Switch Theme:

Imperial Guard armored company vs The Lost and Damned, 2000pts, 9th NOW COMPLETE  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fr
Inquisitorial Keeper of the Xenobanks





France

Hi guys,
Today I have a game against my friend's heretics (using the Imperial Guard codex, though).
It's a 2000 pts game currently ongoing !
My list is the following:

Spoiler:


++ Battalion and vanguard Detachments (Imperium - Astra Militarum) [108 PL, 2,000pts] ++

+ Configuration +

Regimental Doctrine: Regiment: Vostroyan

+ HQ +

Company Commander [2 PL, 45pts]: Display Astra Militarum Orders, Laspistol, Power fist, Relic: The Laurels of Command, Warlord, WT: Old Grudges

Tank Commander [12 PL, 238pts]: Display Tank Orders, Heavy Bolter, Heavy Bolters, Storm Bolter, Turret-mounted Punisher Gatling Cannon

Tank Commander [12 PL, 243pts]: Augur array, Display Tank Orders, Hunter-Killer Missile, Lascannon, Plasma Cannons, Storm Bolter, Turret-mounted Vanquisher Battle Cannon

Tempestor Prime [3 PL, 45pts]: Tempestus Command Rod

+ Troops +

Militarum Tempestus Scions [3 PL, 70pts]
. 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Plasma pistol

Militarum Tempestus Scions [3 PL, 70pts]
. 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Plasma pistol

Militarum Tempestus Scions [3 PL, 55pts]
. 2x Scion: 2x Frag & Krak grenades, 2x Hot-shot Lasgun
. Scion w/ Special Weapon: Hot-shot Volley Gun
. Scion w/ Special Weapon: Hot-shot Volley Gun
. Tempestor: Chainsword, Hot-shot Laspistol

+ Elites +

Astropath [2 PL, 25pts]: Laspistol, Nightshroud

Command Squad [2 PL, 64pts]
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun

Platoon Commander [2 PL, 25pts]: Chainsword, Laspistol

Platoon Commander [2 PL, 25pts]: Chainsword, Laspistol

Veterans [5 PL, 85pts]
. Veteran Sergeant: Chainsword, Plasma pistol
. 7x Veteran w/ Lasgun: 7x Lasgun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun

Veterans [5 PL, 85pts]
. Veteran Sergeant: Chainsword, Plasma pistol
. 7x Veteran w/ Lasgun: 7x Lasgun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun

+ Fast Attack +

Hellhounds [7 PL, 125pts]
. Hellhound: Heavy Bolter, Inferno Cannon, Track guards

+ Heavy Support +

Leman Russ Battle Tanks [11 PL, 195pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter, Heavy Bolters

Leman Russ Battle Tanks [11 PL, 195pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter, Heavy Bolters

Stygies Thunderer Siege Tank [8 PL, 155pts]
. Styges Thunderer Siege Tank: Demolisher cannon

+ Dedicated Transport +

Chimera [5 PL, 85pts]: Heavy Bolter, Multi-laser

Chimera [5 PL, 85pts]: Heavy Bolter, Multi-laser

Chimera [5 PL, 85pts]: Heavy Bolter, Multi-laser

++ Super-Heavy Auxiliary Detachment -3CP (Imperium - Astra Militarum) ++


++ Total: [108 PL, 2,000pts] ++

Created with BattleScribe


Spoiler:




His list was composed of 5 russes including 2 commanders, a hundreds infantryman, 2 three men mortars, 3 company commanders and sergeant Harker as well as 3 plasma command squad.

We are going to play on an urban table.





Automatically Appended Next Post:
My deployment

I tried to deploy my tanks out of los and out of range, having a Voystrayan doctrine. My non plasma stormtrooper squad is deployed on my right flank inside the ruins.

My strategic reserves:



Heretics sighted !



Automatically Appended Next Post:
Turn 1
Loyalist guard:
I started the game with a bombardment, killing 4 traitors and wounding a tank commander once.

I then moved slowly toward the center, trying to hide from the enemy tanks that have los.

Then my tank commander proceeded to wound 7 times the wounded enemy commander. And my leman russes killed about 14 traitors. My hellhound, my thunderer and my second tank commander launched their smokes.



Traitor Guard:
Early turn 1



He actually gave his men lots of orders (mainly gogogo !) And reached the center objective. His tanks barely moved, not wanting to get exposed to the thunderer and wanting to make me come to him.

No psykers and he went directly to the shooting phase: his mortars killed a stormtrooper hidden in the ruins on my right flank, and, helped by a tank commander, wounded 5 times my hellhound.

This message was edited 8 times. Last update was at 2021/07/02 21:37:59


   
Made in gr
Rough Rider with Boomstick




Guard Vs Guard games are usually bloodbaths. I' m waiting to see how this will turn out...

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I appreciate the very cool looking table (the minis are good too). Lots of big terrain pieces well placed all over the table.

I like your army too.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Ok, I'm back from boot camps for the week end and I have time to finish this, I am very sorry I couldn't before leaving.

TURN 2:
Imperial Guard:
On my left flank, my wounded hellhound closed to the center objective, aiming at the full squad holding the objective (there is a half squad on the objective, too). My tank vanquisher tank commander moved a little bit to be in range of his plasma tank commander with my own plasma sponsons, and my punisher tank commander arrived behind the chimera holding my left flank objective: I couldn't make it arrive closer to the ennemy, as he deployed pretty well.
On my right flank, the thunderer and the leman russ battle tank dived into the street facing them, followed by the chimera while my stormtrooper squad moved toward his deployement zone, while hidding in the ruins. On more turn and the center would be mine.



My hellhound opened my shooting phase by burning the central objective ennemy squad, while my punisher destroyed another infantry squad hidding in the ruins of his right flank. My tanks on my right flank decided to shoot at his infantry too, killing about two squads facing them.

My vanquisher wounded 7 times his tank commander and forgot to use its orders.
My chimera killed one or two guys, and a few fleed by attrition, finishing about two squads.



All in all, about 40 traitors died this turn.

I was happy because I was reducing his scoring abilities very fast while he was still holding only his side of the game. He still had a lot of infantry though !



Traitor Guard
He had to react quickly, and he did:
he got three plasma squads to move at high speed from his right flank to the center and another infantry squad got into the objective. He rounded up his left flank men into a crater, and went into his shooting phase.



He used a stratagem to destroy my vanquisher tank commander despite his being less than half strenght (from Psychic Awakening), but failed several time to even wound my thunderer until a leman russ from his right flank, still not moving, wounded it 9 (!) times (using another stratagem to shoot 12 times). He destroyed my hellhound with two of his plasma squad (the third one failing to wound my thunderer).



TURN 3
Imperial Guard
He might be loosing infantry fast, but I was loosing vehicles almost as fast !
I disembarked my veteran squad from the right chimera, making them move in rapid fire range of his center squad, and the second squad on my left flank in a ruin.



Finally, the first lasrifle fight ! My stormtroopers and my last chimera containing my command squad arrived on his left flank, more easily accessible for strategic reserves while my ruins stormstrooper squad stayed in the ruins.




My new stormtroopers and my leman russ battle tank promptly destroyed one of his leman russes (the first one !). My chimera, punisher and veterans killed the all the plasma traitors and my right flank veterans his center squad, except for 1 flammer guy, and my right flank tanks kept shooting at his crater infantry, killing half (they were several small units, so I couldn't spread damages).



Traitor Guard
He made his some of his men, still hidding in his deployement zone "gogogo !" toward my recently deployed stormtroopers, and moved his russes toward to get better LoS. My punisher faced his end to the hands of two chaos russes, including a tank commander, while my center infantry squad got shelled by his mortar team (and got 1 dead by the flammer guy).



He destroyed my command squad chimera too, killing the astropath in the explosion. He failed to wound my thunderer with lascanon from his russes but wounded my last russ about 8 times.

TURN 4
Imperial Guard
My last two melta wearing veterans and their officer take control of the center objective, while my other veteran squad got out the ruins,at melta range of his tank commander. My thunderer goes to face his tank commander too. My black armor clad stormtroopers finally arrived at the crater and with the last melta wearing command squad veteran and the company commander, clean it from heretic scum by shooting and assaulting them, loosing a trooper though. Right flank objective secured too !
My thunderer shot at and destroyed his tank commander, and my big veteran squad had nothing else to destroy but the last flamer guy threatening squad 131.





Traitor Guard:
Last turn, and he didn't move a lot: he used his russes and mortars to kill my two last veterans of squad 131 and my stormtroopers in the crater.



We decided to stop here, as it was already past 1 am and my opponent saw no way he cound win with one more turn: he could deny me one objective but not the two I just took control of, and with only 1 on his hands, I would beat him at primary points easily (I still have two stormtroopers squad, a tempestor, a company commander and leman russ on his right flank and a full squad with an officer at melta range of one of his tank and probably in range if they advance with the order of the central objective + an officer already on it).
The score he counted at this point was 53-53.

It was definitely and interesting fight, very brutal and we used two very different strategies, and I think mine was more suited to 9th, focusing on the objectives with my armored units while he kinda used his infantry as screens while his tanks were holding back, like when I started playing guards a few years ago. I am super happy to be able to play and win with my armored battle company list as it was intended to be collected and played many moons ago, unlike 7th/8th where I was almost auto loosing without infantry.
Hope you enjoyed !

This message was edited 4 times. Last update was at 2020/10/10 23:24:35


   
Made in gr
Rough Rider with Boomstick




Thanks for the report! Nice models too. I have to ask the green Leman Russ appears to have a non GW turret. What is it from?

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

konst80hummel wrote:
Thanks for the report! Nice models too. I have to ask the green Leman Russ appears to have a non GW turret. What is it from?

So I asked my friend and he told me they are "Shapeways T72 russian turrets".
I know the infantry is part Catachan part non GW too.

   
Made in us
Longtime Dakkanaut





This. This sentence is like every gaurd report EVER.

"My vanquisher wounded 7 times his tank commander and forgot to use its orders."

That's me! I am always like "oh, wait, they should have shot ... more times :(" the next turn, or something.

Your opponent's use of strategems seems to have been a strong point of his play -- he got you with "PA keeps the leman russ operating at full efficiency" on one tank and "fire all guns" on another, both are strong. I suspect you might have done more of that sort of thing, if you had not done the opening bombardement (I have NEVER gotten good use out of that strategem, its just not concentrated enough damage to really lower the efficiency of anything.

What were you running your stormtrooper scions as? And looking back, what other choices for them might you have wished you had? (I have run a lot of lambda lions and iotan gorgonnes, myself, but this game, you might have also used some of the other ones and been happy, like the extra range on rapidfire, or the "move with heavy weapons" capability on volleyguns.

Anyway, thanks for posting this, its probably the most awesome gaurd vs gaurd I have yet seen in ninth edition, and congratulations on your victory!

This message was edited 1 time. Last update was at 2020/10/11 05:40:19


Guard gaurd gAAAARDity Gaurd gaurd.  
   
 
Forum Index » 40K Battle Reports
Go to: