Blackie wrote:A less "gamey" experience could be picking the secondaries in a totally random way, not by choosing them, like objective cards in 7th edition. I never tried, and I'm not even interested in doing that since I consider the game mechanics great, but it could be interesting for people who don't like picking secondaries to counter specific armies.
That could be an interesting way of doing it - make Mission and Faction secondaries into a sixth table, and expand the
Purge the Enemy and
No Mercy, No Respite categories to six options rather than four, and you're in a position where a d66 (or d63) roll can determine a secondary. Allow for a reroll if you a, get a duplicate; or b, get an objective that can't be completed due to the composition of either army (such as the
Warpcraft category, or
Titan Slayers), and away you go.
Some objectives might still warrant a review to even out potential scoring (Slay the Warlord, for example, and Thin Their Ranks (which I agree should count the Wounds of removed models, not just count the models themselves)), but it would definitely add in the feel of getting strange objectives from theater commanders sat well away from the front lines.
That, and it'd be funny to hear the conniption fits from the tournament community when they realise they can't micro-manage their pre-game planning so much.