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Just having fun with some 40k characters. Both well-known and not-so-well known. I'll also probably add more over time. Let's get to it!
PS. By all means test them in a game, but they're not meant to be taken too seriously.
The Emperor of Mankind
Spoiler:
M9" WS2+ BS2+ S7 T7 W9 A7 LD10 SV2+
Weapons
- The Burning Blade: Melee/S+3/AP-5/D3/wound rolls of 6 deal an additional d3 mortal wounds, or 3 mortal wounds if the target has the DAEMON keyword
Abilities
- Auramite Armour: 3++ save, reduce all damage by half
- Impregnable Mind: auto-pass morale tests, leadership cannot be negatively modified
- Knowledge of Aeons: +2 to psychic and deny tests, opponents cannot deny powers if you roll a double on a psychic test
- Sire of the Primarchs: Friendly PRIMARCH models retain their Sire of the Legion ability, but only the part which reads "while the PRIMARCH NAME on the battlefield" stays in effect
- The Anathema: DAEMONS within 12" that have LoS must pass a morale test (re-rolling successful ones if their unmodified Ld is less than 10) to advance/charge towards Him, -1 Leadership for DAEMONS within 6"of Him, DAEMONS in close-combat with Him reduce their Invulnerable saves by 1
- The Emperor's Gaze: Smite deals D6MW instead of D3 (3 MW if target is a DAEMON), or 2D6MW instead of D6 (6 MW if target is a DAEMON)
Psyker
- The Emperor can manifest 5 powers and deny 5 powers
- He knows Smite and all powers from the Librarius discipline (Codex: Space Marines), and both the Sanctic and Dominus disciplines (Codex: Grey Knights)
- Immune to Perils of the Warp; an unsuccessful psychic test (however unlikely) will have no ill effect on Him
Warlord Trait: Master of Mankind
- Must always be your army's Warlord
- While in play, friendly IMPERIUM units can re-roll hit and wound rolls when within 12" of Him
- Friendly IMPERIUM units with LoS to Him can use his Leadership for morale tests
Horus the Archtraitor
Spoiler:
M8" WS2+ BS2+ S7 T6 W9 A7 LD10 SV2+
Weapons
- The Warmaster's Talon
Melee profile: Melee/S-User/AP-3/D2/wound rolls of 6 inflict 1 MW, re-roll failed wound rolls
Ranged profile: 24"/Assault 6/S5/AP-2/D1
- Worldbreaker: Melee/S10/AP-4/D5/subtract 1 from the hit roll
Abilities
- The Serpent's Scales: 3++ save, 3+ save against psychic powers targeting him
- Sire of the XVI Legion: Sons of Horus units within 6" re-roll hit rolls and wound rolls, while on the table Sons of Horus units have +1 Leadership
- The Warmaster: If army is battle-forged and Horus is your warlord, you get 3 additional command points
- The Dark Gods' Blessing: all damage inflicted upon Horus is halved, +1 to psychic and deny tests
- Teleport Strike: set up Horus more than 9" away from enemy models at the end of any of your movement phases
- Terrifying Presence: -1 Leadership to all enemy units within 6" of Horus
- Death to the False Emperor: If Horus has LoS to the Emperor, he must always advance/charge/consolidate towards him, and in close-combat, Horus must always target the Emperor first
Psyker
- Horus can manifest 4 powers and deny 4 powers
- He knows Smite and all powers from the Dark Hereticus and Malefic disciplines (Codex: Chaos Space Marines)
Warlord Trait: The Chosen of Chaos
- Horus must always be your Warlord
- Hit rolls of 6 made by friendly SoH units during the Shooting or Fight phases which are within 12" of Horus generate an additional attack when targeting IMPERIUM/LOYALIST units
Lord Solar Macharius
Spoiler:
M6" WS2+ BS2+ S3 T3 W5 A4 LD10 SV4+
Weapons
- The Blade of Conquest: Melee/S+2/AP-4/Dd3
- Fury of Man: 12"/Pistol 2/S3/AP-3/D3/wound rolls of 6 inflict 1 MW - Frag and Krak Grenades
Abilities
- Voice of Command
- Power Field: 4++ save
- Iron Will: FNP on 3+
- Most Senior Officer: Voice of Command can be used 3 times in each of your turns
- Courage, Faith, Steel: Friendly IMPERIAL ARMY units within 6" of Macharius can re-roll hit and wound rolls of 1, and make 1 additional attack during the Fight phase
- Aura of Inspiration: Friendly IMPERIAL ARMY units within 6" of and with LoS to Macharius can re-roll failed morale tests
- Tactical Superior: If your army is battle-forged and Macharius is the warlord, you get 3 command points
Warlord Trait: Hero of War
- Friendly IMPERIAL ARMY units within 12" can use his Leadership for morale tests
- Macharius can issue orders to any unit regardless of regiment/detachment/etc (as long as they're IMPERIAL ARMY)
Marneus Calgar OP
Spoiler:
M6" WS2+ BS2+ S4 T5 W8 A6 LD10 SV2+
Weapons
- Gauntlets of Ultramar
(Melee): Melee/Sx2/AP-3/D3
(Ranged): 24"/Rapid Fire 2/S4/AP-1/D2
Abilities
- Armour of Heraclus: 4++ save, reduce all damage suffered by half
- Master Tactician: get 2 CP if your army is battle-forged with this model as the warlord
- Chapter Master: re-roll hit rolls for friendly ULTRAMARINES within 6"
- Tarentian Cloak: restore d3 lost wounds at start of your movement phase
Warlord Trait: Master of Ultramar
- Calgar has all 6 Ultramarines warlord traits
Korsarro Khan OP
Spoiler:
M16" WS2+ BS2+ S4 T5 W6 A4 LD10 SV2+
Weapons
- The Khan's Spear: Melee/S+2/AP-3/Dd3/weapons has Sx2 for attacks made on charge moves or heroic interventions
- outrider bike weapons
Abilities
- Devastating Charge
- Turbo Boost
- Iron Halo
- Buckler (+1 to armour saves in melee)
- Plume of the Plainsrunner
- Wrath of the Heavens (Movement of 16", can move over other models and terrain in the movement phase)
Warlord Trait: Master of Chogoris
- Korsarro Khan has all 6 White Scars warlord traits