Grey Knight Battalion
HQ
Grand Master Dreadknight, hammer, psilencer, psycannon, teleporter, warlord – First to the Fray, Relic – Augurium Scrolls – 250
Power: Gate of Infinity
Voldus – 160
Powers: Armoured Resilience, Edict Imperator, Empyrean Domination
Kaldor Draigo – 190
Powers: Warp Shaping, Armoured Resilience
Troops
Terminators x5, 4 Halberds, 1 Stave – 190
Power: Vortex of Doom
Terminators x5, 4 Halberds, 1 Stave – 190
Power: Hammerhand
Terminators x5, 4 Halberds, 1 Stave – 190
Power: Astral Aim
Elites
Paladins x10, 9 halberds, 1 stave – 500
Power: Gate of Infinity
Paladins x5, 4 halberds, 1 stave – 250
Power: Sanctuary
Apothecary, halberd – 80
Power: Warp Shaping
Total – 1998pts, 12CP
Copied this list from goonhammer.
'if you don’t think they’re ready to try and take the centre in force you want probably want to deploy:
Both Paladin squads
Voldus
Apothecary
One Terminator unit (Astral Aim)
If you go first, you want to try and get off one volley of Astral Aimed Tide of Convergence Psybolt Ammunition from the big squad via using Edict Imperator prior to switching to shadows, and to move them onto a middle objective at the same time, ideally trailing out models far enough to still screen Voldus and the Apothecary. The Terminators want to sit on a home objective, while the other Paladin unit acts as either additional bodyguards for Voldus, or Gates onto another objective. On turn two (most of the time) the rest of the army shows up to the mid-board fun party and throws down (with the possible exception of one Terminator Squad looking for a weak back-line objective it can Dynamic onto).'
What do you think? Can it work in 9th? And should I switch one paladin squad into a terminator squad and bring a few servitor squads to camp home objectives and/or perform actions?
I was thinking of generally secondary objectives Grind them Down and perhaps psychic interrogatio .
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