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Made in ch
The Dread Evil Lord Varlak





https://drive.google.com/file/d/1O2-lTpdHXQO-hiZBNYgCJFBHmKoAJvpT/view?usp=sharing

Personal-Todo-list:

Waiting for the releases of rules sources for units to update the mainlist.

Adding Stratagems (atleast 2 per archdemagogue atleast 5 regualr ones)

Collecting feedback on stratagems allready implemented.

Staring cofused into the abyss at typos and other faults.

Potentially expand the Psy available. Stay away from any and all 7th ed versions of psy!!!


It's all chaos from here!
Toughts much appreciated!
This rulesset is not intended for tournament play, it is there to allow atleast a somewhat balanced but more importantly customizable again force of Renegades and heretics.

This message was edited 1 time. Last update was at 2020/08/10 11:09:51


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in dk
Loyal Necron Lychguard






Not Online!!! wrote:
https://drive.google.com/file/d/1IRIqE2jhWZaqP5zD6pwCFKmVG7hCZ8Ct/view?usp=sharing

Toughts much appreciated!

Do you have Grammarly? I would argue you should avoid contracting words, so do use "do not" do not use "don't". It seems like you are concerned with whether to make it an 8th or 9th ed codex, I think you should choose one or the other.

I don't like Uncertain Worth, it doesn't do a lot and requires too much bookkeeping compared to the effect it has on the game, it is my belief that the exact Ld of a unit is less important in 9th than it has ever been previously. I have never played using Renegades so you will have to tell me if the rule currently feels right in which case my opinion on this matter can be ignored. I tried doing some spreadsheet math and it seems to have almost no impact compared to just giving them Ld 5 or 6. The reason why it's pointless is that Leadership rarely comes up twice for the same unit, so really you're just rolling the first D6 to see if it's higher or lower than the second D6 rolled. I think you should test out a version of Uncertain Worth that covers an entire army list and provides different boons based on what you roll, kind of like the mutation table, so you roll to see whether you've got trained militia, Chaos fanatics or unwilling civilians, one might grant a bonus to BS, another to Leadership, the third could grant reinforcements to any unit that remains alive at the start of your turn. You know the rough estimates of what you have as a force, but their history is kind of an unknown to you, the whole Detachment is of Uncertain Worth, not just an individual unit, which I'd say is easily represented by just having a bad Ld value, even a unit with bad Ld can roll a 1 on their morale test and prove more worthwhile than you initially guessed them to be.

Fanatic could be roll 3d6 discard the lowest or D6+4 assuming you don't want to totally revamp Uncertain Worth, I think it's more complicated than it needs to be in your suggestion.

It already costs CP to include multiple detachments in a list in 9th, I see no reason why RnH should be punished further. If you want to support 8th edition then maybe note that it only applies when used in 8th edition. Alternatively give a bonus for RnH mono-faction play.

What is Mutant Rabble? A lot of people seem to use Beastmen to represent them I think either you need to be able to choose what benefit you get from mutations or you need one or more Beastmen datasheets. I don't feel like Unnatural Senses is a good name for Scout. Maybe Mishapen Wings or Hooves. I don't think losing d6 models is fun for anyone unless it comes with an upside, I think removing it was the right option. *Edit: "was the right option", not "is the right option".

I don't love Covenants on a per unit basis, I think it'd be kind of cool if the army was sold to service a particular Chaos god without the consent of the individual recruits or even leaders of individual units. Doing this would also help separate CSM and RnH worship of the Chaos gods, showing just how little say Renegades have in their own lives.

Mortal Champion of the gods is very restrictive in that it applies to models instead of units, it's going to take too long to resolve IMO. You have to roll separately for models inside and outside and you are introducing re-rolls and reliability in an army that is all about not being reliable. I would strongly urge you to get rid of this. Change it into D!D!D! at least, it's going to take as long but at least it wouldn't clash with the theme of the army.

I don't like the handpicked thing, just give Disciples a 4+ bodyguard ability.

I am not a big fan of changing force organization based on WL. Stratagems like "Eternal Zombie Horde 3CP: Can only be used if your Warlord is an Arch Demagogue..." would be more elegant IMO. The reasons for this are making the faction easier to implement in a piece of software and that you would need some way to tell apart which unit is a Troops Zombie Horde and which is an Elites Zombie Horde.

I don't like instable conduit, I think it should always be turned on and have a smaller effect, maybe something like +1 to tests but if you roll 11+ you Perils. I absolutely thing it shouldn't work on defence, you won't be popular if you keep easily dispelling your opponent's most powerful spells if all you are losing is cheap Psykers.

I think Combat Drug Injector should be replaced with +1 A aura with a gets hot effect.

RnH discipline should be 6 spells and I think you should consider having an additional spell for Tzeentch, Nurgle and Slaanesh.

Mutant Overlord needs a rework, make it into a single dice roll using 1 dice. I don't like minimum requirements on what you must field, give Mutant Overlords a bonus Stratagem that applies on up to two units of Mutant Rabble instead.

I think you should take a look at the wording of Arch Revolutionary and try to fit more in-line with standard 40k diction. Wahapedia is great for looking up wordings.

FNP is bad for the game, it slows things down. AdMech have 6+ invulns.

No model is under 5 pts in 9th, I'm not sure whether it's a good rule to follow when making a fandex because 9th pts are garbage.

General Stratagems: Not enough.

Expanding a unit over its starting number of models should explicitly cost reinforcement pts.

Entrenched should not be usable at any time, how about making it into an action?

Sacrificial Cult is too good with re-roll 1s to hit and probably too cheap for vehicles in any case. It should not be possible to use on a unit in melee.

Unexpected Thrust is too complicated. I think copying the Tallarn Stratagem would be simplest.

Creeping barrage is also too complicated and should do MWs in line with how most other Stratagems work. Have it work as most other barrage stratagems but give a discount if you target a point within 6" of the last point.

The end of order is going to have extreme balance swings based on how many units are affecting. Change it such that it targets a Mutant Overlord and up to two units of Mutants.

Powered by Hellfire seems to mainly be good for something with relatively few shots. Something like a punisher is going to hit itself all the time, with a vanquisher you can at least re-roll the 1s to hit and not feel terrible about it.

Master of machines effect seems too big, I think it should be reduced in cost and magnitude such that he does not outshine every other vehicle healer in the game.

Guerrillas is too cheap IMO considering both these buffs are pretty good.

Sacrificial Lamb wording needs a rework.

The amount of flavour text you have written for Stratagems is impressive. I hope my feedback takes your project in the direction you want it to go in and good luck with the project.

This message was edited 1 time. Last update was at 2020/08/09 19:10:58


 
   
Made in ch
The Dread Evil Lord Varlak





 vict0988 wrote:
Not Online!!! wrote:
https://drive.google.com/file/d/1IRIqE2jhWZaqP5zD6pwCFKmVG7hCZ8Ct/view?usp=sharing

Toughts much appreciated!

Do you have Grammarly? I would argue you should avoid contracting words, so do use "do not" do not use "don't". It seems like you are concerned with whether to make it an 8th or 9th ed codex, I think you should choose one or the other.

I don't like Uncertain Worth, it doesn't do a lot and requires too much bookkeeping compared to the effect it has on the game, it is my belief that the exact Ld of a unit is less important in 9th than it has ever been previously. I have never played using Renegades so you will have to tell me if the rule currently feels right in which case my opinion on this matter can be ignored. I tried doing some spreadsheet math and it seems to have almost no impact compared to just giving them Ld 5 or 6. The reason why it's pointless is that Leadership rarely comes up twice for the same unit, so really you're just rolling the first D6 to see if it's higher or lower than the second D6 rolled. I think you should test out a version of Uncertain Worth that covers an entire army list and provides different boons based on what you roll, kind of like the mutation table, so you roll to see whether you've got trained militia, Chaos fanatics or unwilling civilians, one might grant a bonus to BS, another to Leadership, the third could grant reinforcements to any unit that remains alive at the start of your turn. You know the rough estimates of what you have as a force, but their history is kind of an unknown to you, the whole Detachment is of Uncertain Worth, not just an individual unit, which I'd say is easily represented by just having a bad Ld value, even a unit with bad Ld can roll a 1 on their morale test and prove more worthwhile than you initially guessed them to be.

Not really, a good suggestion on the replacement, considering the arch demagogue devotions decide what faction you are, randomness for the sake of randomness should not be implemented, also, i feel like the originial structure of IA13 should remain intact. As for uncertain worth the issue is it is and was supposed to allow the player to gamble on morale, aka bring enfocers command vox etc or save the pts and bring something else. That morale get's less and less relevenat per edition is sadly an issue i don't know how to resolve.

Fanatic could be roll 3d6 discard the lowest or D6+4 assuming you don't want to totally revamp Uncertain Worth, I think it's more complicated than it needs to be in your suggestion.

fanatic falls sadly in the same trap as morale in general, however this is virtually the same text as was used in the rule before and was fine then so i don't see the issue, also 3d6 for morale is avaialble for the price of the command vox net.

It already costs CP to include multiple detachments in a list in 9th, I see no reason why RnH should be punished further. If you want to support 8th edition then maybe note that it only applies when used in 8th edition. Alternatively give a bonus for RnH mono-faction play.

The 8th edition note i like, that will be done immediatly, i don't see much space for a further bonus,granted one could maybee allow for cheaper upgrades if mono play in 9th (cutting cost of millitia training in half?)

What is Mutant Rabble? A lot of people seem to use Beastmen to represent them I think either you need to be able to choose what benefit you get from mutations or you need one or more Beastmen datasheets. I don't feel like Unnatural Senses is a good name for Scout. Maybe Mishapen Wings or Hooves. I don't think losing d6 models is fun for anyone unless it comes with an upside, I think removing it is the right option.

there is no option to lose any models anymore, i cut that first literally, you either get a -1 LD aura, a scout and permanent +1 M or +1S and A.

I don't love Covenants on a per unit basis, I think it'd be kind of cool if the army was sold to service a particular Chaos god without the consent of the individual recruits or even leaders of individual units. Doing this would also help separate CSM and RnH worship of the Chaos gods, showing just how little say Renegades have in their own lives.

This will not happen, out of the simple fact that the initial book allowed for mix and match to the players liking, if you want to go mono then you go mono because you want to.
One could make an argument that if you'd go mono you are allowed to double up on the master of renegades boni, e.g. 2 plague zombie units, etc. but an all marauder army, whilest fun, seems to bring it's own issues with it.

Mortal Champion of the gods is very restrictive in that it applies to models instead of units, it's going to take too long to resolve IMO. You have to roll separately for models inside and outside and you are introducing re-rolls and reliability in an army that is all about not being reliable. I would strongly urge you to get rid of this. Change it into D!D!D! at least, it's going to take as long but at least it wouldn't clash with the theme of the army.

wellp thanks for spotting, yeah it should work like normal auras, as for now it remains, whilest unreliability is a theme, it should only be one if you want it to be like the basis for this list.


I don't like the handpicked thing, just give Disciples a 4+ bodyguard ability.
That would lead to too many bodyguard units. The linking serves also further use since the demagogue functions like a squad champion, this is partially because he was like guard command squads not buyable seperatly and fucntioned as squad champion.

I am not a big fan of changing force organization based on WL. Stratagems like "Eternal Zombie Horde 3CP: Can only be used if your Warlord is an Arch Demagogue..." would be more elegant IMO. The reasons for this are making the faction easier to implement in a piece of software and that you would need some way to tell apart which unit is a Troops Zombie Horde and which is an Elites Zombie Horde.
Zombie horde is a seperate troop entry, the units you unlock are virtually seperatly.

I don't like instable conduit, I think it should always be turned on and have a smaller effect, maybe something like +1 to tests but if you roll 11+ you Perils. I absolutely thing it shouldn't work on defence, you won't be popular if you keep easily dispelling your opponent's most powerful spells if all you are losing is cheap Psykers.

It is the same rule as BSF psykers have with the same pricetag, you could allready do it and nobody did.

I think Combat Drug Injector should be replaced with +1 A aura with a gets hot effect.

then it would be never picked considering that a unit would literally just rip itself apart. so no.

RnH discipline should be 6 spells and I think you should consider having an additional spell for Tzeentch, Nurgle and Slaanesh.

The issue is the lore is only accessible for what is in essence untrained psykers, it never had more spells for a good reason, there's an argument to be made for the Rogue witch demagogue, to have a seperate discipline due to having the acess to the full school and beeing allowed to chose from malefic, biomancy, pyromancy and i believe telekinses, but that's about it.

Mutant Overlord needs a rework, make it into a single dice roll using 1 dice. I don't like minimum requirements on what you must field, give Mutant Overlords a bonus Stratagem that applies on up to two units of Mutant Rabble instead.

the mutant overlord is a one to one copy, has allways functioned that way. At the core he is supposed to be the wildcard choice on the book, which goes back into that gamble aspect.

I think you should take a look at the wording of Arch Revolutionary and try to fit more in-line with standard 40k diction. Wahapedia is great for looking up wordings.

i go from IA 13. A book from GW,

FNP is bad for the game, it slows things down. AdMech have 6+ invulns.

That is highly debatable though.

No model is under 5 pts in 9th, I'm not sure whether it's a good rule to follow when making a fandex because 9th pts are garbage.
hence why i didn't change them, there is no way in hell a militia member was worth 4ppm in 8th, let alone 5 in 9th.

General Stratagems: Not enough.

Expanding a unit over its starting number of models should explicitly cost reinforcement pts.

So should recycling, yet 40k is full of stratagems that do that and more and break the powerlimit alot harder....also that is why it is restricted on troop units.
Have you any other suggestions? I played around with implementing the black tontine and the assesors as a seperate one of stratagem, but like i said i need more.

Entrenched should not be usable at any time, how about making it into an action?
A regular action choseable by militia, could lead into dangerous territory due to the modifications that can happen to militia squads

Sacrificial Cult is too good with re-roll 1s to hit and probably too cheap for vehicles in any case. It should not be possible to use on a unit in melee.

it is one to one a copy of the "Purge" renegades chapter from vigilus, which have both reroll 1 and reroll all chapter traits you realise that?

Unexpected Thrust is too complicated. I think copying the Tallarn Stratagem would be simplest.

Which would be the same but cheaper and better ironically but also not fitting in a sense that it would force you into using just x vehicles instead of an actual combined arms approach, i don' t think that a good idea, considering the initial shadowsword shennanigans some people pulled off... But as an alternative yes.

Creeping barrage is also too complicated and should do MWs in line with how most other Stratagems work. Have it work as most other barrage stratagems but give a discount if you target a point within 6" of the last point.
Most barrage stratagems ( well actually all) are also just worthless gak, and quite frankly MW as a mechanic should not exist. So no i prefer the setup of a marker, that you know preciscly where it will go and as an area denial tool the enemy has to and can react unlike any other bombardment, it0s also not autokill so no i prefer the barrage.

The end of order is going to have extreme balance swings based on how many units are affecting. Change it such that it targets a Mutant Overlord and up to two units of Mutants.
The stratagem is intended to make a melee army work based upon mutants in order to achieve this, and quite frankly the ridicoulus ammount of pts invested to give out the corresponding rule i feel it only fair that it effects all units.

Powered by Hellfire seems to mainly be good for something with relatively few shots. Something like a punisher is going to hit itself all the time, with a vanquisher you can at least re-roll the 1s to hit and not feel terrible about it.

a punisher still would need to wound itself, with s5 and AP2, i feel like you have too much concern about a punisher blowing himself up, when i am more afraid of the Demolisher or BC unit pulling that stunt off considering that it is an automatic selfhit.

Master of machines effect seems too big, I think it should be reduced in cost and magnitude such that he does not outshine every other vehicle healer in the game.

That is probably less an issue with this one and any other repair capability simply beeing absolute gak. Except marines. I will mark it down, maybe simply doubling the repair ability might work better.

Guerrillas is too cheap IMO considering both these buffs are pretty good.

I guess one could split it up into 2 stratagems, which indeed would be better probably, otoh, i feel like there should've been more such defensive stratagems, especially in 8th edition overall due to the frankly insane ammount of killing power a regular list fielded.

Sacrificial Lamb wording needs a rework.
it works fine imo, it allows to trade upwards, just like any other stratagem without beeing too ridicoulus, and requires certainly more brain power then let's say endless cacophony or Votwl.

The amount of flavour text you have written for Stratagems is impressive. I hope my feedback takes your project in the direction you want it to go in and good luck with the project.


Absolutely, thank you for taking the time.

This message was edited 1 time. Last update was at 2020/08/09 19:05:20


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in dk
Loyal Necron Lychguard






Not Online!!! wrote:
 vict0988 wrote:
I think Combat Drug Injector should be replaced with +1 A aura with a gets hot effect.

then it would be never picked considering that a unit would literally just rip itself apart. so no.

I was not talking about full-blown gets hot, something like the hit yourself effects or take a mortal wound on wound rolls of 1.

I meant to commend you for sending the "D6 mutants die before the game" result to the farm, not say that you should do it.

Imperial Armour 13 was a 7th edition book, if you copy-paste from a 7th edition book your rules writing is going to look off to me at least.

All Life is Worthless cannot be used on a unit in melee. The Purge tactic is useless, if the tactic had been good the Strat would have been problematic, if done well then OP Strat and bad tactic can work, if that's what you were going for then fair enough.

The reason sacrificial lamb has to be reworded is that you don't define your terms and you don't give a timing for when it can be used. You've failed a couple of saves on your Rogue Psyker and they are down to 1 wound, can you immediately summon a unit?

Sacrificial Lamb 0CP

Use this Stratagem at the end of your Movement phase by choosing a friendly Rogue Psyker that model can automatically summon a unit with a power level of 4 or less as if it was using the Dark Ritual ability. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron – for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS. The Rogue Psyker can summon a unit of Bloodletters, Pink Horrors, Plaguebearers or Daemonettes, if the Rogue Psyker owes allegiance to one of the Dark Gods then they can instead summon a HERALD OF KHORNE, HERALD OF TZEENTCH, HERALD OF NURGLE or HERALD OF SLAANESH. Once the unit has been summoned the Rogue Psyker is slain.

This message was edited 4 times. Last update was at 2020/08/09 19:40:04


 
   
Made in ch
The Dread Evil Lord Varlak





The reason sacrificial lamb has to be reworded is that you don't define your terms and you don't give a timing for when it can be used. You've failed a couple of saves on your Rogue Psyker and they are down to 1 wound, can you immediately summon a unit?


That is actually a question i asked myself, i toyed around with that one multiple times aswell, going insofar as to make it a pregame stratagem, which only triggers if killed. Which has other issues since it would allow for extremely risky play and lead to a lot of potential value retention.

Another issue i have had is basically the issue of why'd you willingly use it compared to a smite spam charachter. Which is why i'd assumed it should be possible at any moment.
Granted the worst excesses of like suddendly 10 bloodletters apearing in melee would not be possible due to placement concerns if in melee, an herald of khorne suddendly in there is devastating.

I think i will take your suggestion 1:1 since it is well thought out Thanks for it btw



Automatically Appended Next Post:
So i did some more Stratagems and am fixing up some stuff:
Notworthy changes: Sacrificial lamb (thanks vict!)

Every mean, underhanded, dishonest and disgusting trick in the book: 2CP
The main difference off a Veteran to a regular is the capability to properly improvise, and the will to survive by any means necessary, that includes a lot of things regular green troops never have heard off much less consider.
Chose a Renegade Veteran squad that is in Close quarter combat but before the combat gets resolved. It gains +1 to hit and wound rolls for the duration of this turn in melee.


Arch-Heretic Revolutionary has had it's stratagem split into 2.

Entrenched has been brought into a specific time frame, as in at the end of your movement phase.


Still requiring more stratagems, toying around with the black tontine and assessors as an idea...

This message was edited 1 time. Last update was at 2020/08/10 11:08:33


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Not Online!!! wrote:
Every mean, underhanded, dishonest and disgusting trick in the book: 2CP
The main difference off a Veteran to a regular is the capability to properly improvise, and the will to survive by any means necessary, that includes a lot of things regular green troops never have heard off much less consider.
Chose a Renegade Veteran squad that is in Close quarter combat but before the combat gets resolved. It gains +1 to hit and wound rolls for the duration of this turn in melee.

I like it. Dirty fighting is the best fighting. Would be great to use this strategem on my R&H next time I play them in a mixed force with my Night Lords. Maybe they've been picking something up from the Eighth.

This message was edited 2 times. Last update was at 2020/08/11 03:14:55


 
   
Made in ch
The Dread Evil Lord Varlak





Ha glad you like it:


here's another one:

Improvised explosives, mines, and other assorted traps: 4 CP

The cheapest way to deny an area is to fill it up with traps and explosives, the somewhat iffy nature of logistics for Renegades and heretics do tend to lead to a lot of improvisation.

At the start of the game but before scout movements are made, the R&H player may place 6 28mm markers everywhere on the table except the enemy deployment zone.
If any model moves within 5” of such a marker, the R&H player rolls a D6, on a result of a 1 or 2 the marker is removed from the field and nothing happens. On a 3+ the unit which had a model in this area suffers a 1D6 S5 Ap-1 D1 Blas weapon, automatically hitting its target.
If units remain still after having moved into such a minefield nothing happens.
Models with the <Aircraft> keyword are not affected and can never activate a minefield.


I am a bit unsure about this one.
On one hand it is area denial, well potentially, on the other hand it leads to too static behaviour or just outright denial of flanks etc.
It'd be prudent to maybe cut the ammount of minefields and CP cost in half.

This message was edited 2 times. Last update was at 2020/08/12 09:32:17


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ch
The Dread Evil Lord Varlak





Decided to indeed cut the minefield stratagem in half. Also here are my initial suggestions for Monotheistic / chaos renegades and heretics i will later on probably add a subsection just for non imperial revolutions, which will work a bit diffrent then normal R&H.


Monotheistic Hosts:
If all your units share one Covenant (or none) and there is no allied detachment in the fielded army the respective monotheistic bonuses will be adopted.
Khorne: The long War:
A true Khornate Army is a sight to behold, often formed around an exclusive backbone of veterans. These wild but disciplined, devastating and calculating men care little for whose blood flows.
Units that have the <covenant of Khorne> can reroll Charge and Advance rolls as well as adding +1 to their S.

Nurgle: Spreading corruption:
Grandfathers blessing for those having embraced him more readily then others and spreading his good word are many. Their arrival is announced through a multitude of fly’s singing the fanfare of the inevitable spread of life.
All infantry with the <covenant of Nurgle> gain +1 to their T value.

Tzeentch: As was foreseen:
A whole host of sorcerers and intrigants, these servants of the god of fate have glimpsed some of the glory their existence as Pawns contains.
All infantry with the <covenant of Tzeentch> resolve overwatch with a +1 to their to hit roll (Overwatch at 5+), further, if enemy units enter from the reserve within 12” of a unit with this rule, the unit is allowed to resolve overwatch immediately against the entering unit as if it would charge said unit.

Slaanesh: Excess of Perfection:
Masterfully executed!
Infantry units with the <covenant of Slaanesh> always strike first in melee. If the opponent has a similar rule, the player which turn it is decides who goes first.

None but still chaos aligned: Let the galaxy burn!
All units that could have a covenant but have no one, gain the objective secured rule and count double for the capture of an objective.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Overwatch is now a Stratagem, so... Tzeentch probably needs to change.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ch
The Dread Evil Lord Varlak





 JNAProductions wrote:
Overwatch is now a Stratagem, so... Tzeentch probably needs to change.


Which i probably do Like tau which can ignore overwatch as a stratagem.

This message was edited 1 time. Last update was at 2020/08/13 16:09:08


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Pyromaniac Hellhound Pilot





The Wastes of Krieg

Might as well pull the Griffon and Salamanders from the available units, they weren’t given point values and are likely going into legends status
   
Made in us
Pyromaniac Hellhound Pilot





The Wastes of Krieg

It also occurs to me, could we include something like Goliath trucks in the list?
   
Made in ch
The Dread Evil Lord Varlak





I guess, but it seems to miney, aka too much GSC territory.

Then again there are a lot of things that could and potentially should be added:

- MBT's not leman russes but local variants. See Bloodpact employed ones.

- Improvised AFV, Cheaper chimeras. Bloodpact.

- Trucklike transport. (Goliath or literally truck)

- local variants of artillery.

- More cultlike Demagogue devoitions and cult units (be it upgrade and or seperate unit entries.)

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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