Changing Our Legion's Name
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Hey everyone, Ive come up with a new Alpha Legion list, thats makes more of a use of strategems and shenanigans than the Legion trait, particularly with the nerf to it.
I'm also playing around with the idea of them messing about with time travel, which is why Mindveil and Faceless Commander are in the list over other relics and warlord traits.
++ Brigade Detachment 0CP (Chaos - Chaos Space Marines) [101 PL, 8CP, 2,002pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment CP
Legion: Alpha Legion
+ Stratagems +
Gifts of Chaos (2 Relics) [-3CP]
+ HQ +
Chaos Lord [7 PL, 110pts]: 1. I am Alpharius, Bolt pistol, Jump pack, Mark of Tzeentch, Power sword, The Murder Sword, Warlord
Daemon Prince [8 PL, -1CP, 170pts]: 6. Faceless Commander, Diabolic Strength, Hydra's Wail, Malefic talon, Warp bolter, We Are Alpharius
. Tzeentch
Dark Apostle [4 PL, 80pts]: Illusory Supplication, Mark of Tzeentch, Mutating Invocation
Sorcerer in Terminator Armour [6 PL, 115pts]: Combi-melta, Force sword, Mark of Tzeentch, Mindveil, Prescience, Weaver of Fates
+ Troops +
Chaos Cultists [3 PL, 65pts]: Mark of Tzeentch
. 8x Chaos Cultist w/ Autogun: 8x Autogun
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 65pts]: Mark of Tzeentch
. 8x Chaos Cultist w/ Autogun: 8x Autogun
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 65pts]: Mark of Tzeentch
. 8x Chaos Cultist w/ Autogun: 8x Autogun
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 65pts]: Mark of Tzeentch
. 8x Chaos Cultist w/ Autogun: 8x Autogun
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 65pts]: Mark of Tzeentch
. 8x Chaos Cultist w/ Autogun: 8x Autogun
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 65pts]: Mark of Tzeentch
. 8x Chaos Cultist w/ Autogun: 8x Autogun
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Autogun
+ Elites +
Hellforged Contemptor Dreadnought [9 PL, 155pts]: Ectoplasma cannon, Havoc launcher, Kheres assault cannon, Mark of Slaanesh
Khorne Berzerkers [10 PL, 212pts]: Icon of Wrath
. Berzerker Champion: Plasma pistol, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe, 7x Chainsword, 7x Frag & Krak grenades
. Chainsword and plasma pistol: Chainsword, Plasma pistol
. Chainsword and plasma pistol: Chainsword, Plasma pistol
Plague Marines [6 PL, 100pts]
. Plague Champion: Boltgun, Plaguesword
. 3x Plague Marine w/ boltgun: 3x Blight Grenades, 3x Boltgun, 3x Krak Grenades, 3x Plague knife
. Plague Marine w/ special weapon: Blight launcher
Plague Marines [6 PL, 100pts]
. Plague Champion: Boltgun, Plaguesword
. 3x Plague Marine w/ boltgun: 3x Blight Grenades, 3x Boltgun, 3x Krak Grenades, 3x Plague knife
. Plague Marine w/ special weapon: Blight launcher
Terminators [8 PL, 200pts]: Icon of Excess, Mark of Slaanesh
. Terminator: Combi-plasma, Power axe
. Terminator: Combi-plasma, Power axe
. Terminator: Combi-plasma, Power axe
. Terminator: Combi-plasma, Power axe
. Terminator Champion: Combi-plasma, Power axe
+ Fast Attack +
Bikers [5 PL, 114pts]: Mark of Slaanesh
. Biker: Chainsword, Combi-bolter, Plasma gun
. Biker: Chainsword, Combi-bolter, Plasma gun
. Biker Champion: Combi-bolter, Combi-plasma
Chaos Spawn [1 PL, 23pts]: Chaos Spawn, Mark of Khorne
Chaos Spawn [1 PL, 23pts]: Chaos Spawn, Mark of Khorne
+ Heavy Support +
Hellforged Rapier Battery [4 PL, 70pts]: Mark of Slaanesh
. Hellforged Rapier and crew: C-beam cannon
. . 2x Chaos Space Marine Crew: 2x Bolt pistol, 2x Boltgun
Hellforged Rapier Battery [4 PL, 70pts]: Mark of Slaanesh
. Hellforged Rapier and crew: C-beam cannon
. . 2x Chaos Space Marine Crew: 2x Bolt pistol, 2x Boltgun
Hellforged Rapier Battery [4 PL, 70pts]: Mark of Slaanesh
. Hellforged Rapier and crew: C-beam cannon
. . 2x Chaos Space Marine Crew: 2x Bolt pistol, 2x Boltgun
++ Total: [101 PL, 8CP, 2,002pts] ++
For me I had to go a Brigade, I wanted at least 4 HQs so the cultists, and spawn dont serve a specific purpose other than fill slots.
The idea is the Chaos Lord suicides himself hopefully taking down a valuable HQ with him using the murder sword and Daemon Shells if necessary. Upon dying he passes on I Am Alpharius to the Daemon Prince.
From research it is legal for the Daemon Prince to generate a third Warlord Trait in addition to having Faceless Commander and being granted I Am Alpharius.
The idea is Terminators start in reserve, the Berzerkers are removed with Renascent Infiltration, and the Daemon Prince uses Faceless Commander to teleport to either.
To protect against counter reserves, overwatch or other strategems I can trigger Hydras Wail.
Hopefully by the end of turn 2 I can eliminate some significant backline threats.
The Sorcerer also has the option to start in reserves if i feel like its necessary but is primarily intended as a buffer.
The Hellforged Rapier Batteries are mostly there because theyre cheap but also provide some decent backline support as well as deepstrike denial.
And the Plague Marines make for some very resilient objective grabbers.
When all the new rules drop for Astartes, and Heretics, this list will probably have to change considerably but for now I think ita fun, fluffy and still able to hold its own.
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Dakka Veteran
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Greetings. This is an interesting and unusual list. I feel like it is driven somewhat by the theme you mentioned earlier with some concessions in the list to access the characters as opposed to building for power.
Anyway keeping with the idea to focus more on stratagems (and still keeping the time travel theme) heres some input:
Detachment:
It would be more efficient to go with a battalion + patrol. It does cost 2 cp but you gain an additional character slot, more elites/hs/fa etc and are not compelled to fill as many slots.. including 1 less troops.
On the list:
HQ
The second WL trait idea is really cool. How it plays out I think will be less impressive but try it. I do feel like theres too much concession to theme or maybe for-fun here. For example the suicide lord to trigger IAA, the teleporting DP who must roll 9" to charge from DS and has limited units to buff with reroll, the apostle in the context of this list, and so on. If I were to distill this section down a bit I'd say keep the lord but just pick a worthwhile trait. I used IAA quite a bit early on and its just not great. For one alternate example: headhunter + hydras wail.. like a ranged reusable murder sword. And he can buff those terminators while still contributing. The DP relic doesn't feel vital for the 2 cp it costs, but its cool and maybe it will win you some games. I'd drop it personally to alter the detachment see below..
The mindveil TDA sorc is a really cool idea. I've wanted to use this build but never got around to it. Dig it.
The dark apostle though I really can't see being great here. His best target is the PMs but that will result in both being tethered to him. I'd consider losing this dude or at least replacing with something better like a second lord or even a disco or another sorcerer.
TROOPS
Cultists are fine if a little bit worse now, once again. But the flamers are going to be wasted points on 10 man squads. Even on 30 they tend to be a trap upgrade I would drop these. If going with the battalion/patrol suggestion this nets you 90 pts savings and if dropping hydras wail the 2 cp cost washes out.
ELITES
Heres the meat and gravy. You have renascent infiltration and now strategic reserves too. If keeping with the teleporting theme this would be a great place for some cbplas chosen. PMs are very stout but at 5 strong without obsec I feel like there are better options. Possessed, chosen, even more berzerkers. Anyway if you do keep these guys I would at least consider a rhino or two and load them up with some weapons particularly plague flails but also more ranged.
HF contemptor I assume is modelled with those weapons? It is an interesting loadout I wouldn't have considered honestly but it does put out a decent number of shots. An alternative to consider is BC, claw/EP blaster. More expensive but all s8 d2 ranged weapons.
FA
I like these choices but I'll say that the spawn are less appealing considering the 5-6 cultists you are bringing can do the same thing I would take single spawn for.
HS
These I don't see being good enough to spam or very thematic. They are static in an edition that punishes such units.
In short my suggestion would be to focus a little more on a heavy hitting ranged unit or 3. This will open up more strats in the form of RI/strategic reserves, conceal, ambush not to mention cacophony and and votlw.
If I had to pick units to cut it would be the HS section, spawn, apostle for starters. This could open up some really nasty units for those strats such as reaper chain havocs, plas chosen or oblits.
Anyway just some friendly ideas.
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