Not really, a good suggestion on the replacement, considering the arch demagogue devotions decide what faction you are, randomness for the sake of randomness should not be implemented, also, i feel like the originial structure of
IA13 should remain intact. As for uncertain worth the issue is it is and was supposed to allow the player to gamble on morale, aka bring enfocers command vox etc or save the pts and bring something else. That morale get's less and less relevenat per edition is sadly an issue i don't know how to resolve.
Fanatic could be roll 3d6 discard the lowest or D6+4 assuming you don't want to totally revamp Uncertain Worth, I think it's more complicated than it needs to be in your suggestion.
fanatic falls sadly in the same trap as morale in general, however this is virtually the same text as was used in the rule before and was fine then so i don't see the issue, also
3d6 for morale is avaialble for the price of the command vox net.
It already costs CP to include multiple detachments in a list in 9th, I see no reason why RnH should be punished further. If you want to support 8th edition then maybe note that it only applies when used in 8th edition. Alternatively give a bonus for RnH mono-faction play.
The 8th edition note i like, that will be done immediatly, i don't see much space for a further bonus,granted one could maybee allow for cheaper upgrades if mono play in 9th (cutting cost of millitia training in half?)
What is Mutant Rabble? A lot of people seem to use Beastmen to represent them I think either you need to be able to choose what benefit you get from mutations or you need one or more Beastmen datasheets. I don't feel like Unnatural Senses is a good name for Scout. Maybe Mishapen Wings or Hooves. I don't think losing d6 models is fun for anyone unless it comes with an upside, I think removing it is the right option.
there is no option to lose any models anymore, i cut that first literally, you either get a -1
LD aura, a scout and permanent +1 M or +1S and A.
I don't love Covenants on a per unit basis, I think it'd be kind of cool if the army was sold to service a particular Chaos god without the consent of the individual recruits or even leaders of individual units. Doing this would also help separate CSM and RnH worship of the Chaos gods, showing just how little say Renegades have in their own lives.
This will not happen, out of the simple fact that the initial book allowed for mix and match to the players liking, if you want to go mono then you go mono because you want to.
One could make an argument that if you'd go mono you are allowed to double up on the master of renegades boni, e.g. 2 plague zombie units, etc. but an all marauder army, whilest fun, seems to bring it's own issues with it.
Mortal Champion of the gods is very restrictive in that it applies to models instead of units, it's going to take too long to resolve IMO. You have to roll separately for models inside and outside and you are introducing re-rolls and reliability in an army that is all about not being reliable. I would strongly urge you to get rid of this. Change it into D!D!D! at least, it's going to take as long but at least it wouldn't clash with the theme of the army.
wellp thanks for spotting, yeah it should work like normal auras, as for now it remains, whilest unreliability is a theme, it should only be one if you want it to be like the basis for this list.
I don't like the handpicked thing, just give Disciples a 4+ bodyguard ability.
That would lead to too many bodyguard units. The linking serves also further use since the demagogue functions like a squad champion, this is partially because he was like guard command squads not buyable seperatly and fucntioned as squad champion.
I am not a big fan of changing force organization based on WL. Stratagems like "Eternal Zombie Horde 3CP: Can only be used if your Warlord is an Arch Demagogue..." would be more elegant IMO. The reasons for this are making the faction easier to implement in a piece of software and that you would need some way to tell apart which unit is a Troops Zombie Horde and which is an Elites Zombie Horde.
Zombie horde is a seperate troop entry, the units you unlock are virtually seperatly.
I don't like instable conduit, I think it should always be turned on and have a smaller effect, maybe something like +1 to tests but if you roll 11+ you Perils. I absolutely thing it shouldn't work on defence, you won't be popular if you keep easily dispelling your opponent's most powerful spells if all you are losing is cheap Psykers.
It is the same rule as
BSF psykers have with the same pricetag, you could allready do it and nobody did.
I think Combat Drug Injector should be replaced with +1 A aura with a gets hot effect.
then it would be never picked considering that a unit would literally just rip itself apart. so no.
RnH discipline should be 6 spells and I think you should consider having an additional spell for Tzeentch, Nurgle and Slaanesh.
The issue is the lore is only accessible for what is in essence untrained psykers, it never had more spells for a good reason, there's an argument to be made for the Rogue witch demagogue, to have a seperate discipline due to having the acess to the full school and beeing allowed to chose from malefic, biomancy, pyromancy and i believe telekinses, but that's about it.
Mutant Overlord needs a rework, make it into a single dice roll using 1 dice. I don't like minimum requirements on what you must field, give Mutant Overlords a bonus Stratagem that applies on up to two units of Mutant Rabble instead.
the mutant overlord is a one to one copy, has allways functioned that way. At the core he is supposed to be the wildcard choice on the book, which goes back into that gamble aspect.
I think you should take a look at the wording of Arch Revolutionary and try to fit more in-line with standard 40k diction. Wahapedia is great for looking up wordings.
i go from
IA 13. A book from
GW,
FNP is bad for the game, it slows things down. AdMech have 6+ invulns.
That is highly debatable though.
No model is under 5 pts in 9th, I'm not sure whether it's a good rule to follow when making a fandex because 9th pts are garbage.
hence why i didn't change them, there is no way in hell a militia member was worth 4ppm in 8th, let alone 5 in 9th.
General Stratagems: Not enough.
Expanding a unit over its starting number of models should explicitly cost reinforcement pts.
So should recycling, yet
40k is full of stratagems that do that and more and break the powerlimit alot harder....also that is why it is restricted on troop units.
Have you any other suggestions? I played around with implementing the black tontine and the assesors as a seperate one of stratagem, but like i said i need more.
Entrenched should not be usable at any time, how about making it into an action?
A regular action choseable by militia, could lead into dangerous territory due to the modifications that can happen to militia squads
Sacrificial Cult is too good with re-roll 1s to hit and probably too cheap for vehicles in any case. It should not be possible to use on a unit in melee.
it is one to one a copy of the "Purge" renegades chapter from vigilus, which have both reroll 1 and reroll all chapter traits you realise that?
Unexpected Thrust is too complicated. I think copying the Tallarn Stratagem would be simplest.
Which would be the same but cheaper and better ironically but also not fitting in a sense that it would force you into using just x vehicles instead of an actual combined arms approach, i don' t think that a good idea, considering the initial shadowsword shennanigans some people pulled off... But as an alternative yes.
Creeping barrage is also too complicated and should do MWs in line with how most other Stratagems work. Have it work as most other barrage stratagems but give a discount if you target a point within 6" of the last point.
Most barrage stratagems ( well actually all) are also just worthless gak, and quite frankly
MW as a mechanic should not exist. So no i prefer the setup of a marker, that you know preciscly where it will go and as an area denial tool the enemy has to and can react unlike any other bombardment, it0s also not autokill so no i prefer the barrage.
The end of order is going to have extreme balance swings based on how many units are affecting. Change it such that it targets a Mutant Overlord and up to two units of Mutants.
The stratagem is intended to make a melee army work based upon mutants in order to achieve this, and quite frankly the ridicoulus ammount of pts invested to give out the corresponding rule i feel it only fair that it effects all units.
Powered by Hellfire seems to mainly be good for something with relatively few shots. Something like a punisher is going to hit itself all the time, with a vanquisher you can at least re-roll the 1s to hit and not feel terrible about it.
a punisher still would need to wound itself, with s5 and AP2, i feel like you have too much concern about a punisher blowing himself up, when i am more afraid of the Demolisher or
BC unit pulling that stunt off considering that it is an automatic selfhit.
Master of machines effect seems too big, I think it should be reduced in cost and magnitude such that he does not outshine every other vehicle healer in the game.
That is probably less an issue with this one and any other repair capability simply beeing absolute gak. Except marines. I will mark it down, maybe simply doubling the repair ability might work better.
Guerrillas is too cheap IMO considering both these buffs are pretty good.
I guess one could split it up into 2 stratagems, which indeed would be better probably,
otoh, i feel like there should've been more such defensive stratagems, especially in 8th edition overall due to the frankly insane ammount of killing power a regular list fielded.
Sacrificial Lamb wording needs a rework.
it works fine
imo, it allows to trade upwards, just like any other stratagem without beeing too ridicoulus, and requires certainly more brain power then let's say endless cacophony or Votwl.
The amount of flavour text you have written for Stratagems is impressive. I hope my feedback takes your project in the direction you want it to go in and good luck with the project.
Absolutely, thank you for taking the time.