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![[Post New]](/s/i/i.gif) 2020/07/21 02:25:13
Subject: Do people actually think you can use the 2CP breakout of combat strat on droppods or fortifications?
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Never Forget Isstvan!
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It may just be me that thinks its pretty obvious, but ive been seeing a surprising amount of support on youtube and such for it.
If the model cannot move, it cannot use the breakout strat; or is that the the intent for some though? Auto destroy your drop pod for 2CP so that you can shoot the unit around it?
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![[Post New]](/s/i/i.gif) 2020/07/21 03:01:17
Subject: Do people actually think you can use the 2CP breakout of combat strat on droppods or fortifications?
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Locked in the Tower of Amareo
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You have to be able to fall back in the first place. You can't use the strat vs the night lords or wyches. The strat modifies the fallback mechanic.
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This message was edited 1 time. Last update was at 2020/07/21 03:01:38
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![[Post New]](/s/i/i.gif) 2020/07/21 03:32:28
Subject: Do people actually think you can use the 2CP breakout of combat strat on droppods or fortifications?
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Dakka Veteran
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sure you probably can if you choose to. Fallback allows you to move back at your move value. For them it is zero. Waste your CP?
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![[Post New]](/s/i/i.gif) 2020/07/21 03:33:34
Subject: Do people actually think you can use the 2CP breakout of combat strat on droppods or fortifications?
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Fixture of Dakka
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"Immobile: After this model has been set up on the battlefield it cannot move for any reason"
Moving 0" is not the same as not moving. If you can not move you can not fallback, if you can not fallback you can not be destroyed.
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![[Post New]](/s/i/i.gif) 2020/07/21 03:42:02
Subject: Do people actually think you can use the 2CP breakout of combat strat on droppods or fortifications?
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Terrifying Doombull
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Fall back itself actually prevents it.
P 10
When a unit Falls Back, each model in that unit can move a
distance in inches equal to or less than the Move (M) characteristic
shown on its datasheet, and when doing so you can move it within
Engagement Range of enemy models, but it cannot end its move within Engagement Range of any enemy models – if it cannot do this then it cannot Fall Back.
A building can never leave engagement range, so can never attempt a fall back move. Desperate breakout involves a fall back attempt. Though in theory I guess they could just do the d6 roll and get destroyed on a 1, as that precedes the fall back move.
Exception if those mobile Tau things are still around (or things like them), but those have a Move characteristic and aren't immobile, so actually can fall back and escape... or fail to fall back far enough and be destroyed.
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This message was edited 3 times. Last update was at 2020/07/21 03:46:33
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/07/21 04:26:07
Subject: Do people actually think you can use the 2CP breakout of combat strat on droppods or fortifications?
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Longtime Dakkanaut
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That's not why it doesn't work. The strat itself lets you destroy your own unit if it can't fall back far enough to get out of engagement range. So that part works fine on a drop pod.
The question is whether you can use it at all on a unit that "cannot move for any reason." If a unit cannot move for any reason, it cannot make a fall back move at all; it cannot even declare it is making a fall back move, because that is making a move, and it can't do that.
The question is whether the bit of the stratagem that says "you can now attempt to make a fall back move" means it's only usable by models that CAN make a move, or whether you read it as saying "the drop pod can now attempt a fall back, but it can't do it, so it's destroyed."
I think the text is ambiguous.
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![[Post New]](/s/i/i.gif) 2020/07/21 04:44:09
Subject: Do people actually think you can use the 2CP breakout of combat strat on droppods or fortifications?
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Terrifying Doombull
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You're probably right- the strat provides an exception to normal fall back.
But if that is the case, than the situation _isn't_ ambiguous. RAW, the strat provides no limitation on what units can use it, and buildings are explicitly defined as a unit.
It doesn't make any sense in real terms, but in game terms its completely fine- nothing disallows it. Assuming it isn't destroyed at the d6 roll, it fails to leave engagement range and is destroyed.
These rules are entirely built on exceptions to the base rules. The strat provides the exception, and there isn't (as far as I can see) any limit on what buildings can do except a very short list under terrain features, none of which address the building moving.
-----
Annoyingly, though, the only 'building' that's in a book I have access to actually _isn't_ one. The GSC Fragdrill. It doesn't have the building keyword, instead its 'Sector Mechanicus Structure' that operates as a _terrain feature_ which buildings in 9th aren't. It also goes into a lot of detail about cover and movement on the thing that contradict... rather a lot of 9th's terrain and cover rules.
Shockingly, this thing was not addressed in the GSC FAQ in any way at all.
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This message was edited 2 times. Last update was at 2020/07/21 04:53:41
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/07/21 06:29:56
Subject: Do people actually think you can use the 2CP breakout of combat strat on droppods or fortifications?
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Longtime Dakkanaut
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You should take this to YMDC, but I think that codex tramples BRB. The strat is on the BRB, the limitation is on the codex. The pod cannot do that.
If not for that, then all the rules that say "Cannot overwatch" would be ueless if the BRB stratagems take precedence over specific model rules.
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![[Post New]](/s/i/i.gif) 2020/07/21 09:53:53
Subject: Do people actually think you can use the 2CP breakout of combat strat on droppods or fortifications?
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Norn Queen
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What's actually more funny is you can set up fortifications in Strategic Reserves and materialise them mid game.
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![[Post New]](/s/i/i.gif) 2020/07/21 13:34:24
Subject: Do people actually think you can use the 2CP breakout of combat strat on droppods or fortifications?
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Longtime Dakkanaut
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Is this actually a thing? Has anyone seen the full rulebook yet? If so, is this addressed in the unusual rules interactions section?
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![[Post New]](/s/i/i.gif) 2020/07/21 13:45:49
Subject: Do people actually think you can use the 2CP breakout of combat strat on droppods or fortifications?
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Norn Queen
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Aash wrote:Is this actually a thing? Has anyone seen the full rulebook yet? If so, is this addressed in the unusual rules interactions section?
Yes, it's a thing. Nothing in the "Rare Rules" section forbids it, and Strategic Reserves don't move, they are set up.
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