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Made in dk
Longtime Dakkanaut




Danmark

Hey guys.

I cant see according to the rules how these two units are allowed to move. it says they accompany the Nobz/big meks but how?

They have their own movement, they have their own base. Can i just treat them as their own squad and move them about taking victory points? Does the grot oiler have to be near the big mek to even aid in the repairs? does the ammon runt need to be near the nob to give the nob its buffs? it doesnt state so where im looking on wahapedia.

the thing is, someone once said that having an ammo runt is like having an extra wound. i dont know how that works.

This message was edited 2 times. Last update was at 2020/08/15 09:18:05


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in gb
Norn Queen






Beardedragon wrote:
Hey guys.

I cant see according to the rules how these two units are allowed to move. it says they accompany the Nobz/big meks but how?

They have their own movement, they have their own base. Can i just treat them as their own squad and move them about taking victory points? Does the grot oiler have to be near the big mek to even aid in the repairs? does the ammon runt need to be near the nob to give the nob its buffs? it doesnt state so where im looking on wahapedia.

the thing is, someone once said that having an ammo runt is like having an extra wound. i dont know how that works.
Ammo Runts are an additional member of the unit.

The same way that a Boyz squad can have 10 Boyz and 1 Boss Nob, each with their own profile, a Nobz squad with an Ammo Runt is the same. The Ammo Runts need to stay in coherency the same as any other unit with multiple profiles.

It's an "extra wound" because you can assign wounds to it if you so want.

This message was edited 2 times. Last update was at 2020/08/15 10:20:28


 
   
Made in dk
Longtime Dakkanaut




Danmark

 BaconCatBug wrote:
Beardedragon wrote:
Hey guys.

I cant see according to the rules how these two units are allowed to move. it says they accompany the Nobz/big meks but how?

They have their own movement, they have their own base. Can i just treat them as their own squad and move them about taking victory points? Does the grot oiler have to be near the big mek to even aid in the repairs? does the ammon runt need to be near the nob to give the nob its buffs? it doesnt state so where im looking on wahapedia.

the thing is, someone once said that having an ammo runt is like having an extra wound. i dont know how that works.
Ammo Runts are an additional member of the unit.

The same way that a Boyz squad can have 10 Boyz and 1 Boss Nob, each with their own profile, a Nobz squad with an Ammo Runt is the same. The Ammo Runts need to stay in coherency the same as any other unit with multiple profiles.

It's an "extra wound" because you can assign wounds to it if you so want.


I see. that makes sense.

Thanks

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
 
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