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Made in us
Fresh-Faced New User




So I had initially been under the impression that 9th Edition was going to make gunlines ineffectual. The truth is far from it--gunlines and defensive armies are even stronger than ever. As an Ork Player, I should be insulted about the idea but I do think that for securing objectives, you can't get any better than a Badmoonz Dread Waaaaaaaagh!

The idea here is basically the same principle as my Badmoonz in 8th Ed--throw out my melee models forward to keep the attention off my sources of Dakka. I would have mek gunz in addition to my battery of lootas, the morkanaut and my Big Mek, but Mek Gun mobz aren't a thing and to bring my Grot Mob as a secondary spearhead detachment would only work in a 3000 point army(Which my old listing measures at about 2500, tbf).

It looks pretty decent, but I think it could be better...if I had some less fragile troops for seizing the objectives here and made more room for more dakka--MAXIMUM DAKKA--I might convert this to a spearhead detachment as Badmoonz work better with vehicle heavy armies. If there's any way I can improve the Dakka and number of Meks and vehicles here while having enough troops to maintain securing objectives and not die...and also while keeping the cost down...I could appreciate whatever insight can be offered.

++ Battalion Detachment 0CP (Orks) [101 PL, 2,000pts, 7CP] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur / Specialist Mobs: Bad Moons

Detachment CP

+ Stratagems +

Specialist Detachment [-1CP]: Dread Waaagh!

+ No Force Org Slot +

Runtherd [3 PL, 40pts]: Grabba Stikk

+ HQ +

Big Mek W/ Shokk Attack Gun [7 PL, 125pts]: Big Killa Boss, Da Souped-up Shokka, Grot Oiler, Shokk Attack Gun, Warlord

Weirdboy [4 PL, 75pts]: 3. Da Jump

+ Troops +

Boyz [12 PL, 275pts]: 3x Tankbusta Bombs
. Boss Nob: Big Choppa, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 7x Ork Boy W/ Shoota: 7x Shoota, 7x Stikkbombs
. 19x Ork Boy W/ Slugga & Choppa: 19x Choppa, 19x Slugga, 19x Stikkbombs

Boyz [12 PL, 275pts]: 3x Tankbusta Bombs
. Boss Nob: Big Choppa, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 7x Ork Boy W/ Shoota: 7x Shoota, 7x Stikkbombs
. 19x Ork Boy W/ Slugga & Choppa: 19x Choppa, 19x Slugga, 19x Stikkbombs

Gretchin [6 PL, 120pts]
. 24x Gretchin: 24x Grot Blaster

+ Heavy Support +

Deff Dread Mob [18 PL, 275pts, -1CP]
. Deff Dread: Big Shoota, Dread Klaw, Dread Klaw, Skorcha
. Deff Dread: Big Shoota, Big Shoota, Dread Saw, Dread Saw
. Deff Dread: Big Shoota, Big Shoota, Dread Saw, Dread Saw
. Kustom Job: Dirty Gubbinz

Lootas [15 PL, 305pts, -2CP]: Klever Spanner
. 14x Loota: 14x Deffgun, 14x Stikkbombs
. Spanner: Big Shoota

Morkanaut [16 PL, 340pts, -1CP]: Kustom Force Field, Kustom Mega-blasta, 2x Rokkit Launcha, 2x Twin Big Shoota
. Kustom Job: Sparkly Bitz

+ Flyer +

Dakkajet [8 PL, 170pts]: 6x Supa Shoota

++ Total: [101 PL, 2,000pts, 7CP] ++

Created with BattleScribe (https://battlescribe.net)

NOTE: That list is far from optimized but it's a list I feel more secure with securing objectives with as Orks than my Evil Sunz...though just benching them in favor of the badmoons would be like admitting defeat, and I don't intend on giving up. I built them as a speed freek list specifically for 9th Ed.

This message was edited 1 time. Last update was at 2020/10/04 13:09:43


 
   
Made in gb
Longtime Dakkanaut






I feel like your list doesn't play to the real strengths of bad moons. Bad Moons lean heavily into weight of fire, and I currently see 3 units which really capitalize on this - the SSAG, lootas and the dakkajet.

The SAG Mek averages 3-4 shots, so would be better with deffskulls
The Boys are predominantly sluggas, so again aren't using the rerolls efectively.
Deff Dreads have big shootas, so even if they all hit, that's 9 S5 AP- hits. Very meh.


For Bad Moons, I would expect to see:

High ROF Buggies - anything with over 6 shots
Gorkanaught, not morkanaught
Shootaboys, not sluggaboys
Dreads with guns, not klaws


And I would also be inclined to drop the SAG mek and instead take a Mega-mek. With super cybork (relic), kleverest boss(1cp), the best armour teef can buy(warlord trait) the guy's a beast with 2+/4++/5+++. Throw a KFF in there too and the boys will survive longer.

I'd go for kustom meg blastas on the dreads - 3 dreads with 3 KMB and 1 dread saw is pretty good, especially if you put sparkly bitz on them. Put the dirty gubbinz or the gog klaw on a gorkanaught to make a beastly centrepiece - or go orkymatic pistons and charge him at the enemy!


What are your taktics with this army? I'm guessing jumping the boys onto objectives turns 1 & 2, whilst shooting with everything else? I'd sill say shootas are a better bet. I jumpted 30 shootas in my last game, they mowed down a 10-man skitari squad easily enough, and that was without rerolling 1's.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Chaos Dwarves, Infinity, 40k, dystopian wars, UK based! 
   
Made in us
Fresh-Faced New User




 some bloke wrote:
I feel like your list doesn't play to the real strengths of bad moons. Bad Moons lean heavily into weight of fire, and I currently see 3 units which really capitalize on this - the SSAG, lootas and the dakkajet.

The SAG Mek averages 3-4 shots, so would be better with deffskulls
The Boys are predominantly sluggas, so again aren't using the rerolls efectively.
Deff Dreads have big shootas, so even if they all hit, that's 9 S5 AP- hits. Very meh.


For Bad Moons, I would expect to see:

High ROF Buggies - anything with over 6 shots
Gorkanaught, not morkanaught
Shootaboys, not sluggaboys
Dreads with guns, not klaws


And I would also be inclined to drop the SAG mek and instead take a Mega-mek. With super cybork (relic), kleverest boss(1cp), the best armour teef can buy(warlord trait) the guy's a beast with 2+/4++/5+++. Throw a KFF in there too and the boys will survive longer.

I'd go for kustom meg blastas on the dreads - 3 dreads with 3 KMB and 1 dread saw is pretty good, especially if you put sparkly bitz on them. Put the dirty gubbinz or the gog klaw on a gorkanaught to make a beastly centrepiece - or go orkymatic pistons and charge him at the enemy!


What are your taktics with this army? I'm guessing jumping the boys onto objectives turns 1 & 2, whilst shooting with everything else? I'd sill say shootas are a better bet. I jumpted 30 shootas in my last game, they mowed down a 10-man skitari squad easily enough, and that was without rerolling 1's.


I see...yes, I think I understand where you're going with this. I'm running most of my weapon tests on a special dummy squad with 2W/T4/3+/4++ to get my assessments to figure out the lists I'm running for most of the units I'm not specifically running anti-tank loadouts. While I do feel like 3 KMB's on a Deff Dead, even with a 4+ Ballistic Skill thank to Sparkly Bitz, is more suited for Killa Kanz which are more likely to hit with a 3+ Ballistic Skill, I don't exactly have anything that is anti-tank. Ork Shooting, you generally want to run shooty units with lots of shots, but I suppose without the SSAG here, I am going to be needing Anti-Tank weaponry here.

They changed the rules on big'n'stompy, I noticed, which means the Gargantz are as shooty as they used to be. I don't know how I forgot the Gorkanaut had 18 shots on the deffstorm shoota he's got, which definitely gives him more shots than the Morkanaut. I plan to kitbash one later, however and with most of what I'm seeing here, this would definitely be an army list to shoot for later.

Be that as it may, I readjusted the list based on your suggestions. I would have added more buggies, but I didn't have enough points to fit in more than two. I only question not taking up the Dread WAAAAAAGH! detachment as that has me giving up the kustom ammo stratagem which lets me reshoot anything with the Dread Waaaaaagh! keyword, including the SSAG and Gargantz.


++ Battalion Detachment 0CP (Orks) [103 PL, 6CP, 2,000pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur / Specialist Mobs: Bad Moons

Detachment CP

+ No Force Org Slot +

Runtherd [3 PL, 40pts]: Grot-Prod, Squig Hound

+ HQ +

Big Mek in Mega Armour [6 PL, -1CP, 125pts]: Da Best Armour Teef Can Buy, Da Kleverest Boss, Kustom Force Field, Kustom Mega-blasta, Power Klaw, Super Cybork Body, Warlord

Weirdboy [4 PL, 75pts]: 3. Da Jump

+ Troops +

Boyz [12 PL, 260pts]
. Boss Nob: Kombi-Rokkit
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 27x Ork Boy W/ Shoota: 27x Shoota, 27x Stikkbombs

Boyz [12 PL, 265pts]
. Boss Nob: Kombi-Rokkit
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 26x Ork Boy W/ Shoota: 26x Shoota, 26x Stikkbombs

Gretchin [6 PL, 120pts]
. 24x Gretchin: 24x Grot Blaster

+ Fast Attack +

Boomdakka Snazzwagon [10 PL, -1CP, 180pts]
. Boomdakka Snazzwagon: Big Shoota
. Boomdakka Snazzwagon: Big Shoota
. Kustom Job: Souped-Up Speshul

+ Heavy Support +

Deff Dread Mob [18 PL, -1CP, 285pts]
. Deff Dread: Dread Saw, Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta
. Deff Dread: Dread Saw, Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta
. Deff Dread: Dread Saw, Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta
. Kustom Job: Sparkly Bitz

Gorkanaut [17 PL, -1CP, 340pts]: 2x Rokkit Launcha, Skorcha, 2x Twin Big Shoota
. Kustom Job: Gog Klaw

Lootas [15 PL, -2CP, 310pts]: Klever Spanner
. 14x Loota: 14x Deffgun, 14x Stikkbombs
. Spanner: Kustom Mega-blasta

++ Total: [103 PL, 6CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)

NOTE: Concerning Taktics, my goal is running a vehicle heavy lits with lots of shots, having the boyz and melee models keeping the enemy off of my lootas in the back

This message was edited 1 time. Last update was at 2020/10/05 18:53:06


 
   
Made in gb
Longtime Dakkanaut






That list looks like it's much more bad-moonzy - lots of dakka, and lots of fancy guns!

I look forward to hearing how it plays!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Chaos Dwarves, Infinity, 40k, dystopian wars, UK based! 
   
Made in us
Fresh-Faced New User




Ahhhh, yes. Very good! So after half a year, my badmoons finally have the wargear and forces they need to have something for obsec. This list, as I said, is more serious than the fluffy list I got, and I can now afford to have both. I've also made some adjustments to free up points when I found out there were units I didn't actually need. The idea was to keep it within the lore of Badmoonz Orks but still within the meta. Here, have a look.


++ Battalion Detachment 0CP (Orks) [102 PL, 7CP, 1,995pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur / Specialist Mobs: Bad Moons

Detachment CP

+ HQ +

Big Mek W/ Kustom Force Field [4 PL, 80pts]: Da Best Armour Teef Can Buy, Grot Oiler, Super Cybork Body, Warlord

Weirdboy [4 PL, 75pts]: 3. Da Jump

+ Troops +

Boyz [12 PL, 255pts]: 3x Tankbusta Bombs
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 27x Ork Boy W/ Shoota: 27x Shoota, 27x Stikkbombs

Boyz [12 PL, 255pts]: 3x Tankbusta Bombs
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 27x Ork Boy W/ Shoota: 27x Shoota, 27x Stikkbombs

Gretchin [2 PL, 50pts]
. 10x Gretchin: 10x Grot Blaster

+ Fast Attack +

Boomdakka Snazzwagon [10 PL, -1CP, 180pts]
. Boomdakka Snazzwagon: Big Shoota
. Boomdakka Snazzwagon: Big Shoota
. Kustom Job: Souped-Up Speshul

+ Heavy Support +

Deff Dread Mob [18 PL, -1CP, 285pts]
. Deff Dread: Dread Saw, Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta
. Deff Dread: Dread Saw, Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta
. Deff Dread: Dread Saw, Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta
. Kustom Job: Sparkly Bitz

Gorkanaut [17 PL, -1CP, 340pts]: 2x Rokkit Launcha, Skorcha, 2x Twin Big Shoota
. Kustom Job: Gog Klaw

Lootas [15 PL, -2CP, 305pts]: Klever Spanner
. 14x Loota: 14x Deffgun, 14x Stikkbombs
. Spanner: Big Shoota

+ Flyer +

Dakkajet [8 PL, 170pts]: 6x Supa Shoota

++ Total: [102 PL, 7CP, 1,995pts] ++

Created with BattleScribe (https://battlescribe.net)

Da Stikk and Stone return to command this army. If there is a drop in points with the Big Mek with KFF, I may need to adjust things to accomodate.
   
Made in it
Stormin' Stompa




Italy

Big mek with KFF now costs 60ppm, a 15 points discount for your list. Without a warboss I highly recommend Follow Me Ladz as a warlord trait; the big mek is there only to provide 5++ to the boyz and he's not a close combat monster like the version in megarmor so making him tougher is simply not worth the effort.

I'd drop the flyer, it's not bad but you have enough anti infantry anyway. As you noticed you lack anti tank instead. A few KMBs and lootas aren't enough.

With the same amount of points you could add 10 tankbustas to outflank by spending a CP. They're amazing being Bad Moons and in turn 2 they could probably be better candidates than lootas to fire twice if the latter have taken 5+ casualties which is very likely, especially with only 10 grots to shield them. If I had to play Bad Moons, tankbustas would be the first unit to start with, while listbuilding.

I'd also drop big shootas from the boyz squads for some bomb squigs or a close combat weapon for the nobz.

Kustom Boosta Blastas are almost identical to Snazzwagons but typically more effective, same cost too.

This message was edited 1 time. Last update was at 2021/01/11 08:05:28


Orks 7000
Space Wolves 4000
 
   
 
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