So... Gunnery experts and Self repair custom tanks! So many tanks! Lord Commisar Yarrik. BECAUSE. 105 2 tank commanders (tank ace master mechanic, tank ace master mechanic) 470 .. Both have a demolisher cannon, 2 plasma cannon, and a lascannon squad of 3 leman russ tanks .. each has a demolisher cannon and 3 heavy flamer 585 3 x 5 man scions squad with 2 hotshotvolleyguns per squad. Cause why not. astropath with +1 to save astropath with -1 to be hit squad of 3 wyverns (405) (This was not in the original 1500 point version) Detachment 2 Admech Stygies patrol "mr fixit" engenseer with extra warlord trait (necromechanic) engenseer without warlord trait 5 rangers. 5 rangers (this was not in the original 1500 point version) 5 rangers (this was not in the original 1500 point version) I think that's a smackdown inspiring 205points. Now, this base gives you (albeit at -3 cp for the admech) the ability to repair each tank 1 wound internally for free, with 3 repairs of d3+1, d3+1, and d3 from the admech contingent as well, AND a repair strat for 1 repair thrown in in a pinch. The two tank commanders are, of course, tanking away with -1 damage from incoming damage sources, and potentially, you could be -1 to hit and +1 to save while repairing one of those tanks an AVERAGE 8 wounds a turn. This is (I believe) frankly the level of cheese people expect of iron hands! While short ranged, the massed flames of 9 heavy flamers are nothing to sneeze at, especially when you walk through all those demolishers to get to them.
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