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2020/07/30 02:11:59
Subject: Spetzmarines- First Vympel Sternguard Painted
I've been out of the hobby for nearly a decade and boy has a lot happened since then. The story has finally progressed, Primaris are a thing now, 3 editions have gone by, and I finally have enough cash to start building a Space Marine Kill Team! To me, one of my favorite parts of 40k was always coming up with backstories for your factions that you played, so I decided to start a new chapter based around a theme that I found interesting. What is the theme you ask? Spetznaz. Yes, the Russian special forces unit(s). Creating a moderately "tacti-cool" Space Marine force sounded like a fun challenge so I started by looking to establish an aesthetic.
Beginning here with the basic "Gorka" uniform. While you don't often see modern Spetznaz units in these suits, I don't personally like how camo looks painted directly onto power armor so I decided to go with the gorka as my base aesthetic inspiration.
In terms of the "feel" of the average squad, I looked to an image of Spetznaz in Syria from last year. Once again, I don't want to be painting multicam space marines, so the focus isn't on the color but rather the equipment. Each soldier carries slightly different equipment, the rifles, helmets, even plate carrier setups and NVG mounts vary based on the operator. I wanted to recreate this varied equipment in my army.
Finally, I wanted an easy way to give a bit more flavor to the chapter in terms of appearance. I was really blown away by @thunderwulfen on Instagram's Soul Haunters (not sure if he posts here.) Simply by adding cloth and trophies while going light on engravings and other ornamental flourishes, he created a brutally gorgeous and intimidating chapter with its own unique identity. As such, I decided to attempt for the first time to greenstuff scraps of camo cloaks for most of my veterans in this initial wave, using the above Russian camo, albeit slightly modified.
It begins! I've always been a fan of how the Mk III armor looks but was always intimidated by Forge World prices, now that they are available in plastic, I thought I could use both the extra bits from the command squad with the Mk III. Tac squad to create a mixture of armor and gear, similar to the photo above. Additionally, it would allow for the slightly tankier look seen from Russian FSB units' frag suits.
Aforementioned fragsuits
After discovering how much easier sculpting greenstuff is with Vaseline, I have my first successes.
With each subsequent post I hope to add a bit more backstory to the Chapter as well as display progress on this project. If you guys have any comments, questions, or suggestions, let me know! I'll spend the next few days catching up to the progress I've made and then posts will probably slow down a bit.
This message was edited 2 times. Last update was at 2020/08/26 03:11:54
2020/07/30 12:27:11
Subject: Spetzmarines- A return to 40k that was a long time coming.
I love the concept. Getting some popcorn so I can watch this thread progress!
Thanks! Glad to be here!
I realized I have yet to give a name to the chapter, so I decided on "Vityaz Errant" while saving the in-universe backstory for a later post. I picked Vityaz because as far as I can tell, it refers to not only an archetype of knightly hero in russian stories, but it is also a Spetznaz unit.
After some brainstorming I came up with 9 different possible icons for the chapter icon that would be possible for me to freehand.
After some deliberating, I decided on using 8 as the official chapter Icon while using the other candidates either for company heraldry or as personal heraldry for characters later on down the road.
Speaking of characters, the command squad kit had a captain model added to it since I last was involved in the hobby.
The Captain
I loved the pose of the model but in his current state he was a bit too ornamented for what I was looking for in a captain for my chapter. Thankfully, the sprue provided an excellent base for what I was hoping to create.
Oh yeah, it's all coming together...
After adding on a spare set of pouches from the command squad sprue, spare mags from the Mk III kit, and a stalker bolt carbine from a set of eliminators I picked up on a whim, we have what will become Captain Ruslan of the third company of the Vityaz Errant. I decided on a Mk III head that I would keep seperate from the body for painting. I wanted to put in as much effort as possible into painting him and the bolt carbine sadly would get in the way of any free-handing I want to do on the blank half of his helmet.
With him done, we move to the remaining marines in my killteam. I looked through the elites rulebook and was intrigued at the notion of a vanguard veteran with dual plasma pistols.
"I count six shots, corpse-god lackey." "I count two guns, warp-cursed heretic."
Him, alongside the inevitable relic blade sergeant are hard to align with a strictly Spetznaz aesthetic so I've decided to just let the "rule of cool" reign with these marines.
I've been tinkering with an idea of some sort of less reasonable-marine company from the chapter that such warriors originate from, but we'll see if anything comes of that. If you guys think of anything, I'm open to suggestions as always.
After assembling a bolter marine with a chest rig made out of spare bits, a lightning claw veteran, a second plasmagun, and a sternguard veteran who I have somehow lost between priming and beginning painting, we have the beginnings of Killteam Ruslan.
Onto the paint scheme. I really wanted my marines to look like they had been through battle instead of being glossy and parade ground ready. At first I just looked at adding on some paint chipping and using muted colors (as displayed by the previous image of the gorka) but I came across this video by Zatcaskagoon Miniatures.
Spoiler:
The use of enamel wash to get a flat, dirty finish deeply intrigued me so I ordered a bottle of AK interactive streaking grime and brown blue wash for panzer grey vehicles.
To start, I primed my test model black and gave the entire miniature two thin coats of Vallejo model air panzer dark grey. (I don't own an airbrush so all of this was done with a conventional brush.) Afterwards I gave the arms and legs another two thin coats of zandri dust and the cloak two thin coats of Vallejo reflective green.
The zandri dust looked very bright at this point which had me worried.
Afterwards I painted the camo pattern using Vallejo black, Vallejo chocolate brown, Vallejo reflective green and Vallejo game color scrofulous brown. Once the paint had dried, I applied the AK Interactive wash before removing with mineral spirits. After some free handing the company heraldry with Ulthuan Grey, painting the trim of the shoulderpad with warplock bronze, highlighting with appropriate colors, chipping, basing and a quick drybrushing plasma glow, the first of the Vityaz Errant is ready to roll lots of 1s with his plasma gun.
Very happy with how battleworn he looks
Better view of the camo. It's way more yellow/orange than the example I had posted, but I like how it turned out.
Third Company Heraldry, the Head Hunters. This marine is from Ruslan's own command squad and is prepared to follow his captain into the jaws of hell if asked.
Well that's all from me tonight, I'll try to post more tomorrow!
2020/07/31 03:21:24
Subject: Spetzmarines- A return to 40k that was a long time coming.
I have been busy since my last update. I dug up a bunch of old miniatures from storage to repaint, including some with OOP Anvil Industries bits, I picked up the marine half of the new Recruit edition box, and I placed an order for some recasted FW bits and pieces. I will save the old mini repainting for a later post. With this one I hope to share some backstory on the chapter, as well as what I have done with my new marines.
Backstory:
Spoiler:
The Emperor's Sickles were a chapter originally founded to help safeguard the eastern fringe of the galaxy. After a particularly brutal campaign in the galactic south, The Emperor's Sickles swore binding oaths with three other chapters; the Ashen Suns, the Spectral Swords, and the Imperial Uhlans, to forever be at the ready to render what aid they could to assist the others. Sadly as time wore on, the chapters would find themselves calling upon this aid with greater and greater frequency. First the Ashen Suns, the asteroid belt that housed their fortress monastery as well as the largest mining operation in the four neighboring systems falling prey to a genestealer cult uprising. The resulting campaign saw two companies of the Emperor's Sickle's deployed to the juxtaposing cramped mining shafts and vast void hardened surfaces in an effort to save as much of the Ashen Suns as they could before the Uhlans began seeding the asteroid belt with bioweapons. The loss of Ashen Suns marines, facilities, and geneseed was a blow significant enough to maim the chapter for generations.
Then two centuries later, the Spectral Swords fell, the system they stood sentinel over bending to the false promises of the Xenos t'au and their greater good. With a full six companies refusing to destroy the civilians they swore to protect, bloody civil war erupted and the surviving loyalist chapter members fled to the safety of imperial space, arming themselves for an ill fated crusade and calling upon their fellow chapters to aid them. To this struggle the Sickles committed a full five companies, with the Ashen Suns providing two and the Uhlans sending four. With the might of two armored regiments, a drop regiment, and five infantry regiments of the imperial guard aiding them, the remaining Spectral Swords suffered a mere six years before returning to their home system. Tragically, this was more than time enough for the foul xenos to fortify the planets and spaceways, as well as arm the willing humans and provide new equipment for the surviving traitorous marines. Blinded by rage at the image of their once proud citadels desecrated with T'au additions and supporting structures, All Four remnant companies ignored the pleas of their brothers and tore through the orbital defenses, taking horrific losses before planetfall. As the Spectral Swords purged the halls they once considered safe haven, it became sickeningly clear that the enemy commander had ordered the fortress garrisoned by turncoat humans, the very people they had sworn to protect. Once the loyalists had laid siege to the final layers of the fortress, the traitor marines launched their counterattack. Realizing their doom, the surviving Spectral Swords carved oaths upon the walls of their reclaimed home to take as many of their once-brothers with them as they could. After three days, the Imperial Fleet finally broke through the orbital defenses and hostile fleet. A task force of Emperor's Sickles from the third company approached the now ruined citadel in combat posture. To their dismay they discovered only a single living marine. Brother Malachai, the last of the Spectral Swords, his pulse weak, lying amongst a sprawl of his xenos serving brothers, his bolter emptied and fractured from being used as a club, his blade sunken deep into a throat of what appeared to be a mix of marine and battlesuit, and his gauntlets shattered as they bludgeoned a traitor captain into pulp. Even with such a strong Imperial presence, the Emperor's Sickles were forced to withdraw after ensuring that the system had ground to a standstill, for they had been called back home.
An Ork Waaagh, the size of which the subsector had never seen before, had surged forth from beyond Imperial space and now threatened the Chapter's home system. With the entirety of the Imperial Uhlans redirected to the Eye of Terror in order to repel the 13th Black Crusade, the Ashen Suns still reeling from the loss of their home two hundred years before, and the Spectral Swords all but extinct,the Emperor's Sickles would face this threat without their brothers. Yet they did not stand alone. The Forge World Alteo-Zenith delivered unto the Astartes Petitioners two macroclades of Skitarii and Cybernetica war machines. This force, alongside the system's PDF that had been personally trained by the marines composed of a force formidable enough to give even the greenskins pause, but still they pressed on. As the orks reached the Oort Cloud surrounding the system, deadfall boarding torpedos, loaded with dormant cybernetica and their hybernating datasmiths, triggered amongst the midst of the greenskin fleet. The already filthy gangways and corridors of the crude ships filled ankle deep with ichor as the automatons and their masters reaped a harvest worthy of legend before they fell, yet it was not enough. On the city moon of Ilyvich-6, fifty marines and twenty thousand mortal soldiers fought to the last, detonating archaic atomic stockpiles as the hated foe tore the armor from the final, laughing Astartes. Cunning crossfires and daring boarding actions allowed mankind the chance to slow the tide of blathering madness, but not stop it. Eventually the skies of Terek darkened with Ork ships and the Emperor's Sickles prepared to sell themselves dearly in the defense of their homeworld.
For two years the combined forces of Astartes, Mechanicus, and Planetary Defense Force waylaid the green tide. For two years every mile of Terek land was paid for with a funeral pyre of Ork corpses. Despite the weight of this toll, the invader paid it gladly and swallowed hole the Emperor's land, subjects, and even his angels. During the retreat from Zavodgrad hive, the entirety of the second company was caught in an uncharacteristic ambush. A warband of Flash Gitz and Lootas had waited for the marines to pull back, blowing charges on one of the few hive spires still standing. The avalanche of ferrocrete and steel pinned in the retreating astartes and the orks poured hellish amounts of fire into the killzone. Of the 86 Marines that began the retreat, less than 14 emerged intact. A desperate attempt at denying the Orks one of the planet's space ports had required three companies of astartes, and the resulting battle had consumed nigh on half their number. The defense of the fortress monastery consumed the entirety of the ninth and fifth companies. Putting all hope of a pyrrhic victory into one final gambit, Chapter Master Kovalyich led the chapter's entire surviving compliment of 60 terminators from the first company "Vympel" in a desperate decapitation strike at the heart of the Ork force. The warboss was deeply wounded, but the Chapter Master and nearly all that had followed had fallen as well. Realizing that they could not hope to retake their home, the surviving members of the Emperor's Sickle's, alongside the remnants of the Mechanicus Macroclades and PDF regiments, retreated from the planet and deployed cyclonic torpedoes. Employing a fabian strategy, they harried the Ork advance throughout the rest of the system with precise, fast strikes, strategic prolonged defenses, and fleet ambushes. Yet despite all the warcraft and talents at the disposal of successor Chapter Master Konstantinov, the imperial forces were steadily being pushed back, and after the results of the 13th black crusade, the Imperial Hierarchy refused to respond to all requests for assistance. With his home destroyed, his Chapter a shadow of its former glory, and his enemy triumphant and advancing, Konstantinov planned a final desperate attack.
Yet before he could begin, a massive fleet emerged from the warp on the system's edge. Hailing him was the Rogue Trader Masuda Arminius, the self proclaimed "Emperor's Condottiere", and alongside him the Chapter Master of the Ashen Suns and Brother Malachai, the last of the Spectral Swords. With forces from a score of worlds, some bought, some sworn to him, the Rogue Trader bade Konstantinov meet him in person. Bringing the blessings of Guilliman, Masuda brought forth Konstantinov into a great muster hall of his flagship, where awaited hundreds of Primaris, all adorned in the somber colors of the Emperor's Sickles. With his chapter renewed, Konstantinov swore a pact with the Rogue Trader to follow his fleet in their effort to save those pockets of humanity that the Imperium had not the resources nor desire to rescue formally. This oath was sealed in the fires of the retribution campaign that cleansed the Sickle's former home of the greenskin. On the still cooling fractured remnants of Terek, A kill-clade composed of the best of Masuda's forces struck at the incomplete fortress of the greenskin warboss. As Malachai himself took the head of the warboss, the bolters of Konstantinov and his contingent of Vympel Sternguard tore bloody chunks into the horde of greenskins pressing at the entryways of the throneroom while Ashen Suns Zanbato-adepts cleaved the swine-king's towering bodyguards. In the wake of vengeance exacted, Konstantinov understood that the Chapter's future lay with travelling alongside this fleet, smiting the foes of mankind where need arose. With this in mind, the chapter was renamed "Vityaz Errant" after the old Terra folktales of wandering knights.
If you got through that wall of text, congrats! If not, no worries at all.
I ended up buying half of the Recruit edition box (5 assault intercessors and a lieutenant) and found myself trying to find a way to align them with the "tacti-cool" aesthetic of the rest of my chapter. I decided on making them look more armored in order to better highlight their role of close combat.
To do this I took inspiration from Russian ERA (Explosive Reactor Armor).
I filed down the chest of the intercessors, then glues small squares of plasticard on the chest and shins.
Here are the three I have completed in a group shot. I gave a Mk.7 head to the Sergeant as a way of adding character. The chapter reveres pieces of older armor, helmets especially. As such, the wearer must earn the right to wear these older helmets via acts of valor or martial skill.
As gorgeous as the Lieutenant's shield is, I found it difficult to fit in with the general look of the chapter, so I opted to make one out of plasticard.
The shield was loosely based on real Russian Ballistic shields.
Finally here is the front of the Lieutenant. Very happy with how he looks but I have not decided whether to remove the Halo or not, I'm thinking about keeping it just because it looks so cool.
This message was edited 1 time. Last update was at 2021/07/11 18:48:16
2020/08/17 17:48:25
Subject: Spetzmarines- A return to 40k that was a long time coming.
Indeed, I'm thinking of going so far as to use Tank modelling techniques for grime and armor texturing and such eventually.
The biggest issue right now is that the ERA segments are not uniform, which I can tolerate for now but eventually would like to find a way to fix it. Currently I have been using an exacto knife but it has not provided consistent results.
As per Gobert's suggestion, I trimmed the Iron Halo down into a sickle shape.
It doesn't show well in the picture but I added an edge to the tip of the sickle so it looks a bit less like a backwards question mark.
Additionally, I had some forgeworld stuff arrive finally and have started assembling parts for my killteam.
Company Veteran with Meltagun and what will be counted as a Storm Shield
I added ERA to the shield since the resin was so thin in places that I could see my thumb through it. Melta isn't the most meta of killteam options but I ran out of plasmaguns and need to order stormbolters at some point since I'm not a fan of how gluing 2 bolters together looks. Over time I'll put together more from the parts I got and update accordingly.
Finally we have one of my favorite units I've put together and my next fully painted (but not based) units. Almost a decade ago I put an order into Anvil Industries for some of their third party bits, combined it with a tactical squad, and slapped an atrocious but well intentioned paintjob on it. When I started to get back into 40k I lamented not having access to these old Anvil Industries bits (the company still is in business, but I cannot find these heads and bolters for the life of me.) Fortunately I dug these out of storage and started the process of adding a new paintjob. I still need to put him onto a 32mm base, but he does not look bad so far.
Lore Blurb below:
Spoiler:
After the catastrophic loss of 60% of the chapter on Terek, the Vityaz Errant begrudgingly readjusted their Chapter organization. The remaining 7 terminators were moved to the previously savaged Ninth company to serve as the backbone for the Primaris reinforcements who now filled its ranks. The most efficient killers from each company were reorganized to form two five man veteran squads, one to accompany the Captain as an honor guard, and one to act in a variety of roles as need be. Long holding hand to hand combat in contempt, the Second company was converted to a dedicated close combat unit, with squads or even individual marines being lent out to task forces as required. While these veteran squads were formidable in their own right, the proud remnants of the First company, "Vympel" only grew in their skill after the fall of Terek. Good fortune in the centuries that followed gave Vympel ample stocks of equipment and experience, allowing them to rival even the famed Deathwatch in skill and war panoply, albeit with far smaller numbers and less authority. Since then, it is not uncommon to see a Vityaz Errant task force enter a campaign with a roster from across the chapter. A unit of assault marines from the second, two squads of sappers from the sixth, tactical squads from the third and seventh, and, in the face of a great foe or historic undertaking, a handful of Vympel sternguard.
I tried to add an ATACS style camo scheme to the marine, but the colors are too faint, on the bright side it comes off as dirt. Should I add chipping as well?
The company heraldry for Vympel, a penant hoisted high with a pair of wings surrounding it. A bit rough for my tastes but I'm sure my freehand will improve with practice.
My first attempt at the Chapter badge. Definitely needs work but it's a good start.
I hope to continue painting up my killteam, with occasional breaks to paint up another Vympel sternguard. If I need extra motivation I'll start on an eliminator but I really want to save those for the end so I'll have more experience painting before I tackle them.
As always I'm open to ideas as to how to make them more "Spetznaz" or Tacticool. I'll make sure to credit you if I implement your idea.
2020/08/27 14:55:25
Subject: Spetzmarines- First Vympel Sternguard Painted