Switch Theme:

1st game and rules questions : Please clarify for a Chaos Player.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block




Los Angeles

Hi everyone! Just had my first game against the Thousand Sounds using my Death Guard. A few questions arose and I need help clarifying. Please let me know your answer for my next 1500pt game. The mission we played was Open Play Annihilation with our own 4 Objectives to capture. Thanks!

Q1: Do models select their psychic abilities prior to a game (ala how Battle Scribe asks you select your psychic power prior) or can models pick ANY psychic power from their codex during the course of the game? I know you can cast only one per phase, but can say a Sorcerer or Psycher fire off anything they want off their list?

Q2: Does a Chaos Daemon Prince benefit from it's own reroll failed to hit 1 rolls or does it only apply to friendly units 6 inches away? I guess this also applies to other models in the 40k game. How do you know if a certain AOE also applies to the model too and not just friendly units?

Q3: This is more specific to my Death Guard army. When a Drone explodes or tank or whatever and you cause mortal wounds, does that also apply to friendly models too?

Q4: Basic rule, can tanks move and shoot heavy weapons without penalty? I believe now 9th allows it.

Q5: If a psycher is locked in melee (fight phase) can they still fire off psychic spells? If so, who can they target?

Q6: Say player has models in reserve and they decide to show up on the battlefield. What are the rules for deployment distance? We couldn't find where they are allowed to set up. As stated, we did an Open Play Annihilation with 4 objectives to capture. So where can they deploy?

Q7: Can a Winged Damon Prince remain in reserve?

I probably have more questions, but thank you for your time
   
Made in gb
Norn Queen






 Blastum wrote:
Hi everyone! Just had my first game against the Thousand Sounds using my Death Guard. A few questions arose and I need help clarifying. Please let me know your answer for my next 1500pt game. The mission we played was Open Play Annihilation with our own 4 Objectives to capture. Thanks!

Q1: Do models select their psychic abilities prior to a game (ala how Battle Scribe asks you select your psychic power prior) or can models pick ANY psychic power from their codex during the course of the game? I know you can cast only one per phase, but can say a Sorcerer or Psycher fire off anything they want off their list?

Q2: Does a Chaos Daemon Prince benefit from it's own reroll failed to hit 1 rolls or does it only apply to friendly units 6 inches away? I guess this also applies to other models in the 40k game. How do you know if a certain AOE also applies to the model too and not just friendly units?

Q3: This is more specific to my Death Guard army. When a Drone explodes or tank or whatever and you cause mortal wounds, does that also apply to friendly models too?

Q4: Basic rule, can tanks move and shoot heavy weapons without penalty? I believe now 9th allows it.

Q5: If a psycher is locked in melee (fight phase) can they still fire off psychic spells? If so, who can they target?

Q6: Say player has models in reserve and they decide to show up on the battlefield. What are the rules for deployment distance? We couldn't find where they are allowed to set up. As stated, we did an Open Play Annihilation with 4 objectives to capture. So where can they deploy?

Q7: Can a Winged Damon Prince remain in reserve?

I probably have more questions, but thank you for your time
1) You determine which powers you have before the game. You can either select from the list and note them on your roster, or if you want for some bizarre reason to have them be random, randomly determine them before the game during the appropriate step in the mission setup.

2) Unless otherwise specified, a model is always within range of its own auras. Since the Daemon Prince meets the keyword requirement for its aura (for now, this might change in the future), it will benefit. Auras will explicitly state what types of units they can apply, either via Keywords or some other method. It should be clear as to whether the aura affects the model generating the aura or not via the aura's rules.

3) If the rule says "each unit", it applies to all units, friendly and enemy. As Explodes says "each unit", it'll affect both friendly and enemy units.

4) Yes. In 9th being a VEHICLE means you do not suffer the hit penalty with heavy weapons when you move.

5) Unless the power says otherwise, Psychic Powers can be used even within engagement range and you can target anything the power says you can target.

6) If it's a rule on the datasheet (e.g. Deathshroud Terminator's Teleport Strike), it will say how far they must deploy from enemy models (normally 9"). If it's strategic reserves, that is detailed on page 256 of the Core rulebook.

7) Wings only give Daemon Princes FLY and a higher move characteristic. It doesn't let them be set up to arrive as reinforcements later unless you use the Strategic Reserves rules.

This message was edited 2 times. Last update was at 2020/09/26 18:49:48


 
   
Made in us
Guardsman with Flashlight






Picking a psychic power is after list is created but before the game starts right? I know in 8th people would select their psychic powers after they saw my army at tournaments. Is that still true in 9th?
   
Made in us
Lieutenant General





Florence, KY

 BaconCatBug wrote:
 Blastum wrote:
Q2: Does a Chaos Daemon Prince benefit from it's own reroll failed to hit 1 rolls or does it only apply to friendly units 6 inches away? I guess this also applies to other models in the 40k game. How do you know if a certain AOE also applies to the model too and not just friendly units?

2) Unless otherwise specified, a model is always within range of its own auras. Since the Daemon Prince meets the keyword requirement for its aura (for now, this might change in the future), it will benefit. Auras will explicitly state what types of units they can apply, either via Keywords or some other method. It should be clear as to whether the aura affects the model generating the aura or not via the aura's rules.

For the reason this may change in the future see https://www.warhammer-community.com/2020/09/16/core-units-and-characters/

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Norn Queen






 Vrigor wrote:
Picking a psychic power is after list is created but before the game starts right? I know in 8th people would select their psychic powers after they saw my army at tournaments. Is that still true in 9th?
I'm not actually sure any more, I probably missed something. All the codexes say is "Before the battle".
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Per the rules for Battle-Forged Army Roster on BRB page 251, you must note your Psychic Powers when writing up your list.
   
Made in us
Been Around the Block




Los Angeles

Thanks for the clarification. I just spoke to the staff over at the Warhammer store. The comments here are correct.
They said three things interestingly enough.

For question 1, yes you MUST pick your psychic abilities pregame.
For question 2 about auras, for now they do apply to the Demon Prince as well as other friendly models. This is prolly gonna change in the future.
For question 5: Psychics must target SMITE to closest enemy models ( so it would be in your engagement range) but other psychic abilities can go anywhere in range.

Thanks for the help guys.

This message was edited 1 time. Last update was at 2020/09/26 19:27:27


 
   
Made in de
Nihilistic Necron Lord






Germany

Q5 : Smite targets the closest enemy unit within 18" of and visible to the psyker. This isnt always the enemy unit in engagement range, it is possible to be in engagement range of an enemy unit, but not seeing it. There could be terrain, blocking LOS. You can fight through walls, floors, barricades, etc.
   
 
Forum Index » 40K You Make Da Call
Go to: