mighty 7th Tallarn Desert Rats Division vs the Thousand Sons.

https://youtu.be/aZJMyAfl9ns
   
Made in us
Dakka Veteran





sent ya a pm about it, but publically I want to praise your battle report format (awesome) and your army paint and model (also awesome, I am in envy.)


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in us
Fixture of Dakka





Los Angeles

DukeofStuff,

I am making some changes to *my* list because of your first, awesome post. Kudos and an exalted.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Dakka Veteran





Note that since I wrote that, the specialist detachment emperor's fist was declared illegal in competitive play by games workshop. A spearhead of leman russ still all get objective secured -- but not the emperor's fist relic or strategems.

This is a mixed cursing though, because it saves a few command points and they are in short supply early game with gaurd now.

Guard gaurd gAAAARDity Gaurd gaurd.  
   
 
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