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Made in gb
Fresh-Faced New User




Hi all,

I've put together what I think is a decent list for take all commers it's cp heavy so I have gone with Calgar as WL for the additional +2and potential+1 a turn.

I have popped a mastercrafted weap on Aggressors Sargent but will take this off when fighting army's with 1w infantry

Game plan is to start with both Invictors right up in my opponent's face for a bit of fear factor and to mess with their deployment, if I get first turn that's gravy they can stomp in shoot a bunch and get into cc turn 1, if I don't however I will taticly redeploy them further back and use them as gun platforms still walking up the board till they are in Cc

Tigurius's will -1 to hit either Aggressors or Eradicators and apothecary will sit with the squads he hasn't

Turn 2 grav devistators will show up and hopefully wipe something out using tatical doctrine to count as not having moved

Inceptors will land and try to distrupt opponent's backline T2 also

++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [98 PL, 11CP, 2,000pts] ++

+ Configuration +

**Chapter Selection**: Ultramarines

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP

+ Stratagems +

Honoured Sergeant [-1CP]

+ HQ +

Chief Librarian Tigurius [7 PL, 135pts]: 1) Precognition, 2) Scryer's Gaze, 5) Psychic Shackles

Marneus Calgar [11 PL, 2CP, 210pts]: Warlord

Primaris Lieutenant (Indomitus) [4 PL, 90pts]: Seal of Oath

+ Troops +

Intercessor Squad [5 PL, 100pts]: Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant

Intercessor Squad [5 PL, 110pts]: Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 110pts]: Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Power fist

+ Elites +

Aggressor Squad [10 PL, 225pts]
. 4x Aggressor
. Aggressor Sergeant: Master-Crafted Weapon
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

Invictor Tactical Warsuit [6 PL, 165pts]: Fragstorm Grenade Launcher, Heavy bolter, 2x Ironhail Heavy Stubber, Twin ironhail autocannon

Invictor Tactical Warsuit [6 PL, 165pts]: Fragstorm Grenade Launcher, Heavy bolter, 2x Ironhail Heavy Stubber, Twin ironhail autocannon

Primaris Apothecary [3 PL, -2CP, 60pts]: Father of the Future, Stratagem: Chief Apothecary, Stratagem: Hero of the Chapter

+ Fast Attack +

Inceptor Squad [10 PL, 150pts]: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator x2

Inceptor Squad [10 PL, 120pts]: Assault bolter x2, 2x Inceptor, Inceptor Sergeant

+ Heavy Support +

Devastator Squad [6 PL, 120pts]: Armorium Cherub
. Space Marine Sergeant: Boltgun, Chainsword
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp

Eradicator Squad [5 PL, 120pts]: Eradicator Sgt
. 2x Eradicator: 2x Bolt pistol, 2x Melta rifle

Eradicator Squad [5 PL, 120pts]: Eradicator Sgt
. 2x Eradicator: 2x Bolt pistol, 2x Melta rifle

++ Total: [98 PL, 11CP, 2,000pts] ++


Any and all advice is welcome if there is something I'm missing let me know!!

If points change majorly I can swap Calgar out for a chapter master
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Doesn't look like you paid for a drop pod for the devs. Also, dealers choice but Outriders are world's better than inceptors if you are going for bolters.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Fresh-Faced New User




Did worry about it for the grav Devs was thinking of just bringing them on from reserves but yeah may need to splash on a pod

I gotta disagree on the inceptors however

18 S5 shots comming in from deep strike to backfield obiectives has really been doing work for me especially against other marines

Outriders are great and I do own some but I haven't found them nearly as impactful I'll play test them more they get less shots at S4 which is a big deal with so much T4 around.

I may swap them around for games against non T4 army's for sure
   
Made in us
Fresh-Faced New User




I haven't had a chance to play with my outriders yet, so I can't speak to their effectiveness or not. But because of Bolter Discipline, they would actually get more shots than an Inceptor; albeit S4
   
Made in hk
Steadfast Ultramarine Sergeant




johny5w wrote:
I haven't had a chance to play with my outriders yet, so I can't speak to their effectiveness or not. But because of Bolter Discipline, they would actually get more shots than an Inceptor; albeit S4


I think they have 4 shots each? so 3 of them only have 12 shots when 3 Inceptors has 18 shots. It is the speed and close combat ability in addition to the shooting that make Outrider amazing, they have 6 attacks S4 AP-1 each on the charge, Sgt has 7A on the charge, coupled with the shooting and combat doctrines, 3 of them would likely mop up more than 10 light armor model in one round.
   
Made in gb
Fresh-Faced New User




Update to the list

After 6 or 7 games in 9th I have removed the grav Devs they arnt doing as much as hoped I'm having more success with plasma inceptors new list now includes outriders too they are good fast and tough as recommended I still love the inceptors for backfield obiectives


++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [103 PL, 11CP, 2,000pts] ++

+ Configuration +

**Chapter Selection**: Ultramarines

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP

+ Stratagems +

Relics of the Chapter [-1CP]: Number of extra Relics

+ HQ +

Chief Librarian Tigurius [7 PL, 135pts]

Marneus Calgar [11 PL, 2CP, 210pts]: Warlord

Primaris Lieutenant (Indomitus) [4 PL, 90pts]: Seal of Oath

+ Troops +

Intercessor Squad [5 PL, 100pts]: Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Chainsword

Intercessor Squad [5 PL, 100pts]: Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Chainsword

Intercessor Squad [5 PL, 100pts]: Bolt rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Chainsword

+ Elites +

Aggressor Squad [12 PL, 180pts]: 3x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

Invictor Tactical Warsuit [8 PL, 165pts]: Fragstorm Grenade Launcher, Heavy bolter, 2x Ironhail Heavy Stubber, Twin ironhail autocannon

Invictor Tactical Warsuit [8 PL, 165pts]: Fragstorm Grenade Launcher, Heavy bolter, 2x Ironhail Heavy Stubber, Twin ironhail autocannon

Primaris Apothecary [4 PL, -2CP, 60pts]: Father of the Future, Healer's Aegis, Stratagem: Chief Apothecary, Stratagem: Hero of the Chapter

+ Fast Attack +

Inceptor Squad [12 PL, 200pts]: 3x Inceptor, Inceptor Sergeant, Plasma Exterminator x2

Inceptor Squad [6 PL, 120pts]: Assault bolter x2, 2x Inceptor, Inceptor Sergeant

Outrider Squad [6 PL, 135pts]: Outrider Sgt
. 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle

+ Heavy Support +

Eradicator Squad [5 PL, 120pts]: Eradicator Sgt
. 2x Eradicator: 2x Bolt pistol, 2x Melta rifle

Eradicator Squad [5 PL, 120pts]: Eradicator Sgt
. 2x Eradicator: 2x Bolt pistol, 2x Melta rifle

++ Total: [103 PL, 11CP, 2,000pts] ++
   
Made in us
Fresh-Faced New User




Neophyte2012 wrote:
johny5w wrote:
I haven't had a chance to play with my outriders yet, so I can't speak to their effectiveness or not. But because of Bolter Discipline, they would actually get more shots than an Inceptor; albeit S4


I think they have 4 shots each? so 3 of them only have 12 shots when 3 Inceptors has 18 shots. It is the speed and close combat ability in addition to the shooting that make Outrider amazing, they have 6 attacks S4 AP-1 each on the charge, Sgt has 7A on the charge, coupled with the shooting and combat doctrines, 3 of them would likely mop up more than 10 light armor model in one round.


Ahh, I was thinking those three shots were for both of them together. Nice to know that that is the profile for one of the guns!
   
Made in us
Scarred Ultramarine Tyrannic War Veteran





I like the idea of Assault Intercessors and Bladeguard in Impulsors.

I agree with you that Deep Striking Inceptors feel better than outriders.

I like the idea of Guilliman with some Aggressors and Eradicators. G speeds up their advance, gives them both CM and LT rerolls to offset the advance and fire penalty, and lets them Heroic Intervention. Tiggy makes them harder to hit in the first place, making a unit into Tactical for free is an easy 1CP to spend.

I like the idea of making TIggy the second Warlord, giving a unit -1 to be hit especially if that unit is some Gravis hanging out with Guilliman.

I actually just created something similar to your list with the Guilliman swap, Two Aggressor Two Eradicator squads hanging with G and Tiggy, some Assault and Intercessors for Objectives, along with a Cap, LT, and Hellbalsters for a secondary firebase.

This message was edited 2 times. Last update was at 2020/09/12 07:40:51


My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Fresh-Faced New User




Thanks Breton I'd never thought about the advance to movement Guilliman would provide, only drawback I can see if that with Tiggy and Guilliman being named characters would need an additional character to put seal of oath on which would mean dropping healers Agis on the Apothecary for it as it's an auto include in my opinion.

I have hellblasters I been running in my less tryhard list and they do really well I'm wating untill the Heavy version gets that buff that's been leaked then I'll look to include them as backfield fire support
   
Made in us
Scarred Ultramarine Tyrannic War Veteran





k3nada wrote:
Thanks Breton I'd never thought about the advance to movement Guilliman would provide, only drawback I can see if that with Tiggy and Guilliman being named characters would need an additional character to put seal of oath on which would mean dropping healers Agis on the Apothecary for it as it's an auto include in my opinion.

I have hellblasters I been running in my less tryhard list and they do really well I'm wating untill the Heavy version gets that buff that's been leaked then I'll look to include them as backfield fire support


Seal is nice, but if you've got G in the area you already have CM+LT. Seal is better but on unit only. With two Gravis Assault-type(Boltstorm + Melta Rifle) Units out there now I'm kind of suspecting G is going to make a comeback. A 6" FNP Apothecary isn't bad either especially on the gravis- yet I lean towards Tiggy. His warlord trait is basically Squad Doctrines - the 1CP "You're in Tactical Doctrine this turn" Strat - so you get up to four uses of that Strat for 1CP total, plus the ability to use it on another squad. If I ring G with 2x3 or 2x4 Aggressors and 3-6 Eradicators - Assuming I choose to stay in Tactical for Turn 3 - for 1 HOTC CP, and 3 more CP - 4 of my what 15? - both squads of Aggressors get to always be in Tactical Doctrine double tapping. Less often if I need the Anti-Tank, the Eradicators get Tactical. Technically the "standard" Hellblasters are Rapid Fire, and can tag along too in G's bubble but you're going to run out of room in the bubble though. So I like sitting them back with some intercessors and the other Cap/LT Hellblasters get expensive fast too, to be running around - Hmm myabe change the Intercessors to Infiltrators to give you a 12 inch anti-Deepstrike Bubble and prevent charging.

This message was edited 1 time. Last update was at 2020/09/12 09:47:07


My WHFB armies were Bretonians and Tomb Kings. 
   
 
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