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![[Post New]](/s/i/i.gif) 2020/07/20 03:57:53
Subject: Damage spread help.
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Fresh-Faced New User
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Alright this is making me feel incredibly stupid. I'm fairly new to the game but I read the core book completely (or so I thought) how does model to model damage work in here? Let's say I got 10 Tzaangors with blades attacking, so, with the twistbray, that should be 21 attacks. And I'm fighting a unit of 5 intercessors with 2 wounds a pop. So on paper I'm completely overwhelming the unit in hits, but with the target allocating the wounds, how do I go to damage calculation? Is it 1 model attacking 1 model or something else? Due to everything going on I'm playing my learning games completely by myself, so I cant really catch myself doing something wrong, if you can help an idiot out thatd be nice.
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![[Post New]](/s/i/i.gif) 2020/07/20 04:47:22
Subject: Damage spread help.
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Captain of the Forlorn Hope
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Okay, the attack sequence is easy to follow once you get the hang of it. Basically after you total up the number of attacks your unit gets, you follow the attack sequence one attack at a time. So If you have 21 attacks you: • Make one hit roll..........................(Roll one dice to hit if you score your WS or above you hit, if not the attack sequence ends for that attack, and you move on to the next attack). • Make wound roll..........................(Roll one dice to see if the hit becomes a wound if not the attack sequence ends for that attack, and you move on to the next attack). • Enemy allocates wound..............(Assign the wound to a model in the unit that has previously been damaged, if there are no undamaged models the enemy chooses any model in the unit). • Enemy makes saving throw........(Roll the saving throw. if successful the attack sequence ends for that attack, and you move on to the next attack). • Inflict damage..............................(Assign the damage to the model and reduce the models wounds by the damage, so if there is 2 damage and the model has 1 or 2 wounds remaining, you remove the model). •Then you move on to the next attack. Do this for all 21 attacks.
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This message was edited 1 time. Last update was at 2020/07/20 04:48:01
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![[Post New]](/s/i/i.gif) 2020/07/20 05:09:14
Subject: Re:Damage spread help.
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Longtime Dakkanaut
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For the new edition....
It's not one model attacking one model, it's groups of models attacking units.
Step A: You figure out how many attacks you're going to make, and against which unit (choose your targets).
Step B: You go to Making Attacks (page 18 in the PDF)
- You: Roll to hit.
- You: Roll to wound
- The Other Player: Allocates the attack against a model, rolls their save (if any).
- You: If the attack causes variable damage, roll that now.
- The Other Player: If the other player has a rule like Feel No Pain, they roll that now
Say you've got a 100 attacks that hit on a 4+, S10, with no save modifier. So...
- You roll a 100 dice and get 67 hits.
- You roll to wound and for the sake of my sanity you get 50 successes.
- The other player then does:
-- Assign the hit to a model that's still alive
-- Roll save against that hit
-- Put the damage on that model (roll if necessary), then roll any "ignore that wound" saves, and kill it if that was the last wound.
fifty times.
If you just have a bunch of D1 attacks against another unit, you don't have to worry about that process making anything go to waste.
In the OP's scenario, ten unsaved wounds (5 models with two wounds each). Stuff only gets wasted when you've got weapons that cause more than 1 damage vs. multiple models with more than one wound.
There's going to be a lot of pressure to try to do the saves "fast rolling style", and that'll work fine only if it doesn't matter to anyone what order the models get removed in. Situations where it will matter:
- There are multiple unique specialists in the unit (instrument bearer, champion, icon bearer for Chaos Daemons; unit champion and special weapons dude in CSM; etc.) who might be killed by the dice you're rolling.
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![[Post New]](/s/i/i.gif) 2020/07/20 05:29:23
Subject: Re:Damage spread help.
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Fresh-Faced New User
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So if I'm doing D1 attacks, and the unit I'm fighting is just basic units, it's safe to say we can be like "I did enough damage to take 3 models out so just lose 3" I know with mortal wounds you can basically keep going with wounds after KOing, it's just I'm not used to damage by attacks of huge numbers. Because with my boon of change spell with blades, my tzaangors can do 30+ attacks. So simply put, I run attacks one at a time per model, damage goes through and I run the rest of the attacks one by one.
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![[Post New]](/s/i/i.gif) 2020/07/20 06:23:40
Subject: Re:Damage spread help.
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Longtime Dakkanaut
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GenChicken wrote:So if I'm doing D1 attacks, and the unit I'm fighting is just basic units, it's safe to say we can be like "I did enough damage to take 3 models out so just lose 3" I know with mortal wounds you can basically keep going with wounds after KOing, it's just I'm not used to damage by attacks of huge numbers. Because with my boon of change spell with blades, my tzaangors can do 30+ attacks. So simply put, I run attacks one at a time per model, damage goes through and I run the rest of the attacks one by one.
Well, no. You're not running the attacks one at a time per model. That's both going to be a huge time sink, and for the attacker pretty much all of the meaningful choices (you can fight me on whether choosing to make re-rolls is a meaningful choice) get made before you roll any dice. The example in the PDF (page 22) certainly implies that you'll be grouping attacks together as much as possible, not doing them one model at a time.
Disclaimer: You're one week too soon for arguments over "Do I roll all 31 attacks together, or do I roll the 31 attacks one at a time?" For 8th, it was definitely a matter of
- Figure out how many attacks you have to allocate from all of the models in the unit
- Declare which weapon and which target unit for each attack
- Roll the dice for the attacks, rolling as many dice together (because the attacks have the same stats, rules, and target unit) together as you can, to save time.
If you've got 31 Tzaangor Blade attacks against a single unit, just roll 31 dice together. If you charged two units, you still want to roll as many dice at the same time together (and it's not a penalty against you, the attacker) because you have to make the "Which unit is being attacked?" choices before any attack rolls get made. So if the same unit (with the same 31 total attacks) charged two partial units of Intercessors (3 Intercessors in Unit A, 2 Intercessors in Unit B), for any model that had the chance to attack either unit you make the choice before any attack rolls. So you'd end up with declaring something like 14 attacks against Unit A and 17 attacks against Unit B, and then the dice decide what happens.
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This message was edited 2 times. Last update was at 2020/07/20 06:31:09
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![[Post New]](/s/i/i.gif) 2020/07/20 10:23:43
Subject: Damage spread help.
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Longtime Dakkanaut
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In 8th edition, in the case of a unit with D1 attacks you can roll all your attacks and wounds at the same time, then move on to saves for the target unit and apply the damage for any failed saves, so every 2 failed saves for a Primaris Marine will kill a model. This is covered in the sidebar called "Fast Dice Rolling". Note that technically you should roll saves one at a time, but t's quite rare that it will make a difference so the vast, vast majority of the time you can roll saves all at once.
If you have weapons that have a random damage characteristic (say, damage D3) you can roll all your attacks, wounds and saves together but you need to roll the damage one at a time and allocate each damage roll one at a time. Note again that technically you're supposed to take saves one at a time but, as with before, except in some edge cases you can safely speed things up by rolling them all together.
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![[Post New]](/s/i/i.gif) 2020/07/20 14:59:48
Subject: Damage spread help.
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Longtime Dakkanaut
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Just as a note, on p.18 of the core rules the Making Attacks section begins with "Attacks are made using ranged or melee weapons. Attacks can be made one at a time, or, in some cases, you can roll for multiple attacks together. The following sequence is used to make attacks one at a time"
You aren't required to roll all the attacks at once, and in some cases there may be reasons not to.
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![[Post New]](/s/i/i.gif) 2020/07/20 18:42:00
Subject: Re:Damage spread help.
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Humming Great Unclean One of Nurgle
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Once a model takes damage, they have to keep taking damage till they die.
You cannot have a unit with multiple wounded models in it. (Well, you're not SUPPOSED to. There are some wonky rules that made it possible in 8th, but it's not SUPPOSED to be possible.)
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