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Made in au
Regular Dakkanaut




Just having fun with some 40k characters. Both well-known and not-so-well known. I'll also probably add more over time. Let's get to it!
PS. By all means test them in a game, but they're not meant to be taken too seriously.

The Emperor of Mankind
Spoiler:
M9" WS2+ BS2+ S7 T7 W9 A7 LD10 SV2+

Weapons
- The Burning Blade: Melee/S+3/AP-5/D3/wound rolls of 6 deal an additional d3 mortal wounds, or 3 mortal wounds if the target has the DAEMON keyword

Abilities
- Auramite Armour: 3++ save, reduce all damage by half
- Impregnable Mind: auto-pass morale tests, leadership cannot be negatively modified
- Knowledge of Aeons: +2 to psychic and deny tests, opponents cannot deny powers if you roll a double on a psychic test
- Sire of the Primarchs: Friendly PRIMARCH models retain their Sire of the Legion ability, but only the part which reads "while the PRIMARCH NAME on the battlefield" stays in effect
- The Anathema: DAEMONS within 12" that have LoS must pass a morale test (re-rolling successful ones if their unmodified Ld is less than 10) to advance/charge towards Him, -1 Leadership for DAEMONS within 6"of Him, DAEMONS in close-combat with Him reduce their Invulnerable saves by 1
- The Emperor's Gaze: Smite deals D6 MW instead of D3 (3 MW if target is a DAEMON), or 2D6 MW instead of D6 (6 MW if target is a DAEMON)

Psyker
- The Emperor can manifest 5 powers and deny 5 powers
- He knows Smite and all powers from the Librarius discipline (Codex: Space Marines), and both the Sanctic and Dominus disciplines (Codex: Grey Knights)
- Immune to Perils of the Warp; an unsuccessful psychic test (however unlikely) will have no ill effect on Him

Warlord Trait: Master of Mankind
- Must always be your army's Warlord
- While in play, friendly IMPERIUM units can re-roll hit and wound rolls when within 12" of Him
- Friendly IMPERIUM units with LoS to Him can use his Leadership for morale tests


Horus the Archtraitor
Spoiler:
M8" WS2+ BS2+ S7 T6 W9 A7 LD10 SV2+

Weapons
- The Warmaster's Talon
Melee profile: Melee/S-User/AP-3/D2/wound rolls of 6 inflict 1 MW, re-roll failed wound rolls
Ranged profile: 24"/Assault 6/S5/AP-2/D1
- Worldbreaker: Melee/S10/AP-4/D5/subtract 1 from the hit roll

Abilities
- The Serpent's Scales: 3++ save, 3+ save against psychic powers targeting him
- Sire of the XVI Legion: Sons of Horus units within 6" re-roll hit rolls and wound rolls, while on the table Sons of Horus units have +1 Leadership
- The Warmaster: If army is battle-forged and Horus is your warlord, you get 3 additional command points
- The Dark Gods' Blessing: all damage inflicted upon Horus is halved, +1 to psychic and deny tests
- Teleport Strike: set up Horus more than 9" away from enemy models at the end of any of your movement phases
- Terrifying Presence: -1 Leadership to all enemy units within 6" of Horus
- Death to the False Emperor: If Horus has LoS to the Emperor, he must always advance/charge/consolidate towards him, and in close-combat, Horus must always target the Emperor first

Psyker
- Horus can manifest 4 powers and deny 4 powers
- He knows Smite and all powers from the Dark Hereticus and Malefic disciplines (Codex: Chaos Space Marines)

Warlord Trait: The Chosen of Chaos
- Horus must always be your Warlord
- Hit rolls of 6 made by friendly SoH units during the Shooting or Fight phases which are within 12" of Horus generate an additional attack when targeting IMPERIUM/LOYALIST units


Lord Solar Macharius
Spoiler:
M6" WS2+ BS2+ S3 T3 W5 A4 LD10 SV4+

Weapons
- The Blade of Conquest: Melee/S+2/AP-4/Dd3
- Fury of Man: 12"/Pistol 2/S3/AP-3/D3/wound rolls of 6 inflict 1 MW
- Frag and Krak Grenades

Abilities
- Voice of Command
- Power Field: 4++ save
- Iron Will: FNP on 3+
- Most Senior Officer: Voice of Command can be used 3 times in each of your turns
- Courage, Faith, Steel: Friendly IMPERIAL ARMY units within 6" of Macharius can re-roll hit and wound rolls of 1, and make 1 additional attack during the Fight phase
- Aura of Inspiration: Friendly IMPERIAL ARMY units within 6" of and with LoS to Macharius can re-roll failed morale tests
- Tactical Superior: If your army is battle-forged and Macharius is the warlord, you get 3 command points

Warlord Trait: Hero of War
- Friendly IMPERIAL ARMY units within 12" can use his Leadership for morale tests
- Macharius can issue orders to any unit regardless of regiment/detachment/etc (as long as they're IMPERIAL ARMY)


Marneus Calgar OP
Spoiler:
M6" WS2+ BS2+ S4 T5 W8 A6 LD10 SV2+

Weapons
- Gauntlets of Ultramar
(Melee): Melee/Sx2/AP-3/D3
(Ranged): 24"/Rapid Fire 2/S4/AP-1/D2

Abilities
- Armour of Heraclus: 4++ save, reduce all damage suffered by half
- Master Tactician: get 2 CP if your army is battle-forged with this model as the warlord
- Chapter Master: re-roll hit rolls for friendly ULTRAMARINES within 6"
- Tarentian Cloak: restore d3 lost wounds at start of your movement phase

Warlord Trait: Master of Ultramar
- Calgar has all 6 Ultramarines warlord traits


Korsarro Khan OP
Spoiler:
M16" WS2+ BS2+ S4 T5 W6 A4 LD10 SV2+

Weapons
- The Khan's Spear: Melee/S+2/AP-3/Dd3/weapons has Sx2 for attacks made on charge moves or heroic interventions
- outrider bike weapons

Abilities
- Devastating Charge
- Turbo Boost
- Iron Halo
- Buckler (+1 to armour saves in melee)
- Plume of the Plainsrunner
- Wrath of the Heavens (Movement of 16", can move over other models and terrain in the movement phase)

Warlord Trait: Master of Chogoris
- Korsarro Khan has all 6 White Scars warlord traits


Shrike OP
Spoiler:
M14" WS2+ BS2+ S4 T4 W6 A6 LD10 SV3+

Weapons
- Raven's Talons
- Blackout
- Frag and Krak Grenades

Abilities
- Chapter Master
- Iron Halo
- Grav Chute
- Winged Deliverance
- Diving Charge
- Armour of Shadows (Raven Guard relic)
- Raven's Fury (Raven Guard relic)

Warlord Trait: Master of Deliverance
- Shrike has all 6 Raven Guard warlord traits

This message was edited 1 time. Last update was at 2020/09/26 11:29:02


 
   
Made in au
Regular Dakkanaut




More characters incoming...

Vorn Hagan (Imperial Fists)
Spoiler:
M5" WS2+ BS2+ S4 T5 W8 A5 LD10 SV2+

Weapons
- Fists of Terra: Melee/Sx2/AP-3/Dd3/can make 1 additional attack

Abilities
- Auric Aquila (Imperial Fists relic)
- Chapter Master
- Teleport Strike
- The Eye of Hypnoth (Imperial Fists relic)
- Warden's Cuirass (Imperial Fists relic)

Warlord Trait: Master of the Phalanx
- Vorn Hagan has all 6 Imperial Fists warlord traits


Kardan Stronos (Iron Hands)
Spoiler:
M5" WS2+ BS2+ S4 T6 W7 A5 LD10 SV2+

Weapons
- Betrayer's Bane (relic)
- The Axe of Medusa (relic)

Abilities
- Auto-Medicae Bionics (relic)
- Chapter Master
- The Aegis Ferrum (relic)
- The Gorgon's Chain (relic)
- The Tempered Helm (relic)

Warlord Trait: Master of Medusa
- Kardan Stronos has all 6 Iron Hands warlord traits


High Marshal Helbrecht OP (Black Templars)
Spoiler:
M6" WS2+ BS2+ S4 T4 W6 A5 LD10 SV2+

Weapons
- Master-Crafted Combi-Melta
- Sword of the High Marshals (Damage value 3 instead of D3)
- Frag and Krak Grenades

Abilities
- Chapter Master
- Crusade of Wrath
- Iron Halo
- The Aurillian Shroud (relic)
- The Crusader's Helm (relic)

Warlord Trait: Master of the Eternal Crusader
- High Marshal Helbrecht has all 6 Black Templars warlord traits


Tu'Shan (Salamanders)
Spoiler:
M5" WS2+ BS2+ S6 T7 W7 A6 LD10 SV2+

Weapons
- Drake-Smiter (relic)
- Nocturne's Vengeance (relic)
- Frag and Krak Grenades

Abilities
- Chapter Master
- Iron Halo
- Promethean Plate (relic)
- The Salamander's Mantle (relic)
- Vulkan's Sigil (relic)

Warlord Trait: Master of the Nocturne
- Tu'Shan has all 6 Salamanders warlord traits
   
 
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