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Made in nz
Squishy Squig




New Zealand

Hey all,

I’m fairly new and looking to build my list up to 2k. I’ve read a lot of articles on 9th AM strategy and I think this hits a fair few of the pointers. Would love some help and/or feedback. Thanks!

————-


++ Brigade Detachment 0CP (Imperium - Astra Militarum) [109 PL, 1,999pts, 11CP] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP

Regimental Doctrine: Regiment: Cadian

+ Stratagems +

Tank Ace [-1CP]

+ HQ +

Company Commanders x2: Boltgun, Chainsword

Lord Commissar: Boltgun, Power fist

Tank Commanders x2: Heavy Bolter, Plasma Cannons, Turret-mounted Demolisher Siege Cannon

+ Troops +

Infantry Squads x6:
. 8x Guardsman: 8x Lasgun
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Boltgun, Chainsword

+ Elites +

Astropaths x2: Psychic Barrier, Nightshroud

Bullgryns
. 5x Bullgryn: Bullgryn Maul, Slabshield

Bullgryns
. 5x Bullgryn: Bullgryn Maul, Slabshield

Ministorum Priest

Ogryn Bodyguard: Ripper Gun, Slabshield

+ Fast Attack +

Armoured Sentinels x3:
. Plasma Cannon

+ Heavy Support +

Heavy Weapons Squad:
. Lascannon x3

Manticores x2: Full Payload, Heavy Bolter

++ Total: [109 PL, 1,999pts, 11CP] ++
   
Made in us
Longtime Dakkanaut





So,k this looks pretty nice. Note that you could equip OBG with all the bullygryn gear if you wanted to, if you wanted to heroically intervene with him as well as gaurd characters.

My one warning with this list is that any gaurd list with relatively few armor pieces (that haven't got some tank ace stuff like master mechanic or uparmor) will probably loose both tank commanders in the first round. So I wouldn't put the money into their side weaponry, especially cause plasma cannon can't be fired in melee, nor can demolisher cannon, so if someone DOES get this tank commander build into melee, its in trouble, firing its one heavy bolter and ramming for effect, while the vast firepower of its weaponry is stuck not shooting cause blast, blast, and another blast. I feel the chance of this happening (should your tank commander survive roudn 1) is not small, as the demo canon insures you won't be all that far from the front line. Tallarn can fall back after shooting, which works well for the thing, and some other doctrines add range to the guns, but cadians, you have to VERY carefully manage the approaches to the tanks to make sure the enemy can't walz in after you fire. It might be quite challenging to keep those screenedts while also controlling a few objectives and losing a few gaurd units.

Don't get me wrong, you have some good countercharge or heavy screening in the bullygryns, so its not a massive issue, but it is a weak point in the tanks when you factor in that cadian is a fairly static firing doctrine, the slow move gives out free reroll 1's and the order gives reroll demolisher number.

So, I dunno, I would probably use the 80 points elsewhere, maybe giving each infantry squad a heavy weapon, and the manticores both a hunter killer missle (gauranteed six damage with full payload!). Plasma cannon are nice, but not if they blow up unfired.

This message was edited 1 time. Last update was at 2020/08/20 04:06:14


Guard gaurd gAAAARDity Gaurd gaurd.  
   
 
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