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Made in us
Fresh-Faced New User





Need help choosing heavy supports for my IFs. I currently have 2 repulsor ex, 6 eradicators, 3 eliminators (maybe a gladiator when it comes out?). I am in battalion so I only have 3 slots and I'd like to avoid taking a spearhead. If it helps my elites are 2 invictors, 6 bs gauntlet agressors, 3 assault centurions, I also have regular repulsors I could swap out with the executioners.
   
Made in us
Decrepit Dakkanaut





I presume the Invictors have the autocannons?

3 Eliminators minimum. The extra hits are just gross.
3 Eradicators, because, yea, Eradicators. Probably 6, because you don't have too much in the way of ranged AT.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

To be taken with a pinch of salt, for the simple reason that I've not tried these out on the tabletop yet - but we know Imperial Fists will get additional bolter hits on unmodified 6's in the new Codex.
With that in mind, I've got a unit of Centurion Devastators with heavy bolters.

Of course any decision like this hinges a lot on the rest of your list, and I'll be running a couple of Lt's and a Captain in that list to make the most of those 6's. Your characters might be tied up elsewhere?
It all comes down to what role you want the slot to play, and what you've covered so far already includes some anti-tank in the Eradicators and Repulsors, and some anti-horde in the Aggressors. You might not want the redundancy on anti-horde if you've already got a lot of Intercessors too (and if you haven't - what are you waiting for?).

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Pious Palatine




3 relic whatever dreads with double heavy bolters or 3 squads of heavy bolter devastators. Take a chapter master and reroll everything that isn't a 6. With the new 2 damage heavy bolters, IF doesn't need anything else.

This message was edited 1 time. Last update was at 2020/08/22 10:34:14



 
   
Made in us
Fresh-Faced New User





 Super Ready wrote:
To be taken with a pinch of salt, for the simple reason that I've not tried these out on the tabletop yet - but we know Imperial Fists will get additional bolter hits on unmodified 6's in the new Codex.
With that in mind, I've got a unit of Centurion Devastators with heavy bolters.

Of course any decision like this hinges a lot on the rest of your list, and I'll be running a couple of Lt's and a Captain in that list to make the most of those 6's. Your characters might be tied up elsewhere?
It all comes down to what role you want the slot to play, and what you've covered so far already includes some anti-tank in the Eradicators and Repulsors, and some anti-horde in the Aggressors. You might not want the redundancy on anti-horde if you've already got a lot of Intercessors too (and if you haven't - what are you waiting for?).


For the rest of my list I have Tor Garadon, the Captain and Lt. from indomitus as HQs and 2 squads of 5 intercessors (planning on adding the heavy intercessors when they come out, but if not I've got 5 more regular on sprue). I'm still wondering if I should take 2 repulsor executioner and either the eliminators or eradicators, or 1 repulsor executioner (and take a standard repulsor) and both eliminators and eradicators.




Automatically Appended Next Post:
 Daedalus81 wrote:
I presume the Invictors have the autocannons?

3 Eliminators minimum. The extra hits are just gross.
3 Eradicators, because, yea, Eradicators. Probably 6, because you don't have too much in the way of ranged AT.


So if I took 1 repulsor executioner instead of 2 should I add in a regular repulsor as well?

This message was edited 1 time. Last update was at 2020/08/22 17:48:57


 
   
 
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