Evil Sunz Battalion:
HQ:
Warboss on bike, kustom shoota, attack squig, power klaw (relic: killa klaw), biggest boss -1cp 113 pts
Big Mek in Mega Armor (Warlord: follow me ladz +1cp), klaw, kustom shoota, kustom force field, grot oiler, relic: supa cybork -1cp, kleverest boss -1cp 123
Weirdboy, warphead -1cp, da jump, warpath 75
Troops:
30 boyz: 10 shoota, 19 choppa/slugga, 3 tankbusta bombs, nob with killsaw/choppa 250
30 boyz: 10 shoota, 19 choppa/slugga, 3 tankbusta bombs, nob with killsaw/choppa 250
20 boyz: 19 shoota, 2 tankbusta bombs, nob with choppa/choppa 160
Elites:
Painboy, killsaw 65
10 meganobz: 8 with klaw/kustom shoota, 2 with 2 killsaw (tellyporta strike -2cp) 384
Fast:
deffkopta, twin big shoota 35
deffkopta, twin big shoota 35
deffkopta, twin big shoota 35
Heavy:
4 mek gunz: smasha gunz 160
4 mek gunz: smasha gunz 160
Flier:
burna bomber, twin big shoota, 2 supa shoota 155
Total 2000 points, 7cp left after deployment
Jump a unit of boyz as needed, usually to pressure opponent into defending their zone instead of getting objectives. Burna bomber will flyin' headbutt into the biggest blob of enemies turn 1 unless they spread out too much. Deffkoptas to zoom around for objectives. Meganobz to go after the hardest target they can charge out of deep strike. Mek gunz seem efficient for dealing with heavy infantry like aggressors/centurions but fall off vs t7 and t8 targets compared to things with S8 guns. Are traktor and mega kannons worth using in 9e?
Any thoughts on mega armor big mek vs the one from Saga of the Beast? I could drop 1 defffkopta and and get a warboss on foot as warlord and downgrade the big mek. Not sure if meganobz are worth the points but they crush armor the turn they arrive from deep strike if they make the charge.
Thoughts/feedback appreciated.
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