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Made in es
Been Around the Block





Madrid/Cantabria



Hello to everybody.

I´m going to start this new edition playing some armies, and the GSC are one of them. I´ve read that they finish in a bad position but I want to give them a try.

I didn´t have the opportuny to make a list yet: just brainstorming. Patriarchs, Magus... achiles?

I want to play a very msu style list, so if you want, we can start with the brainstorming together and preparing a list!! Next week I want to try so...

I will post all the battle reports here: https://www.dakkadakka.com/dakkaforum/posts/list/0/790226.page#10873608

This message was edited 1 time. Last update was at 2020/07/22 10:27:45


   
Made in us
Shadowy Grot Kommittee Memba





All the GSC lists I have tried so far have been mech style, because tbh I think that's whats actually good in this edition. I get the concept of using naked aco squads to score objectives and I feel like you could probably make that happen by taking a bunch of min squads in either a TH or a CTFAE detachment and having a ton of dudes who all deep strike in and charge, and if they succeed yay, if they fail they score Linebreaker or something.

But to be honest, I don't WANT to play a playstyle where I'm basically getting slaughtered every game and winning by scoring tons of secondaries. It doesn't sound fun.

I'm really big on Bladed Cog 2x Mining Laser or 2x Seismic Cannon neophyte squads in Goliaths with an Alphus, that's a troop choice that's flexible, effective, and a royal PITA to get off an objective in a single turn. I back them up with min double-saw aco squads in rockgrinders, or with something I haven't tried out yet but i'm excited to which is 20x Jormungandr genestealers with Improved resistance adaptation and a Catalyst Broodlord.

If I'm going for a heavy deep strike, I'm going to do a full deep strike bomb with A Perfect Ambush, Primus, and either the Icon of Cult Ascendant or a Magus with Might from Beyond. 20 Acolytes with 4x saws (maybe 3x saws 1x cutter just to have a cutter in there for insurance against monsters and characters). If I can't remove priority blast weapons with my absolute wall of BS3+ mining lasers turn 1 or with the deep strikers themselves turn 2 then they can have a turn of max shots against me, it's a risk I'm willing to take.


Automatically Appended Next Post:
This is the list I'm probably going to run this weekend:

Cult of the Bladed Cog Battalion Detachment

HQ: Primus 80 with Bonesword 5
HQ: Jackal Alphus 75, Warlord Trait: Single Minded Obsession
HQ: Magus 85, familiar 15, Might from Beyond, Undying Vigor

Troops: 10x Neophytes 60, 2x Mining Laser 20
Troops: 10x Neophytes 60, 2x Seismic Cannons 20
Troops: 10x Neophytes 60, 2x Seismic Cannons 20
Troops: 20x Acolytes 160, 3x Saws 30, 1x Cutter 10, Cult Icon 10
Troops: 5x Acolytes 2x Saws 65 1 hand flamer 2

Dedicated: Goliath Truck 85
Dedicated: Goliath Truck 85
Dedicated: Goliath Truck 85

Elites: The Kelermorph 80, Relic: Mark of the Clawed Omnissiah
Elites: The Locus 45

Fast: Achilles with HML and Flare Launcher 70
Fast: Atalan Jackals x4 56 with Wolfquad 20 and Incinerator 15
Fast: Atalan Jackals x4 56 with Wolfquad 20 and Incinerator 15

Heavy: Goliath Rockgrinder with HML 125

Hive Fleet Jormungandr Patrol Detachment

HQ: Broodlord 125, Catalyst

Troops: 20x Genestealers 300, Extended Carapaces 40, Improved Resistance -1CP

1999 points

It's going to be much tighter on CPs than any list I've tried running so far, because it has both the genestealer detachment which costs 3cp and the deep strike bomb which costs minimum of 4cp for perfect ambush, so I basically start with 5+1 per turn for discretionary stuff. I'm hoping I can get away with ditching the Clamavus because he's been super unnecessary the last few games, 65pts to just give a single squad a +1 to charge seems excessive.

Honestly, beyond those two big expenditures I'm not that CP hungry. If I get a good charge with the bomb I'll use 1cp to give them exploding 6s, if there's an objective I need the genestealers to get on I might use their double move stratagem. I'd definitely use 1cp on a reroll for the charge turn 2. But honestly, I brought in the genestealer detachment because the first few test games I ran one single detachment and just didn't feel like I was desperate for command points, I was using them on stuff like min bike squads and single HMLs for +1 to wound.

This message was edited 1 time. Last update was at 2020/07/22 11:57:40


"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in fr
Flashy Flashgitz





I like the concept but you will be have squishy vehicules with squishy squads of infantry (except the stealers). Does your list really need the 4 goliath vehicules ? or is your list a "fun list" before anything else ?

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Shadowy Grot Kommittee Memba





 addnid wrote:
I like the concept but you will be have squishy vehicules with squishy squads of infantry (except the stealers). Does your list really need the 4 goliath vehicules ? or is your list a "fun list" before anything else ?


I honestly don't think Goliath trucks are all that squishy for their points. 85pts for 10w t6 4+ 6++ is solidly tough against most opposing weaponry for a transport that also mounts decent guns and also allows its passengers to shoot. Sure, it goes down slightly faster than for example a Razorback vs autocannons, but if you compare how many points its giving up each time you shoot an autocannon at it, a twin AC razorback gives up 8.1 points per BS3+ autocannon shot at it, and a Goliath gives up 8.25.

I've played vehicle-heavy GSC into primaris and they didn't feel especially squishy. it typically took my opponent a solid chunk of his army to take out a goliath, then 1-2 squads of primaris guys depending on what they were to clear out the squad after they popped out and got into cover. New morale is also extremely helpful for that, even leaving me with 3 guys means you're going to probably be dealing with at least one mining laser on your turn.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in es
Been Around the Block





Madrid/Cantabria

the_scotsman wrote:
All the GSC lists I have tried so far have been mech style, because tbh I think that's whats actually good in this edition. I get the concept of using naked aco squads to score objectives and I feel like you could probably make that happen by taking a bunch of min squads in either a TH or a CTFAE detachment and having a ton of dudes who all deep strike in and charge, and if they succeed yay, if they fail they score Linebreaker or something.

But to be honest, I don't WANT to play a playstyle where I'm basically getting slaughtered every game and winning by scoring tons of secondaries. It doesn't sound fun.

I'm really big on Bladed Cog 2x Mining Laser or 2x Seismic Cannon neophyte squads in Goliaths with an Alphus, that's a troop choice that's flexible, effective, and a royal PITA to get off an objective in a single turn. I back them up with min double-saw aco squads in rockgrinders, or with something I haven't tried out yet but i'm excited to which is 20x Jormungandr genestealers with Improved resistance adaptation and a Catalyst Broodlord.

If I'm going for a heavy deep strike, I'm going to do a full deep strike bomb with A Perfect Ambush, Primus, and either the Icon of Cult Ascendant or a Magus with Might from Beyond. 20 Acolytes with 4x saws (maybe 3x saws 1x cutter just to have a cutter in there for insurance against monsters and characters). If I can't remove priority blast weapons with my absolute wall of BS3+ mining lasers turn 1 or with the deep strikers themselves turn 2 then they can have a turn of max shots against me, it's a risk I'm willing to take.


Automatically Appended Next Post:
This is the list I'm probably going to run this weekend:

Cult of the Bladed Cog Battalion Detachment

HQ: Primus 80 with Bonesword 5
HQ: Jackal Alphus 75, Warlord Trait: Single Minded Obsession
HQ: Magus 85, familiar 15, Might from Beyond, Undying Vigor

Troops: 10x Neophytes 60, 2x Mining Laser 20
Troops: 10x Neophytes 60, 2x Seismic Cannons 20
Troops: 10x Neophytes 60, 2x Seismic Cannons 20
Troops: 20x Acolytes 160, 3x Saws 30, 1x Cutter 10, Cult Icon 10
Troops: 5x Acolytes 2x Saws 65 1 hand flamer 2

Dedicated: Goliath Truck 85
Dedicated: Goliath Truck 85
Dedicated: Goliath Truck 85

Elites: The Kelermorph 80, Relic: Mark of the Clawed Omnissiah
Elites: The Locus 45

Fast: Achilles with HML and Flare Launcher 70
Fast: Atalan Jackals x4 56 with Wolfquad 20 and Incinerator 15
Fast: Atalan Jackals x4 56 with Wolfquad 20 and Incinerator 15

Heavy: Goliath Rockgrinder with HML 125

Hive Fleet Jormungandr Patrol Detachment

HQ: Broodlord 125, Catalyst

Troops: 20x Genestealers 300, Extended Carapaces 40, Improved Resistance -1CP

1999 points

It's going to be much tighter on CPs than any list I've tried running so far, because it has both the genestealer detachment which costs 3cp and the deep strike bomb which costs minimum of 4cp for perfect ambush, so I basically start with 5+1 per turn for discretionary stuff. I'm hoping I can get away with ditching the Clamavus because he's been super unnecessary the last few games, 65pts to just give a single squad a +1 to charge seems excessive.

Honestly, beyond those two big expenditures I'm not that CP hungry. If I get a good charge with the bomb I'll use 1cp to give them exploding 6s, if there's an objective I need the genestealers to get on I might use their double move stratagem. I'd definitely use 1cp on a reroll for the charge turn 2. But honestly, I brought in the genestealer detachment because the first few test games I ran one single detachment and just didn't feel like I was desperate for command points, I was using them on stuff like min bike squads and single HMLs for +1 to wound.



Good post and good ideas. I love the idea of 3 trucks with full of mining laser. I was afraidab about blast weapons, but I think they will dessapear if big squads are not in meta. But why not achilles or lemmans? And also, I miss the aberrants, but they are too expensive today...

   
Made in us
Shadowy Grot Kommittee Memba





I only own one Achilles, so I only run one. My policy has generally been to try and run enough mining laser stuff to reliably take down one hard target turn 1 with the alphus buff.

No russ because I think it's solidly overpriced for GSC. Maybe in Guard where you can give it Catachans and tank commanders its worth it, but not for us at least IMO.

I don't think blasts are a big worry if I'm being honest. If I ran into a list with like 3 wyverns in it I'd just spend cp to reserve the genestealers and bring them on turn 3 once I've tied up or destroyed the blast weapons. But like please, shoot my genestealers with your battlecannon and basilisk, oh no not my poor genestealers they just get a 5++ and 5+FNP and they're 17pts apiece...lol.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in es
Been Around the Block





Madrid/Cantabria

5+ FNP the genestealers? Why?

   
 
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