the_scotsman wrote:All the
GSC lists I have tried so far have been mech style, because
tbh I think that's whats actually good in this edition. I get the concept of using naked aco squads to score objectives and I feel like you could probably make that happen by taking a bunch of min squads in either a
TH or a CTFAE detachment and having a ton of dudes who all deep strike in and charge, and if they succeed yay, if they fail they score Linebreaker or something.
But to be honest, I don't WANT to play a playstyle where I'm basically getting slaughtered every game and winning by scoring tons of secondaries. It doesn't sound fun.
I'm really big on Bladed Cog 2x Mining Laser or 2x Seismic Cannon neophyte squads in Goliaths with an Alphus, that's a troop choice that's flexible, effective, and a royal PITA to get off an objective in a single turn. I back them up with min double-saw aco squads in rockgrinders, or with something I haven't tried out yet but i'm excited to which is 20x Jormungandr genestealers with Improved resistance adaptation and a Catalyst Broodlord.
If I'm going for a heavy deep strike, I'm going to do a full deep strike bomb with A Perfect Ambush, Primus, and either the Icon of Cult Ascendant or a Magus with Might from Beyond. 20 Acolytes with 4x saws (maybe 3x saws 1x cutter just to have a cutter in there for insurance against monsters and characters). If I can't remove priority blast weapons with my absolute wall of BS3+ mining lasers turn 1 or with the deep strikers themselves turn 2 then they can have a turn of max shots against me, it's a risk I'm willing to take.
Automatically Appended Next Post:
This is the list I'm probably going to run this weekend:
Cult of the Bladed Cog Battalion Detachment
HQ: Primus 80 with Bonesword 5
HQ: Jackal Alphus 75, Warlord Trait: Single Minded Obsession
HQ: Magus 85, familiar 15, Might from Beyond, Undying Vigor
Troops: 10x Neophytes 60, 2x Mining Laser 20
Troops: 10x Neophytes 60, 2x Seismic Cannons 20
Troops: 10x Neophytes 60, 2x Seismic Cannons 20
Troops: 20x Acolytes 160, 3x Saws 30, 1x Cutter 10, Cult Icon 10
Troops: 5x Acolytes 2x Saws 65 1 hand flamer 2
Dedicated: Goliath Truck 85
Dedicated: Goliath Truck 85
Dedicated: Goliath Truck 85
Elites: The Kelermorph 80, Relic: Mark of the Clawed Omnissiah
Elites: The Locus 45
Fast: Achilles with HML and Flare Launcher 70
Fast: Atalan Jackals x4 56 with Wolfquad 20 and Incinerator 15
Fast: Atalan Jackals x4 56 with Wolfquad 20 and Incinerator 15
Heavy: Goliath Rockgrinder with HML 125
Hive Fleet Jormungandr Patrol Detachment
HQ: Broodlord 125, Catalyst
Troops: 20x Genestealers 300, Extended Carapaces 40, Improved Resistance -1CP
1999 points
It's going to be much tighter on
CPs than any list I've tried running so far, because it has both the genestealer detachment which costs 3cp and the deep strike bomb which costs minimum of 4cp for perfect ambush, so I basically start with 5+1 per turn for discretionary stuff. I'm hoping I can get away with ditching the Clamavus because he's been super unnecessary the last few games, 65pts to just give a single squad a +1 to charge seems excessive.
Honestly, beyond those two big expenditures I'm not that
CP hungry. If I get a good charge with the bomb I'll use 1cp to give them exploding 6s, if there's an objective I need the genestealers to get on I might use their double move stratagem. I'd definitely use 1cp on a reroll for the charge turn 2. But honestly, I brought in the genestealer detachment because the first few test games I ran one single detachment and just didn't feel like I was desperate for command points, I was using them on stuff like min bike squads and single HMLs for +1 to wound.