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What is absolute maximum number of shots a unit of Flash gits can shoot in a single shooting phase?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Longtime Dakkanaut




So for those that aren't in the know, Flash Gits have a rule:
"Gun-crazy Show-offs: After this unit has shot in
the Shooting phase, roll a D6. On a 6 the unit can
immediately shoot again, but can only target the nearest
enemy unit."

There is nothing restricting this from happening multiple times in a turn, so they could keep firing until everything they can legally shoot is dead.

Technically, if they miss every shot, the number of shots is infinite, but let's make it a finite number.

Assume:
1) Everyone involved rolls average (hit, wound, saving throws, fnp)
2) They used the new stratagem to extend their range to 36".
3) They make crazy gun show off roll until everything in range is dead.
4) If you wanna add in some kind of buffs / stratagems to some of the units, go nuts as long as its legal for a single turn.

I figure it will go one of two routes, if someone cares to math it out.

a) As many nurglings as you can surround the flash gits with. Something cheap and tanky.
b) Something like Warlord titans, because it'll take so many rounds to chew through them with their high toughness and invul save.

   
 
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