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Tips on a new player's DeathGuard army and picking the next assault focused army  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Been Around the Block




Los Angeles

Hey gang!

So I am finally playing 40K after being out of miniature warfare for 15 years. My last edition was 5th edition barely and you can imagine the catch up I am playing with 9th edition.

We just had our first (750pt) game yesterday with my Death Guard Army and my friend's newly built Thousand Sons. I have painted the majority of my army and it is one part the 8th edition kit models along with several purchases along the way. We had a blast and I got my ass handed to me due to his psychers.

So here is my question. Given that I use to be an ORKS player (Cult of Speed & Goffs), I found myself longing to get into assault with my Bloated Drones and Plague Marines. So I am at a cross roads, any ideas on how to rig my Death Guard to be assault driven.

And, also, if I were to go with another army that is "assaulty" and not brutal on the pocketbook, what do you recommend?
   
Made in de
Oozing Plague Marine Terminator





It's totally viable to play DG CC oriented. Between PMs with axes and flails, Helbrutes with scourge, Defiler, Drone with Mower, Terminators, Mortarion, Tallyman, Daemon Prince, Typhus and Poxwalkers you have plenty of options. Don't take all of these at once, though, you should always have some supporting fire that takes a little pressure of your CC units. Crawlers are decent to do that, small units of PM with Plasma or Blight launchers, too. Also support your marching infantry with Blight Haulers, they got a nice points decrease, too.
If you don't have War of the Spider yet, I'd suggest it as it gives the army a lot of tricks and puts it on a whole new level.
   
Made in gb
Dakka Veteran





You could try swamping him with poxwalkers, he won't like having to waste his smites on your chaff, then hit him with second wave of plague marines with flails and axes backed up by daemon princes, bloat drones and crawlers

I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples 
   
Made in us
Been Around the Block




Los Angeles

Oh man....thats sounds brutal. What is War of Spider? Also what stratagems do you recommend?
   
Made in fi
Fresh-Faced New User




Psychic Awakening is a series of supplement books for different factions that came during 8th edition and are still valid in 9th edition. War of the Spider book is one of them and contains the updates for Death Guard. I recommend you get your hands on the list of stratagems, relics, traits and plague companies from the book.

Poxwalkers got a bit of a nerf in the transition from 8th to 9th. Some people are currently speculating on the validity of Plague Marines as they got relatively small increase in points cost. In addition, the War of the Spider gave a ton of stratagems for them. Another unit some people really like is Blightlord Terminators. Flails of Corruption seem to be quite good if you get to close combat. Plague Marines with bolters can now be quite deadly in CC and you can also give them Bubotic Axes for added power.

1d4chan has a tactics page for Death Guard where some of the stuff is a bit old, but some newer https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Death_Guard_(9E). It lists the different stratagems and tactics. I am going to try out running bolter plague marines supported by a few characters and stratagems (see the list in the spoilers for current plan).
Spoiler:


The idea is that the 10man bolter plague marines will march forward to middle of the board supported by Foul Blightspawn and Biologus Putrifier. Foul Blightspawn's aura makes it so that even though enemy might charge your nearby units, you can still fight before them. Biologus Putrifier is there to buff the blight grenades of the marines.
Biologus Putrifier combo:
1. Blight Racks aura from Putrifier -> +1 str +1 dam to blight grenades for nearby units and extra mortal wounds on wound roll of 6+
2. Arch-Contaminator warlord trait aura from Foul Blightspawn -> reroll failed wound rolls on plague weapons
3. Use Blight Bombardment strat on Marines (from codex) -> every model in unit can throw grenade
4. Use Veterans of the Long War strat on Marines (from codex) -> +1 to wound during the phase (this will boost the extra mortals to happen on 5+)
5. Use Overwhelming Generosity strat on Marines (from War of the Spider) -> +6 range to plague weapons (grenades)

This means that the 10 man plague marine unit will throw 12" range 10d6 grenades hitting on 3+, strength 4, +1 to wound roll, reroll failed wounds and causing extra mortal wounds on 5+ and dealing 2 damage. Problem is that enemy will probably know the combo, so you need to protect the marines with Cloud of Flies stratagem (from codex) which prevents enemy from targeting unit unless it is the closest.

Bolter marines can also be quite deadly without the Biologus Putrifier if you have the Arch-Contaminator aura. Use some of the following stratagems:
1. Virulent Rounds (War of the Spider) -> Bolt weapons are counted as plague weapons
2. Relentless Volleys (War of the Spider) -> Add 1 to the rapid fire of bolt weapon (e.g. boltgun Rapid Fire 1 -> Rapid Fire 2)
3. Veterans of the Long War strat (Codex)
If you are in rapid fire range, that means 4 shots per marine hitting on 3+, strength 4, +1 to wound, rerolling failed wounds.

Bolter marines can be deadly in close combat as well. You can use Trench Fighters start from War of the Spider which gives you +1 attack with plague knives. That means that on charge, your normal bolter plague marines have 3 attacks. And again you can use VotLW and Arch-Contaminator support to give +1 to wound and reroll failed wounds.

++ Patrol Detachment -2CP (Chaos - Daemons) [13 PL, -2CP, 219pts] ++

+ Configuration +

Chaos Allegiance: Nurgle

Detachment CP [-2CP]

+ HQ +

Poxbringer [4 PL, 75pts]: Shrivelling Pox

+ Troops +

Nurglings [6 PL, 90pts]
. 5x Nurgling Swarms: 5x Diseased claws and teeth

Nurglings [3 PL, 54pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth

++ Battalion Detachment 0CP (Chaos - Death Guard) [75 PL, 8CP, 1,278pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP

Plague Company: The Poxmongers

+ Stratagems +

Gifts of Decay (1 Relic) [-1CP]

+ HQ +

Daemon Prince of Nurgle [8 PL, 165pts]: 1. Revoltingly Resilient, 4. Blades of Putrefaction, Malefic talon, The Suppurating Plate, Warlord

Sorcerer [6 PL, 90pts]: 1. Miasma of Pestilence, 4. Blades of Putrefaction, Bolt pistol, Force sword

+ Troops +

Chaos Cultists [3 PL, 60pts]
. 9x Chaos Cultist w/ Autogun: 9x Autogun
. Cultist Champion: Autogun

Plague Marines [13 PL, 180pts]
. Plague Champion: Boltgun, Plague knife
. 9x Plague Marine w/ boltgun: 9x Blight Grenades, 9x Boltgun, 9x Krak Grenades, 9x Plague knife

Plague Marines [10 PL, 153pts]
. Plague Champion: Boltgun, Plague knife
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption

+ Elites +

Biologus Putrifier [4 PL, 65pts]

Foul Blightspawn [4 PL, -1CP, 85pts]: 6. Arch-Contaminator, Fugaris' Helm, Plaguechosen

+ Heavy Support +

Defiler [11 PL, -2CP, 140pts]: Contaminated Monstrosity, Defiler scourge, Reaper autocannon

Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger

++ Total: [88 PL, 6CP, 1,497pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2020/08/11 20:07:14


 
   
Made in us
Been Around the Block




Los Angeles

Love the feedback. Will check it all out! Thanks!
   
Made in us
Decrepit Dakkanaut




Plague Marines are garbage for melee, do not listen to the above posters. All the effort used to try and get them to melee is NOT worth the pitiful attacks (they're base A1 unless you forgo ALL shooting), especially for a prolonged combat, which granted doesn't happen often.
Blightlords are a lot better, especially if the rumor of all Terminators getting an extra wound is true.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fi
Fresh-Faced New User




Slayer-Fan123 wrote:
Plague Marines are garbage for melee, do not listen to the above posters. All the effort used to try and get them to melee is NOT worth the pitiful attacks (they're base A1 unless you forgo ALL shooting), especially for a prolonged combat, which granted doesn't happen often.
Blightlords are a lot better, especially if the rumor of all Terminators getting an extra wound is true.


I am not saying they are super good at melee, but I think people are testing if they are decent at least with the bare equipment. You are paying 18pts for the bolter marine that can be supported by strats in both melee and shooting. Hateful assault gives you +1 attack on charge and the trench-fighters gives another +1. Nothing compared to SoB Repentia for example, but not a total pushover either. Especially if you get to hit first due to Foul Blightspawn being near. That should clear at least some chaff that might be charging PM. And if enemy charges with something more heavy weight, I am more than happy they are wasting that stuff on PM and not on the DP, Blightlords or PBC.
   
Made in us
Been Around the Block




Los Angeles

pesusieni999 wrote:
Slayer-Fan123 wrote:
Plague Marines are garbage for melee, do not listen to the above posters. All the effort used to try and get them to melee is NOT worth the pitiful attacks (they're base A1 unless you forgo ALL shooting), especially for a prolonged combat, which granted doesn't happen often.
Blightlords are a lot better, especially if the rumor of all Terminators getting an extra wound is true.


I am not saying they are super good at melee, but I think people are testing if they are decent at least with the bare equipment. You are paying 18pts for the bolter marine that can be supported by strats in both melee and shooting. Hateful assault gives you +1 attack on charge and the trench-fighters gives another +1. Nothing compared to SoB Repentia for example, but not a total pushover either. Especially if you get to hit first due to Foul Blightspawn being near. That should clear at least some chaff that might be charging PM. And if enemy charges with something more heavy weight, I am more than happy they are wasting that stuff on PM and not on the DP, Blightlords or PBC.


So perhaps I can just play my Death Guard army as a shooter army with some assault capability with Blightlords. I am cool with that.

The question then remains...

What other army is recommended for assault?

For transparency, I had a 10K point ORK army in 2003. It was awesome in assault with the 2nd edition Choppa rules. However, it was a chore to move an army of such magnitude. So I am looking for a smaller model count.

Thoughts?
   
Made in gb
Regular Dakkanaut





Smaller model count assault army can be achievable with most armies these days if you stick to the non-troop options or just min squad them. Eg:

Tyranids with mostly monsters
Chaos Marines with mostly Daemon Engines

You also have the usual Marine suspects, Blood Angels and Space Wolves who will always remain quite good because they are marines.
   
 
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