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Made in us
Been Around the Block





Hey, does anyone know what things can get through invulnerable saves?

I know Space Marines have a pyschic power that does, and I know that Vindicare Assassins ignore them. Anything else?
   
Made in de
Junior Officer with Laspistol






Mortal wounds, from Psychic powers (smite etc.), Stratagems and weapons profiles (Volkite weapons, Sniper rifles etc.)

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Made in ca
Longtime Dakkanaut





Not a ton. As stated, mortal wounds do, the Vindicare Assassin does, Shieldbreaker Missiles on a Castellan do, Chaos Space Marines with the Mark of Tzeentch and Thousand Sons have a psychic power that removes Inv saves from a specific unit within range, and Space Marines have a psychic power that remove Inv saves from all enemies within a very small radius.

Nothing else off the top of my head.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Decrepit Dakkanaut





The Heretic Astartes Psychic Power "Death Hex" doesn't require a Mark of Tzeentch. The Space Marine power is "Null Zone."
   
Made in ca
Longtime Dakkanaut





Nurglitch wrote:
The Heretic Astartes Psychic Power "Death Hex" doesn't require a Mark of Tzeentch. The Space Marine power is "Null Zone."


My mistake; was thinking Weaver of Fates. Yeah, Death Hex is open for all of them.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ca
Gargantuan Gargant






I'm pretty sure the Callidus Assassin's phase blade ignores invulnerable saves as well.
   
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Nihilistic Necron Lord






Germany

Necron have a stratagem where an inv cant be taken against the first melee attack.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

It isn't quite the same thing, but Deathwatch Watch Sergeants have the option to take a Xenophase blade that forces the opponent to reroll successful invulnerable saves on attacks made with it.

This message was edited 1 time. Last update was at 2020/09/01 14:32:22


 
   
Made in us
Longtime Dakkanaut





Volume of saves can get through invuln saves. That's volume of fire + enough ap to push you to where you are stuck on the invuln.

Got a marine you want to kill? Bringing one melta and you can kill him 4 times (dealing all d6+2 of his 2 wounds) over at point blank range. You only forced 1 save, a 50 percent kill. But a plasma can try to kill him exactly 2d once twice times, so better. An heavy bolter can pin him back on his 4++ invuln save to exactly kill him once trice, so better STILL. Shoot him with two heavy bolters and do something to boost your shooting, and suddenly his odds are poor indeedy.
(assuming he has 2W, that is. More and the melta is back in competition.) Point is. The awesome power of killing invuln is foudn in the comment "and I shoot again." Or in the comment "each of these little guys swings 8 times, its some wierdo khorne effect, you will need to make like 90 saves now, HAHAAHAHAH"

Sure, a smite will drop him or strategem deliver a few mortal wounds that can kill him, but you can rarely build a victory on an army of strategems to delete an army of shielded
things in mass numbers. So volume of saves forced is the real way past invlun shields.

Unless you used null zone

Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in it
Longtime Dakkanaut





Tyranids have a relic bio cannon that doesn't allow invuln.
   
Made in gb
Longtime Dakkanaut



Glasgow

If the inv save is from an aura e.g. void shield generator, celestine or custodes banner dude then the admech flyers can be built with an aura removing strat negating it

This message was edited 2 times. Last update was at 2020/09/01 23:40:36


 
   
Made in au
Battlewagon Driver with Charged Engine





Doesn't the Khornate chaos knights also have something that can turn off invuls for a turn? Can't remember if it's a relic, trait or stratagem though.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

U02dah4 wrote:
If the inv save is from an aura e.g. void shield generator, celestine or custodes banner dude then the admech flyers can be built with an aura removing strat negating it

Night Lords can do it with any unit within 18 of whatever's providing the aura for 2CP. Vox Scream ftw.
   
Made in ca
Regular Dakkanaut




Tzeentch daemons have a relic dagger that is ap-5 and prevents invulnerable saves... that you can only give to heralds

This message was edited 1 time. Last update was at 2020/09/02 04:27:25





 
   
Made in gb
Longtime Dakkanaut






For mixed units, EG a unit of 5 models with 1 stormshield, your targeting has an impact. As the rules now state that any model which has had an attack allocated to it this phase must continue to take the hits, you can fire an odd high-AP weapon at the unit, they take it on the shield, then send massed firepower to kill the shield guy without him even using it, then send your high AP weapons at them.

You can do this with single units, too; the primaris gun-hedgehog could fire the lastalon first, then all the grenades to kill the stormshield, then the twin lascannon, then the other hundred or so guns it has.

This message was edited 1 time. Last update was at 2020/09/02 08:22:22


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Made in us
Regular Dakkanaut




Death Guard has the relic blade Allwyther that ignores all Invuln Saves
   
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Devestating Grey Knight Dreadknight




Custodes have a warlord trait in War of The Spider that reduces invul saves by one (so a 3++ becomes a 4++, etc).

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Liche Priest Hierophant





Bergen

Sheer number of attacks goes through invonerable.

   
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Boosting Black Templar Biker




Eldar can cast jinx for -1 on all saves including inv.





 
   
 
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