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![[Post New]](/s/i/i.gif) 2020/07/24 05:34:39
Subject: Ghazghkull Thraka! vs mortal wounds.
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Fresh-Faced New User
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Hello,
I am new here and a have a simple question, for wich I could not find a clear cut answer.
I will copy paste 2 sections of rules, with the simple question, wich rule sticks? mortal wounds always wound. Or 4 wounds per phase maximum.
Ghazghkull datasheet says :
Prophet of Gork and Mork: This model has a 4+ invulnerable save. In addition, this model can only lose a maximum of 4 wounds in each phase.
general rulebook :
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Obviously my friend and I interpret this rule in each of our favor. I would count all the mortal wounds, allowing to kill his warlord in 1 turn, My friend obviously sticks to his max 4 wounds rule, allowing his warlord to wreck havoc.
kind regards
Rhiina
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![[Post New]](/s/i/i.gif) 2020/07/24 05:47:36
Subject: Ghazghkull Thraka! vs mortal wounds.
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Dakka Veteran
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Mortal wounds are wounds. If Ghazghkull is already at his wound limit then they do nothing.
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8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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![[Post New]](/s/i/i.gif) 2020/07/24 05:50:04
Subject: Re:Ghazghkull Thraka! vs mortal wounds.
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Battlewagon Driver with Charged Engine
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So you're kinda imagining the mortal wounds sitting in a stack that progresses after the phase turns over? Like, in the physic phase you inflict 12 wounds to ghaz. 4 go through right away till it hits the cap then stop till the shooting phase begins at which point they inflict 4 more leaving 4 wounds waiting in the stack until finally you go to the charge phase where he karks it.
Admittedly based on the wording of mortal wounds we don't know what happens to wounds that have/cannot be inflicted but are not stopped by abilities like disgustingly resilient. We just assume wounds vanish between phases.
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![[Post New]](/s/i/i.gif) 2020/07/24 05:53:29
Subject: Ghazghkull Thraka! vs mortal wounds.
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Dakka Veteran
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Any additional mortal wounds are still allocated to him, they just don't reduce his wound total.
BTW, if Ghazghkull Thraka is not wreaking havoc then you are playing the game wrong,
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8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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![[Post New]](/s/i/i.gif) 2020/07/24 07:26:53
Subject: Ghazghkull Thraka! vs mortal wounds.
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Nihilistic Necron Lord
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Bilge Rat wrote:Mortal wounds are wounds. If Ghazghkull is already at his wound limit then they do nothing.
MW arent wounds, because wounds require a wound roll, there is no wound roll for MW. The second sentence is correct, if ghaz already lost four wounds during a phase, MW are ignored.
2. WOUND ROLL
Each time an attack scores a hit against a target unit, make a wound
roll for that attack by rolling one D6 to see if that attack successfully
wounds the target.
MORTAL WOUNDS
Some attacks inflict mortal wounds – these are so powerful that
no armour or force field can withstand their fury. Each mortal
wound inflicts 1 point of damage on the target unit, and they are
always applied one at a time. Do not make a wound roll or saving
throw (including invulnerable saves) against a mortal wound –
just allocate it as you would any other attack and inflict damage
to a model in the target unit (pg 18).
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![[Post New]](/s/i/i.gif) 2020/07/24 07:57:34
Subject: Ghazghkull Thraka! vs mortal wounds.
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Dakka Veteran
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Wounds and MW both cause a model to lose wounds.
As he can’t lose more than 4 per phase, any excess past that 4 are ignored.
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![[Post New]](/s/i/i.gif) 2020/07/24 08:30:41
Subject: Ghazghkull Thraka! vs mortal wounds.
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Norn Queen
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Wounds don't cause models to lose wounds, Damage causes models to lose wounds. Mortal wounds inflict one damage. If Ghaz has already lost 4 wounds this phase due to tanking a Volcano Cannon, any further mortal wounds will still inflict one damage, the damage simply won't cause Ghaz to lose any wounds.
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![[Post New]](/s/i/i.gif) 2020/07/24 08:46:25
Subject: Ghazghkull Thraka! vs mortal wounds.
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Dakka Veteran
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Damage dictates how many wounds are lost.
The entire rest of that is just saying the same as I did with different wording.
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![[Post New]](/s/i/i.gif) 2020/07/24 10:33:47
Subject: Ghazghkull Thraka! vs mortal wounds.
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Waaagh! Ork Warboss
Italy
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Ghaz can suffer a max amount of wounds per phase, regardless of how those wounds were caused. Mortal wounds are no exception.
The only way to kill Ghaz in 1 turn is to inflict him 4 wounds in the psychic phase, 4 by shooting, and 4 by melee. Unless there's Makari nearby and the ork player rolls 1 or more 6s for his FNP: in that case Ghaz cannot be killed in 1 turn anyway.
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![[Post New]](/s/i/i.gif) 2020/07/24 10:36:46
Subject: Ghazghkull Thraka! vs mortal wounds.
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Tail-spinning Tomb Blade Pilot
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Curious follow up:
Presumably abilities that trigger off successfully causing a wound would still trigger even if they occur on 'phantom wounds' that fail to reduce his remaining Hit Points in the phase?
I'm struggling to think of any examples--didn't Khorne or Nurgle Chaos Demons have something that cared about successful wounds?
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![[Post New]](/s/i/i.gif) 2020/07/24 10:37:27
Subject: Ghazghkull Thraka! vs mortal wounds.
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Norn Queen
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If it cares about causing a wound, it will. If it cares about models LOSING wounds, then it won't.
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![[Post New]](/s/i/i.gif) 2020/07/24 15:41:52
Subject: Ghazghkull Thraka! vs mortal wounds.
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Humming Great Unclean One of Nurgle
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Blackie wrote:Ghaz can suffer a max amount of wounds per phase, regardless of how those wounds were caused. Mortal wounds are no exception.
The only way to kill Ghaz in 1 turn is to inflict him 4 wounds in the psychic phase, 4 by shooting, and 4 by melee. Unless there's Makari nearby and the ork player rolls 1 or more 6s for his FNP: in that case Ghaz cannot be killed in 1 turn anyway.
If Ghaz doesn't lose a wound due to a successful FNP roll, then he can still take more.
If I shoot Ghaz with a Volcano Cannon, and get two unsaved wounds for 14 damage while Makari is near him, he'd have to roll 14 FNP rolls, and succeed on 11+ of them to not take his maximum allowed wounds per phase.
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