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Made in fr
Mekboy Hammerin' Somethin'






Hello DG players, I am trying to evaluate just how powerful DG has become, in a comp setting that is (Morty being every single army list for example). It seems for example that DG do what custodes do, but better, and in every possible way (except perhaps the mobility bit with dawneagles, but you guys do have flying drones which are just a bit slower so...).

They also have Mortarion, and custodes don't have any asset even remotely as good, IMHO. DG also has cheap troops and psykers, which are really great assets (especially cheap troops). You guys also have easy secondaries, just like all 9th codex have, but custodes will get them too probably so I don't think this point is relevant.

I don't play custodes, it is just that custodes is the only other "tanky elite" army I know quite a bit about.

I may be completely wrong, what do you guys think ? (I have a DA army (that I never play), and am pretty sure the supplement will have busted rules to match those for morty so, don't think I am being negative here, I just want the opinon of DG players...)

Also, could we compare DG to Necrons ? Durability, morty vs the silent king, etc.

Thanks in advance to anyone who wished to provide input on these, and sorry if this strays a bit too far from a "tactics" theme. But the "40k general disc" section is really, really not a place I want to post this in... You guys know what I mean

This message was edited 3 times. Last update was at 2021/01/25 10:21:39


 
Made in fr
Mekboy Hammerin' Somethin'






broxus wrote:
Since they changed the book to no longer allow 2 blight launchers they destroyed our ability to hang in the mid-board like in 8th edition. The MBH would have been useful, but they pointed it out of usefulness sadly. Hopefully they move it to around 120pts in the next FAQ so they become useable again. PBC are our only option right, they a e very solid and the core of our army. Even with Mortarian I’d never make a list with less than 2.

Long term I just don’t see DG being really competitive in tournaments. Too slow and one dimensional with an over design focus on melee buffs. They will never score enough points to be top tier without some points cuts and maybe a few unit additions. Honestly it just feels like running everything forward for 2-3 turns (to run the 24”) hoping you have to enough combat power to do something when you arrive at their lines.

Speaking of which why is the “toughest” army in the game not have a single defensive strategem other than cloud of flies? Why no transhumance, or counting as being in light cover, ignore-1 AP, etc? So weird.


That has to be the strangest analysis of the codex I have read so far. Except on MBH being really good, and on PBCs not being "broken good" any longer (too cheap in euros, of course they were going to get nerfed, we all saw that coming).
Edit, actually there seems to be quite a few posters here who think their brand new codex isn't that good. Hah hah hah. I guess you also think the Necron codex is bad too, don't you ?
It makes me kind of sad because GW can't really do things any better than that. You should appreciate the good work done here. You have an army that rewards careful positioning, and building good synergies. Taking enough obsec stuff to not get primary points stolen away. The gameplay is kind of unique (perhaps a bit similar to necrons, but just slightly I'd say), you should be rejoicing, not oozing salt.
I really agree with AarresaariAarre, the shiny stuff has to be taken in moderate amounts so as to have less shiny stuff with obsec for such an army as DG

This message was edited 2 times. Last update was at 2021/01/26 13:17:04


 
 
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