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![[Post New]](/s/i/i.gif) 2020/10/08 15:02:37
Subject: Invictor Shooting phase
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Bounding Ultramarine Assault Trooper
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I just have a question about the invictor shooting phase. I attached a photo of the loadout.
For simplicity, lets say I didnt advance or move and I am within 16". So if I m interpreting the datasheet, I will be able to use in the shooting phase:
-Fragstorm grenade launcher (weapon on top right?)
-Heavy bolter
-Twin ironhail autocannon
-Ironhail heavy stubber
I havent added the pistol to the model, which I believe is the heavy bolter correct? If the pistol is on its side, can that still be used in the shooting phase?
What are the names of the long gun weapons facing forward on his hip?
Thanks
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This message was edited 2 times. Last update was at 2020/10/08 15:13:07
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![[Post New]](/s/i/i.gif) 2020/10/08 15:08:51
Subject: Invictor Shooting phase
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Norn Queen
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What weapons you can fire after you advance is clearly spelled out in the core rules. If you advance, the only weapons you can fire are Assault weapons, and at -1 to hit. Going by the current codex (no idea about the 9th codex as for all I know all those weapons could have been made Assault 16), you'd only be able to fire the Fragstorm Grenade Launcher, since the other weapons are Heavy (other than the Heavy Bolter within 1" of an enemy, where it becomes a Pistol and still not fireable if you advanced). Edit: Herpaderp I misread. Yes, if you don't move, you can fire all your weapons at full effectiveness and even choose to shoot them all at different units if you so wish. The nuances of the various weapon types are clearly spelled out in the core rules, so it's worth to take a look to make sure you understand the ramifications of moving or advancing. IIRC the hip weapons are the two Ironhail Heavy Stubbers. It's right arm has the Twin Ironhail Autocannon replacing the default Incendium Cannon
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This message was edited 5 times. Last update was at 2020/10/08 15:15:29
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![[Post New]](/s/i/i.gif) 2020/10/08 15:35:58
Subject: Re:Invictor Shooting phase
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Dakka Veteran
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The thing on the top is a fragstorm grenade launcher. It's right arm is a twin ironhail autocannon. The 'pistol' that can either go in its holster or in the left hand is a heavy bolter. The guns on either side of its torso are two ironhail heavy stubbers.
I don't have the new codex but the old ones had a bunch of photos of painted models that usually told you the weapons loadout, sometime with close-ups showing alternate weapons. This helps to identify what is what. The build instructions also usually tell you which gun is which.
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8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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![[Post New]](/s/i/i.gif) 2020/10/08 15:39:46
Subject: Re:Invictor Shooting phase
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Chalice-Wielding Sanguinary High Priest
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You seem to be concerned about the model having to hold the weapons in order to fire them? I'd say try not to worry too much about common sense when it comes to applying the rules - because some rules just don't make any sense if you stop to think about them.
As BCB says, generally speaking, any model can fire any and all weapons it has unless there's something to further restrict you. Advancing, being in Engagement Range, and having to choose between pistol or non-pistol weapons are the most frequent restrictions you'll come across.
Also, be aware that 'WYSIWIG' is not an actual rule - but it is still fairly widely expected, and worth clearing with your opponents if your models aren't visibly carrying what they're supposed to. You'll have a much easier time with this when dealing with weapons that a model has as part of its default loadout.
For example, I don't ever glue grenades to my Tactical Marines, but 99% of opponents still know that they carry them. On the other hand, I'd expect to run into grumbles if I wanted one to use a plasma gun that's not modelled, as that's an extra option.
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This message was edited 2 times. Last update was at 2020/10/08 15:42:02
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2020/10/08 16:57:01
Subject: Re:Invictor Shooting phase
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Bounding Ultramarine Assault Trooper
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Bilge Rat wrote:The thing on the top is a fragstorm grenade launcher. It's right arm is a twin ironhail autocannon. The 'pistol' that can either go in its holster or in the left hand is a heavy bolter. The guns on either side of its torso are two ironhail heavy stubbers.
I don't have the new codex but the old ones had a bunch of photos of painted models that usually told you the weapons loadout, sometime with close-ups showing alternate weapons. This helps to identify what is what. The build instructions also usually tell you which gun is which.
yeah I have the new 9th codex. Sometimes it does includes photos for loadouts, but unfortunately they didn't do that with the invictor suit and a bunch of other ones.
The problem with the instructions is that they went full IKEA. which means there is no longer any text on the sheets, it is just symbols. They just want to save including extra paper.
Thanks for the notes btw
Following What you see rules, Can the bolter pistol be fired if the pistol is on its holster on its side?
Automatically Appended Next Post: BaconCatBug wrote:What weapons you can fire after you advance is clearly spelled out in the core rules. If you advance, the only weapons you can fire are Assault weapons, and at -1 to hit.
Going by the current codex (no idea about the 9th codex as for all I know all those weapons could have been made Assault 16), you'd only be able to fire the Fragstorm Grenade Launcher, since the other weapons are Heavy (other than the Heavy Bolter within 1" of an enemy, where it becomes a Pistol and still not fireable if you advanced).
Edit: Herpaderp I misread. Yes, if you don't move, you can fire all your weapons at full effectiveness and even choose to shoot them all at different units if you so wish. The nuances of the various weapon types are clearly spelled out in the core rules, so it's worth to take a look to make sure you understand the ramifications of moving or advancing.
IIRC the hip weapons are the two Ironhail Heavy Stubbers. It's right arm has the Twin Ironhail Autocannon replacing the default Incendium Cannon
Yeah thanks, I understand the ramifications of moving and how it affects some weapons. the bigger problem was that the sheets dont include names of the weapons any more and the new codex didnt include invictor load out photos... but they included a ton of other useless sheeet lol
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This message was edited 3 times. Last update was at 2020/10/08 17:14:50
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![[Post New]](/s/i/i.gif) 2020/10/08 17:48:48
Subject: Invictor Shooting phase
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Horrific Hive Tyrant
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How you pose the model is irrelevant. Putting the Heavy Bolter on its hip doesn't change whether you can shoot it.
Are you sure you have the new codex? Its not out until Saturday... unless you got a review copy or something?
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![[Post New]](/s/i/i.gif) 2020/10/08 18:10:52
Subject: Invictor Shooting phase
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Deathwing Terminator with Assault Cannon
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Stux wrote:How you pose the model is irrelevant. Putting the Heavy Bolter on its hip doesn't change whether you can shoot it.
Are you sure you have the new codex? Its not out until Saturday... unless you got a review copy or something?
And because WYSIWYG is not a rule, you can technically not model any weapons on it and still fire them.
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![[Post New]](/s/i/i.gif) 2020/10/09 00:48:58
Subject: Invictor Shooting phase
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Bounding Ultramarine Assault Trooper
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Stux wrote:How you pose the model is irrelevant. Putting the Heavy Bolter on its hip doesn't change whether you can shoot it.
Are you sure you have the new codex? Its not out until Saturday... unless you got a review copy or something?
I didnt meant the physical phose as in the angle of the body, arms legs. I meant whether he was holding the bolter vs being on his leg with the empty hand instead.
I am 100% sure I have it. Its the internet, a beautiful place of advanced leaks lol
I wont have mine until sunday but I have been using the new one this week
Automatically Appended Next Post:
skchsan wrote: Stux wrote:How you pose the model is irrelevant. Putting the Heavy Bolter on its hip doesn't change whether you can shoot it.
Are you sure you have the new codex? Its not out until Saturday... unless you got a review copy or something?
And because WYSIWYG is not a rule, you can technically not model any weapons on it and still fire them.
From what I have seen, it looks like it is for many tournaments. It isn't if you are playing your cousin Kyle in the garage drinking Nattie Ice
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This message was edited 4 times. Last update was at 2020/10/09 02:19:49
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![[Post New]](/s/i/i.gif) 2020/10/09 03:34:55
Subject: Re:Invictor Shooting phase
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Confessor Of Sins
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The new codex weapon load out for the Invictor Warsuit can be seen on this assembly instruction picture https://imgur.com/a/bWnkJcC
The weapons are (names may be slightly different in the new codex):
1 Fragstorm Grenade Launcher
2 Heavy Bolter
3 Incendium Cannon
4 Twin Ironhail Heavy Stubber(?)
5 Twin ironhail Autocannon
6 Invictor Fist
All the weapons are Heavy, except for the Fragstorm Grenade Launcher (Assault) and the Invictor Fist (Melee). So you can fire all the ranged weapons if you don't Advance.
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![[Post New]](/s/i/i.gif) 2020/10/09 04:10:25
Subject: Re:Invictor Shooting phase
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Norn Queen
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alextroy wrote:The new codex weapon load out for the Invictor Warsuit can be seen on this assembly instruction picture https://imgur.com/a/bWnkJcC
The weapons are (names may be slightly different in the new codex):
1 Fragstorm Grenade Launcher
2 Heavy Bolter
3 Incendium Cannon
4 Twin Ironhail Heavy Stubber(?)
5 Twin ironhail Autocannon
6 Invictor Fist
All the weapons are Heavy, except for the Fragstorm Grenade Launcher (Assault) and the Invictor Fist (Melee). So you can fire all the ranged weapons if you don't Advance.
Not gonna lie, I had a mini heart attack there because I thought you were saying it had that many of each weapon, and my first thought was "I wouldn't be surprised if this was the case."
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![[Post New]](/s/i/i.gif) 2020/10/09 04:27:32
Subject: Re:Invictor Shooting phase
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Bounding Ultramarine Assault Trooper
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alextroy wrote:The new codex weapon load out for the Invictor Warsuit can be seen on this assembly instruction picture https://imgur.com/a/bWnkJcC
The weapons are (names may be slightly different in the new codex):
1 Fragstorm Grenade Launcher
2 Heavy Bolter
3 Incendium Cannon
4 Twin Ironhail Heavy Stubber(?)
5 Twin ironhail Autocannon
6 Invictor Fist
All the weapons are Heavy, except for the Fragstorm Grenade Launcher (Assault) and the Invictor Fist (Melee). So you can fire all the ranged weapons if you don't Advance.
yeah the issue is that those instructions dont have names anymore since GW doesnt want to include multiple translations so it is all symbols. Also many of the new units in 9th do NOT have detailed photos of the load out, which makes it hard to know what is what. I attached a photo of the 9th edition warsuit page. I wish they included less garbage and fluff in the codex and had detailed photos of all load outs.
I am new to the hobby and yet, I have 3 books and 30% of them is the same sheet lol
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This message was edited 1 time. Last update was at 2020/10/09 04:28:00
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![[Post New]](/s/i/i.gif) 2020/10/09 09:50:28
Subject: Invictor Shooting phase
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Horrific Hive Tyrant
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Again, visually how you put together the model is totally irrelevant to its rules. Heavy bolter in hand or on hip makes no different to how the model behaves in the game.
The invictor always has access to the Heavy Bolter and can always use its fist in melee.
Also as a heads up, posting a whole datasheet from an unreleased book will likely get you in trouble with the moderators, as it could make GW take action against the website if it was happening too much. You probably want to take that off.
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This message was edited 1 time. Last update was at 2020/10/09 09:52:03
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