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Made in us
Longtime Dakkanaut




Maryland

Warlord Games wrote:Developed in partnership between Warlord Games and Mythicos Studios, Mythic Americas takes players on a journey through American folklore, using the incredible Warlords of Erewhon engine to power lightning-fast skirmish games between warbands of the Mythic Americas!

This is the Way
For an eternity two opposing forces-The Everliving and the Everchanging, as ordained by the One, have been pushing against each other on uncountable battlefields so as to maintain Balance in all existence. Here on Earth, the One has also created The Ruling Children, or simply, The Children. The Children have come in many forms in the past. Today WE are the Children. As today’s Ruling Children, our only role is to help maintain the Balance or perhaps (no one really knows) to unbalance it.

The Children (as mortal creatures) are as unpredictable as the wind, and choose sides depending on the whims of convenience or the dictates of mysterious prophecies. The Children do not yet know what the fate of all will be. The end is uncertain. One thing the wise Soul Walkers amongst the Children do know…resetting the Balance will mean extinction.



The conflict is raging across vast expanses of varied and imposing terrain. Mighty beasts of nature and magic-driven monstrosities clash against creatures from the Children’s worst nightmares. Death, and destruction spreads across all the lands, across almost unending deserts, in suffocating jungles, on cloud covered mesas, and on vast grass-covered plains.

For those of us today who have been brought into a dream state by a Soul Walker, so that we can witness the ages before ours, and so we can prepare for our own coming struggle, these lands share one name…America. Welcome to the great struggle taking place across the entire Western Hemisphere. Welcome to Mythic Americas.

What is Mythic Americas?
Written by Nelson Martinez, the Mythic Americas version of Warlords of Erehwon still keeps at its heart, a singular objective in mind – to allow for fast-paced and exciting miniature battles upon a standard-sized table between rival forces known as warbands. A warband represents your own band of warriors – courageous humans, blood-thirsty monsters, and even minions raised from beyond the grave to do your bidding.

Warbands might typically comprise a few dozen models organized into loose groups of fighters, commonly five to ten strong each, or a single model in the case of giant monsters and mighty heroes. Mythic Americas: Warlords of Erehwon is large enough to provide scope for scenario building, with plenty of opportunities to reward tactical play, but at the same time keeping things manageable in terms of the size of forces and space required. The game uses ten-sided dice providing for a game with mechanical depth and considerable adaptability. An intuitive universal dice test system means that play proceeds at a good pace once players are familiar with the core mechanics. A host of unique and entertaining attributes ensure that different creatures fight and behave after their own fashion, bringing their mix of strengths and weaknesses to the fight.



The sequence of gameplay is determined by a dice-bag draw, and units are activated one at a time in a way that engages and challenges both players. A draw for your warband is an opportunity to launch your attack, or perhaps to set an ambush, maybe to seize a tactically important part of the battlefield or to cast a spell and turn the tide of battle in your favour. Beware though – for whatever you do there is no guarantee that the next draw might not favour your foe – so you must be prepared for all situations.

In Mythic Americas, however, some new and exciting tactical elements have been added to the Warlords of Erewhon game. So as to give each faction a more unique “flavour” that fits well within the background of Mythic Americas we have introduced the concept of The Way. This allows you to align your warband with either the Everchanging or Everliving, which give you access to secondary scenarios as well as powerful in game effects or spell choices for your magic users.

The Book and the Factions
In addition to containing all the rules to get playing the game, the Mythic Americas rulebook includes six primary scenarios (scenarios that do not require a specific warband alignment), sixteen secondary scenarios (eight devoted to each of the two alignments) and four full warband army lists for the following:

The Tribal Nations
The Aztecs
The Incas
The Maya

Each army list also includes tips and tactics for playing each of the warbands as well as background all the relevant unit stats and magic pertinent to that warband.

You’ll also find tips and painting guides for painting your new warband as well as a wealth of references should you wish to further develop your understanding of the real-world histories, mythologies and cosmogonies of the four warbands.

Being Mythic Americas, these warbands are not limited to human warriors. They have the ability to call upon all manner of beasts, whether through their bond to Mother Nature, the manifestation of spirits or even ritualistic binding of the inanimate dead to fight for The Way.





Pre-Orders Coming Soon
The initial wave of Pre-Orders will be available on the Warlord Webstore from Saturday 26th September. There’ll be starter sets and starter warbands for our first two warbands, the Aztecs and the Tribal Nations. You’ll also be able to procure a special edition Aztec Jaguar Warrior Miniature – only available through pre-orders!

This message was edited 2 times. Last update was at 2021/02/22 18:39:21


 
Made in us
Longtime Dakkanaut




Maryland

I'll update with more pictures as I can good quality versions, but there have been other previews, like an Incan Emperor on a Spirit Jaguar, or this Tribal Nation warrior on a giant eagle (maybe a "thunderbird"?):

Made in us
Longtime Dakkanaut




Maryland

 BobtheInquisitor wrote:
I’ll be interested in plastic minis, and that’s pretty much it.


Unfortunately I think you're going to be disappointing. A "small" release like this won't justify plastic minis, but maybe resin.

Wargames Atlantic plans to release a plastic Aztec box in the future.

This message was edited 1 time. Last update was at 2020/09/23 18:36:41


 
Made in us
Longtime Dakkanaut




Maryland

Here's another mini, an Incan Emperor on a spirit jaguar:



Made in us
Longtime Dakkanaut




Maryland

 OrlandotheTechnicoloured wrote:
For those interested in the theme it's worth checking out Paymaster Games https://www.paymastergames.com/ as they've got a good range of Native Americans and mythic creatures (both North, South and Central)


Oh, nice!
Made in us
Longtime Dakkanaut




Maryland

Not that I know of, unfortunately. We'll have to wait to Saturday to see, unless they have more previews.
Made in us
Longtime Dakkanaut




Maryland

Articles for Aztecs and Tribal Nations are up, with more details on units and playstyles.

Warlord Games wrote:This article takes a look at the bloodthirsty Aztecs, and how they’ll play on your tabletop!

A native people of Mesoamerica, the Aztec or Mexica, endured struggle and strife in a journey south from their original home in Aztlan to a lakebed in the Mexican basin where they would eventually, create the capital city of Tenochtitlan in the early 1300’s. Though they were skilled farmers who created tiered chinampa to manage crops, fisherman, and fierce warriors, what perhaps defines them most is that they were city builders.

The Aztec Warband and Death
Throughout their history, the Aztec empire made extensive use of human sacrifices; by cutting the hearts out of living victims, spilling copious amounts of their victim’s blood on holy sites and temple altars. The Aztecs also practiced ritual cannibalism.

Human sacrifices were made throughout the year to bless temples, bring rain, avoid famine, and ultimately as a simple matter of survival. The Aztecs believed that the sun god Huitzilopochtli was in an eternal war against darkness and evil.

In Mythic Americas’ lore, the Aztec fascination with death goes beyond sacrifices and extends to a thorough immersion in death magics. Powerful Aztec priests and wizards regularly brought those sacrifices back to life, so that the victims could continue to help the Aztecs and their gods in the fight against darkness even after their untimely deaths. As they saw it, if the darkness won then all life on Mother Earth would end permanently and this would mean the end the eternal Balance, which the One had decreed.



How They Play
The Aztecs are designed around a core of many, lower quality undead warriors that, when enhanced by magic, can stand toe-to-toe with tougher enemies. In addition to the undead hordes, elite troops in the form of Jaguar warriors and Eagle warriors provide powerful melee and ranged support. The elite units must be used sparingly due to their high cost and light armor.

The Aztec warband has multiple spellcasters led by a higher magic level warlord and units of minor, support spellcasters. Aztec undead units benefit from enhancement spells where a single spell can augment many undead units. These buff spells can be used for numerous temporary statistic increases such as strength and resistance. The buffs combined with their Dread special rule can create undead units that are vicious on the attack or durable roadblocks slowing the opponent’s advance.

Aztec army lists will require synergy between both the lower quality, high model count undead units, and the more elite living units. Aztec magic is critical to enhancing units to take advantage of their full potential.

Aztec Warband Starter Set
1 Tlalocan High Priest HERO unit (includes four bound-dead bodyguards)
4 Tlalocan-Bound Dead WARRIOR units (20 models)
1 Tlalocan-Bound Marauders MONSTER unit (3 models)


Warlord Games wrote:This article takes a look at the indigenous Tribal Nations of the North, and how they’ll play on your tabletop!

Prior to the arrival of Europeans in North America, indigenous communities spanned the continent and their population numbered in the millions. These diverse native people thrived in nearly every habitat found across the continent; from the permafrost tundra in the far north to the dense hardwood forests of the northeast; from the endless grass in the western plains to the stifling and hostile marshlands along the southern coastline. Primarily organized into small, closely-knit groups, the people lived in harmony with nature and established complex social systems rivalling those existing in other parts of the world, including Europe. At times, these groups would come together to form powerful alliances. Perhaps the most well-known of these mighty Tribal Nations are the Haudenosaunee, the People of the Longhouse. Known to European colonists as the Iroquois, the Haudenosaunee were a confederation comprised of the Mohawk, Onondaga, Oneida, Cayuga, and Seneca tribes of the Great Lakes region of what is today the United States and Canada.

Spirituality
The people of the Tribal Nations were deeply spiritual. They interpreted supernatural phenomena around them as evidence of spirits, gods, and the ghosts of the dead, unseen, yet all around them. At times more malevolent spirits were believed to be responsible for causing suffering and sickness. The men and women of the Haudenosaunee medicine societies were skilled in the secret plants and herbs, spells, dances, and ceremonies used to heal the sick and to chase away evil spirits. In addition to healing sick or injured tribe members, some magic was used to imbue warriors with supernatural protection or capabilities. Sacred charms or amulets were treasured elements of a warrior’s equipment.

Some spirits were believed to be particularly dangerous. In Algonquian folklore, a malevolent spirit of winter can possess and transform a person into a great, cannibalistic beast with a heart of ice. In time, and through feeding on human victims, this Wendigo could grow to gigantic proportions. Such creatures were thought to haunt the vast forests and to prey on hapless human victims. In the Pacific Northwest, many tribal stories tell of a race of mysterious, hairy giants. Some tales describe these beings as living peacefully alongside men, others warn of nocturnal raids and abductions. While there are many names for these creatures, the most well-known is ‘Sasquatch’.





How They Play
The Children of the Tribal Nations are designed to play as a hit and run, finesse army. They are a fast, lightly armoured force that seeks to attack from cover while flanking the enemy with packs of quick beasts. The Tribal Nations tend to avoid direct confrontation with enemy infantry as their lack of armour makes them vulnerable to enemy attacks. Nations units favour ranged attacks and always take advantage of terrain to gain resistance bonuses and to leverage their mobility.

Tribal Nations warbands will centre around a core of Mohawk and Seneca infantry backed by packs of wild beasts acting as fast strike forces. Monsters like the Wendigo and Sasquatch are the hardier units that can take an enemy charge and deal out large amounts of damage.

Many units in a Nations warband have the choice of taking tomahawks. These are a unique hand-to-hand weapon that can be thrown at close range. Warriors with tomahawks will be much hardier in a melee engagement. These weapons are only available to the Tribal Nations.

Tribal Nations Warband Starter Set
1 Medicine Man HERO unit (1 model)
2 Mohawk WARRIOR units (10 models)
2 Seneca WARRIOR units (10 models)
1 Sasquatch MONSTER unit (3 models)

Made in us
Longtime Dakkanaut




Maryland

I'm not sure if it's in the Mythicast (haven't had a chance to listen yet) but apparently this is the first entry in a five part series of books:

Mythic Americas
Mythic Asia
Mythic Europe
Mythic Africa
Mythic Earth

Africa has me excited the most, unless Europe and Asia bring in some folklore that isn't already heavily covered in current fantasy lines.

Maybe "Earth" will cover other areas, like Polynesian culture.

This message was edited 2 times. Last update was at 2020/09/30 01:52:25


 
Made in us
Longtime Dakkanaut




Maryland

Bigsteve23 wrote:
If any one is interested, I found a coupon code for the warlord website that gives 30 to 40% off. Its RR40_5150


Wow. Well, as of me typing this, it works. I got the two player starter (a friend will take the Tribal Nations half), a unit of Tlalocan Marauders, a unit of Jaguar Warriors, and a unit of Spider Sisters. Seems like a decent spread of stuff. I may get the Paymaster version of Quetzalcoatl.
Made in us
Longtime Dakkanaut




Maryland

Thanks for reminding me I needed to update with some more info.

Here's the planned release date for the Mythic Earth series:

1. Mythic Americas (2020 4th Qtr.)
a. Tribal Nations and Aztecs - December 2020
b. Incas and Maya - February 2021
c. Taino and Inuit - Summer 2021
d. Amazonia and Nations Expansion - Fall 2021
2. Mythic Asia (2021 3rd Qtr.)
3. Mythic Europe (2022 2nd Qtr.)
4. Mythic Africa (2022 4th Qtr.)
5. Mythic Earth. (2023 2nd Qtr.)

No info on the Taino, Inuit, Amazonia or Nations expanions, but previous info about the Incas and Maya make them out as the more armored, more elite factions compared to the more lightly armored, skirmish focused Nations or horde Aztecs.

I asked about some cultures and how they would fit in.

India will be included in Mythic Asia (excited for that, we get a ton of mythological stuff for China and Japan).

I was right about Mythic Earth, as it will cover cultures that the previous books don't cover.

I also asked about Mythic Africa, and whether it would focus on either what we consider Africa in the ancient sense, like Carthage, Numidia, and Egypt, or if it would focus more on the middle and southern African tribes encountered during the colonial period. I didn't get a definite answer, but I was told I'd be pleased with the factions.

This message was edited 1 time. Last update was at 2020/10/17 14:02:53


 
Made in us
Longtime Dakkanaut




Maryland

Thought I'd update this.

The game has released with the Aztecs and Tribal Nations. Unfortunately, Covid hiccups and lockdowns in the UK messed with some of the initial production and delivery from Warlord, so some of the units for the initial release were delayed from December to January.

Meanwhile, the Monstrosities for the Maya and Inca have been previewed:


Maras, for the Inca


Camazotz, for the Maya

This message was edited 2 times. Last update was at 2021/01/11 19:05:07


 
Made in us
Longtime Dakkanaut




Maryland

 Coenus Scaldingus wrote:
Now those are some pretty nice looking monsters.

Wonder how big they are. For the products already on the webstore, the listing helpfully states that they're 28mm figures...


While I don't have any example of those monstrosities , I did a little searching around and found examples of the Aztec and Tribal Nations monstrosities next to regular infantry:


Wendigo, from Facebook


Quetzalcoatl, from Discord

 Tokhuah wrote:
I am all in $$$ for Tribal Nations and will be ecstatic if we can eventually make a little side trip to the visit the Maori. Vikings yes, I mean who else will fight Inuit forces for dominance over Greenland? When we get to India I already have some magnificent elephants but am all over multi-armed deity display piece models.


Yeah, I think I mentioned my interest in India as a faction in Mythic Asia, and I wonder what else would be included. Japan and China, definitely. Mongolia for a mounted faction, like the Normans in SAGA? And how far west will that expand - will it include Persians?

I'd bet the Maori would be in Mythic Earth, which I'm assuming is the "other cultures we didn't get" book.

This message was edited 1 time. Last update was at 2021/01/12 14:38:31


 
Made in us
Longtime Dakkanaut




Maryland

Teaser for one of the next factions, the Chachapoya.



And faction symbols. Clockwise from top left: Tribal Nations, Chachapoya, Aztecs, Maya, Taino, Inuit, Tribal Nations expansion (west/northwest), and Inca.

This message was edited 2 times. Last update was at 2021/02/01 01:50:37


 
Made in us
Longtime Dakkanaut




Maryland

 lord marcus wrote:
I'll take that camazotz for other wargaming uses. Any way to get him seperately?


The units for the game are/will be sold separately, so you'll be able to pick it up when it's released.
Made in us
Longtime Dakkanaut




Maryland

More previews!

Maya Werejaguars
Spoiler:


Amarok (I'm guessing it's the Inuit Monstrosity)
Spoiler:


Inca Condor Riders
Spoiler:

This message was edited 4 times. Last update was at 2021/04/07 14:16:26


 
Made in us
Longtime Dakkanaut




Maryland

Website update!

Head to https://www.mythicamericas.com/ to see what's new.

Now available for download:

Quick Reference Sheet
Special Rules Summary
Miscast Table
Errata & FAQ
Special Edition Minis Official Rules
New Starter Warbands Campaign

The Inca and Maya pages have been updated with images of the miniatures and their in-game stats.

Also keep an eye our for graphic novels and a book trilogy.

This message was edited 1 time. Last update was at 2021/02/22 18:40:10


 
Made in us
Longtime Dakkanaut




Maryland

Here's an update of collected releases/pre-orders/previews.



Spider Sisters got a repack, from three to five models, with new poses.



Upcoming preorder for Eagle Warriors with bows, Jaguar Warriors with spears, and a pyramid.



And Mythicos is releasing a new version of the Quetzalcoatl miniature, sans centipede legs.
Made in us
Longtime Dakkanaut




Maryland

Here's another preview image, in what I think is the first painted unit for the Inca:



And a faction map for the Americas:

Spoiler:
Made in us
Longtime Dakkanaut




Maryland

Will need to check that review out! The hosts seem pretty cool.

I'm back with some more info.

First, a close-up on one of the Condor Riders that will be releasing with the Inca, hopefully in June.





The full range for Mythic Americas was laid out, with details for the four factions not included in the main rulebook.

First, the full releases for the original four warbands:

Tribal Nations
Sachem Warlord with bodyguards and tomahawks
Sachem Warlord mounted on Giant War Eagle
Medicine Man with bodyguards and clubs
Mohawk Warriors with clubs
Mohawk Warriors with tomahawks
Seneca Archers
Wolves
War Eagles
Sasquatches
Wendigo monstrosity

Tribal Nations Starter Warband
Tribal Nations Faction Dice
Tribal Nations Faction Dice Bag + Dice

Aztecs
High priest with bodyguards
Tlalocan-Bound Dead
Tlalocan-Bound Marauders
Spider Siters
Eagle Warriors with slings
Eagle Warriors with bows
Jaguar Warriors with macuahuitl
Jaguar Warriors with spears
Ayar monstrosity
Quetzalcoatl monstrosity

Aztec Starter Warband
Aztec Faction Dice
Aztec Faction Dice Bag + Dice

Inca
Sapa Warlord with bodyguards
Sapa Warlord mounted on Spirit Jaguar
Inti High Priest with Sacrificial Virgins
Inca Oracle with Sacrificial Virgins
Sacrificial Virgins
Cuzco Warriors with spears
Cuzco Warriors with copper-headed axes
Cuzco Warriors with macana
Antisuyu Archers
Ayllus Warriors
Condor Riders
Maras monstrosity

Inca Nations Starter Warband
Inca Faction Dice
Inca Faction Dice Bag + Dice

Maya
Halach Uinic Warlord and bodyguards
Ah Kin Priestess and Alux Spirits
Almehenob Nobles with huge macuahuitl
Almehenob Nobles with spears/sword
Calakmal Warriors with spears/sword
Calakmal Warriors with macuahuitl
Tikal Archers with bows
Tikal Archers with atlatls
Werejaguars
Alux Swarms
Camazotz monstrosity

Maya Nations Starter Warband
Maya Faction Dice
Maya Faction Dice Bag + Dice

I was already going to spend enough on getting full Aztec and Maya warbands. But faction dice?! Gimme.

And the rest of the planned model range:

Inuit
Tuvaak Master with bodyguards
Tuvaak Master on Nanook Qamutiik
Angakkuq, Shaman of Sedna with bodyguards
Tuktu Tuvaaks with spears
Arvik Tuvaaks with bows
Arvik Tuvaaks with Unaak harpoons
Nanook Guardians
Omingmaks (musk ox)
Qimmiq Qamutiik with spear
Ijirag Shadow Spirits
Amarok monstrosity

Inuit Starter Warband
Inuit Faction Dice
Inuit Faction Dice Bag + Dice

Taino
Cacique Warlord with bodyguards
Guami Tribal Heroes
Nitanos Tribal Elders
Boitiu (Bohique magic user) and bodyguards
Siba Warriors with bows
Siba Warriors with spears
Siba Warriors with javelins
Kuirxias (Naborias Tribal Civilians)
Coquitos swarms
Ciguapa monstrosity
Opiyel-guobiran monstrosity

Taino Starter Warband
Taino Faction Dice
Taino Faction Dice Bag + Dice

Chachapoya
Suyu Leader with bodyguards
Bruja with apprentice bodyguards
Curandero with apprentice bodyguards
Mit’a River Scouts with blowguns
Mit’a Mountain Warriors with copper-headed axes
Mit’a Bowmen with bows
Dead Wings (with poison tails) and riders with copper-headed axes
Boraro monstrosity
King of Kuelap monstrosity

Chachapoya Starter Warband
Chachapoya Faction Dice
Chachapoya Faction Dice Bag + Dice

Western Federation
Aki’cita Warlord with bodyguards
Bear Woman with bodyguards
Kangi’yuha Warriors with bows
Dog Soldiers with Tomahawks
Kit Fox Warriors with bows
Tatanka (bison)
Chichipischekwan swarms
Thunderbird monstrosity

Western Federation Starter Warband
Western Federation Faction Dice
Western Federation Faction Dice Bag + Dice

Have some fun searching for translations. The Inca seem like a fun faction, and I'll probably be adding the Taino as a third warband.

Also, the extras:

Books, Cards and Tokens
Main Rulebook
Warband Compendium
The Way Card Deck
The Way Scenario and Objective tokens

Scenery
Pre-Columbian Temple 1
Pre-Columbian Temple 2
Pre-Columbian Village
Pre-Columbian Teepees
Pre-Columbian Totem Poles
Pre-Columbian Temple Glyph Plates

This message was edited 3 times. Last update was at 2021/10/04 19:18:06


 
Made in us
Longtime Dakkanaut




Maryland

Here's a new image for the Incas that should be releasing this month:

Made in us
Longtime Dakkanaut




Maryland

 NinthMusketeer wrote:
Hm, those don't seem like they have the same character to them as other kits.


Alright, how about the Inca monstrosity painted up:



Made in us
Longtime Dakkanaut




Maryland

Another preview for the Inca, the mounted Sapa Warlord with Spirit Jaguars.



This message was edited 1 time. Last update was at 2021/06/11 19:25:43


 
Made in us
Longtime Dakkanaut




Maryland

Cuzco Warriors with Macana (clubs):

Made in us
Longtime Dakkanaut




Maryland

The third faction for Mythic Americas, the Inca, are up for pre-order!



Warlord Games wrote:How do they Play?

The Inca represent a balanced, elite force that excels in magic and other ranged attacks. The Inca faction has strengths in every facet of the game, allowing a player to build a force that can move quickly across the table, shoot, and fight. Inca magic and its caster priests are some of the most powerful in Mythic Americas. They have access to formidable ranged spells and can fortify their casting by sacrificing models to improve success.

An Inca unit can forgo its speed and agility to create a defensive wall with its shields. In this formation, both ranged and melee attacks from the enemy are less effective. To support their defensive position, the Ayllus warriors can hinder the advancing enemy troops, delaying their movement and providing more time for ranged attacks to take effect.

Should the enemy meet the Inca warband in melee combat, they will discover that the Inca are quite adept at hand-to-hand fighting. The Sapa and his Spirit Jaguars can focus a ferocious amount of attacks on the charge. The slithering Maras has options in melee to strike with incredible force or attack more numerous foes and can still slip away after the combat. Finally, the Condor Riders can harass enemies from the air, dropping deadly rocks on unsuspecting enemy units.
Made in us
Longtime Dakkanaut




Maryland

A few new preorders - a Sapa Warlord, Cuzco Warriors, and Pre-Columbian Idols:



Also, the magic user for each faction will now come packaged with their faction's magic cards.
Made in us
Longtime Dakkanaut




Maryland

They're tagged as resin, so I'd assume so.
Made in us
Longtime Dakkanaut




Maryland

It's been a little while since I've updated, but here's a preview of the Ayllus Warriors for the Inca:



One of the new weapons introduced in Mythic Americas, the ayllu was used by Inca warriors to tangle their enemies' feet and slow them down.

Also! I went to a Mythic Americas event this past weekend and had a blast. It was great to meet the designers behind the game and to get some previews of upcoming minis and other materials. Also got a chance to pick their brains and ask some questions regarding their plans for the future and how the Mythic universe works.

As a prize for participating, I was given both Inca Cuzco Warriors with spears and Antisuyu Warriors. They're fantastic, and they're also the first to be produced in the US, instead of by Warlord! This should speed up releases. Mythicos plans to have the Inca and Maya factions available to purchase at Historicon at November, with previews of other faction models as well. It will be nice to finally have the first four factions out.

This message was edited 3 times. Last update was at 2021/08/10 13:47:30


 
Made in us
Longtime Dakkanaut




Maryland

Another long break since we've had any new previews. The Inca should be heading out soon to those who pre-ordered them.

First, for the Inuit, an "Ijiraq," a "shapeshifting creature that is said to kidnap children, hide them away and abandon them":



And a new image of a Maya unit, Calakmal Warriors:




This message was edited 2 times. Last update was at 2021/10/04 19:26:31


 
Made in us
Longtime Dakkanaut




Maryland

And a quick update.

A couple in-studio images of the full Maya and Inuit ranges were shown:

Maya:



Apparently the Werejaguars will come in a boxset that includes both forms.

Inuit



The Inuit look cool. You can see the various Tuvaak units (with spears, bows, and harpoons) and the Angakkuq with drum. I'm guessing the bears are the Nanook Guardians, and there are the Omingmaks (Musk Oxen). For the mythical elements, there's the Ijirag Shadow Spirits and Amarok monstrosity.

Looks like it's missing the sled units.

This message was edited 2 times. Last update was at 2021/10/05 13:19:20


 
Made in us
Longtime Dakkanaut




Maryland

The Maya are here!

Focusing on causing pins, the Maya strike fear into the hearts of the other cultures of the Americas.



The starter set ($70) comes with a Halach Uinic Warlord and two Almehenob Nobles, 10 Tikal Archers, 10 Calakmal Warriors, and 3 Alux Spirit Swarms.



The Maya are also getting a roster shakeup. Originally supposed to be models for the Werejaguar unit, these will now be known as Children of the Jaguar, while the Werejaguars become Shapeshifters.

A couple recent podcasts also talked about the games future.

With the Maya out, the original four factions will finally be released. The rest of the year will be alternating between pre-ordering/releasing the other four factions, and adding new units to the original four.

There's also talk of a new version of the ruleset that moves away from Warlords of Erehwon. The original version of the rules won't be abandoned, with the original rules and faction lists moving to PDFs (and factions lists will be free to access).

This message was edited 1 time. Last update was at 2022/01/18 20:06:57


 
 
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