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![[Post New]](/s/i/i.gif) 2022/12/01 16:43:23
Subject: Re:Warhammer 40,000 - Darktide - coming 30-11-2022
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Powerful Ushbati
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BrookM wrote:YMMV, first and foremost. I've seen people who never have a problem and then there's people who started having more with each patch, so again, YMMV. The game is more stable now for my group, both graphically and connection wise then it was a week ago. We still get the odd crash and disconnect, but you can rejoin your team if the game hasn't ended yet, or if your team finishes it without you, get the XP and rewards paid out after you complete another mission. Single player / bot support and private games are sorely lacking right now, but they will be added in as soon as possible post-launch hopefully, as we hate randos ruining games as much as the next person, especially when you have a certain challenge where nobody has to die. As for the gameplay, if you've played Vermintide, you know what you're in for, but with better ranged combat on both sides. It's not as fast as Left 4 Dead and it needs a bit more thinking I suppose, as melee combat will tear the unprepared apart in seconds. Okay so, personally I think this game THE love letter to fans of the franchise, as it delivers on so many fronts. The level design oozes grim dark ripped straight from the novels and art. It's awesome to fight through a slum town, a train station or a working tank factory. I also feel they took a page or two from Deep Rock Galactic in terms of making everything look cool and like it actually works. You don't just wait for a timer to end in some cases, but you can see the coolant cells being charged or that broadcast tower being aligned. There's a nice variety of opponents, the traitor guard in particular are a pleasing enemy to fight against, they don't just rush in, but make call outs and cover one another. They may look spiky but they are still trained professionals, for the most part. And the weapons.. some of them are so satisfying. ? Yes, lasguns have recoil, but I can understand where the devs are coming from with that implementation: weapons need feedback. It gives that crack a bit more bite in my opinion, as I keep falling back to lasguns over bolters, autos and plasma weaponry when playing as the veteran. The game also nails what a boltgun should feel like, from handling it in all its chunky glory to turning enemies into chunky meat salsa with the occasional splash damage. Melee is also great once you get a hang of it, a chainsword or chain axe is a lot of fun to use, or to you know, pointlessly revving it to drown out the inane chatter of some rando in your team. My personal enthusiasm aside, people are saying it may take a year before the game reaches the point it should be at, if previous experiences with Vermintide 2 are of any indication. So, if not in a hurry, wait for the reviews to pop up a few days from now. But you best be sure that the real money store was working perfectly on day one. Complete with a wombo-combo of FOMO skins (they're set on timers) and coupled with Premium currency you cannot earn in game and can only buy in the wrong increments, thus ensuring you'll always have left over currency, which entices you to buy more for just "one more hit." I wasn't surprised when I smelled the disgusting bloated stench of TenCent all over this and found out they have controlling interest at 36% of shares in FatShark. It's the scummiest of scummy "business" practices. Even better that all the generic skins look absolutely like garbage bags held together with zip ties when compared to the premium stuff. Automatically Appended Next Post: Skinnereal wrote:I CTD'd yesterday, just as I was walking into the extraction transport. That's only the 2nd I've had the whole way though to level 23.
Crafting looks too expensive to use, but it might be better when playing harder missions, with crafting mats dropping more often, maybe.
The Ogryn voice I picked switches between 2 or 3 different voices now, post-launch. It was a stable single voice beforehand.
Even playing on Heresy or above the crafting materials are the most grindy and drip-fed stuff I've seen in a game in quite a while.
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This message was edited 2 times. Last update was at 2022/12/01 16:45:15
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![[Post New]](/s/i/i.gif) 2022/12/01 17:49:43
Subject: Re:Warhammer 40,000 - Darktide - coming 30-11-2022
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Powerful Ushbati
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Not Online!!! wrote: Togusa wrote: BrookM wrote:YMMV, first and foremost. I've seen people who never have a problem and then there's people who started having more with each patch, so again, YMMV. The game is more stable now for my group, both graphically and connection wise then it was a week ago. We still get the odd crash and disconnect, but you can rejoin your team if the game hasn't ended yet, or if your team finishes it without you, get the XP and rewards paid out after you complete another mission.
Single player / bot support and private games are sorely lacking right now, but they will be added in as soon as possible post-launch hopefully, as we hate randos ruining games as much as the next person, especially when you have a certain challenge where nobody has to die.
As for the gameplay, if you've played Vermintide, you know what you're in for, but with better ranged combat on both sides. It's not as fast as Left 4 Dead and it needs a bit more thinking I suppose, as melee combat will tear the unprepared apart in seconds.
Okay so, personally I think this game THE love letter to fans of the franchise, as it delivers on so many fronts. The level design oozes grim dark ripped straight from the novels and art. It's awesome to fight through a slum town, a train station or a working tank factory. I also feel they took a page or two from Deep Rock Galactic in terms of making everything look cool and like it actually works. You don't just wait for a timer to end in some cases, but you can see the coolant cells being charged or that broadcast tower being aligned. There's a nice variety of opponents, the traitor guard in particular are a pleasing enemy to fight against, they don't just rush in, but make call outs and cover one another. They may look spiky but they are still trained professionals, for the most part.
And the weapons.. some of them are so satisfying. ? Yes, lasguns have recoil, but I can understand where the devs are coming from with that implementation: weapons need feedback. It gives that crack a bit more bite in my opinion, as I keep falling back to lasguns over bolters, autos and plasma weaponry when playing as the veteran. The game also nails what a boltgun should feel like, from handling it in all its chunky glory to turning enemies into chunky meat salsa with the occasional splash damage. Melee is also great once you get a hang of it, a chainsword or chain axe is a lot of fun to use, or to you know, pointlessly revving it to drown out the inane chatter of some rando in your team.
My personal enthusiasm aside, people are saying it may take a year before the game reaches the point it should be at, if previous experiences with Vermintide 2 are of any indication. So, if not in a hurry, wait for the reviews to pop up a few days from now.
But you best be sure that the real money store was working perfectly on day one. Complete with a wombo-combo of FOMO skins (they're set on timers) and coupled with Premium currency you cannot earn in game and can only buy in the wrong increments, thus ensuring you'll always have left over currency, which entices you to buy more for just "one more hit." I wasn't surprised when I smelled the disgusting bloated stench of TenCent all over this and found out they have controlling interest at 36% of shares in FatShark. It's the scummiest of scummy "business" practices. Even better that all the generic skins look absolutely like garbage bags held together with zip ties when compared to the premium stuff.
Ohh..
now that explains some things, albeit my first visit to the store, it seemed to not work propperly since i only could buy 2 sets of aquillas and not the 5 full ones my freind could've....
Shame, because the game, when it works is awesome.
The game has a lot of potential, and it has a solid foundation. However, the continued intrusion of predatory monetization really, really rubbed me the wrong way.
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![[Post New]](/s/i/i.gif) 2022/12/01 20:36:44
Subject: Warhammer 40,000 - Darktide - coming 30-11-2022
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Powerful Ushbati
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Flinty wrote:As long as it’s just skins I can be remarkably resilient against micro transactions. Any news in the Xbox release? If they need to spend a year to actually properly release the game it doesn’t bode well for a speedy port.
The problem is a little more than that though.
See, part of the enjoyment of a video game as we all know is making your character. And everyone wants their characters to look good. No one wants to play in a semi-serious game with friends, a character that is literally wearing zip-tied hefty trash bags and a can lid for a shield. Which is how most of the in game "basic" uniforms look. For example, Because I got the Emperor Edition, I was "given" 2500 special currency. I chose to spend it on the armor for the Orgryn that literally is just the copy paste of the current 3d "Bullgryns" so that my character looked good on screen and thus my enjoyment improved. This is the underhanded nature of the way it's been implemented. Remember, game compananies hired a lot of psychologists in the mid 00's to help build the foundation for predatory marketing that the industry thrives off of today. Cosmetics aren't harmless, they're actually some of the most harmful of all types of microtransactions and monetization in games.
As far as I know there has been no news related to the consoles.
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