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Made in no
Fresh-Faced New User




Hey,

Not sure if this is the correct place to ask about Dark Heresy but hope to get some answers regarding the Imperium that would help me out on the campaign I'm working on.

1. Are all Inquisitors Psykers?

2. Is there some form of plausible secessionist movement that could operate moderately in the Imperium?

3. How is the economy divided? It says that the Adeptus Mechanicus constructs most if not all of cityscapes on hiveworld and manufacturing, but are there merchant houses or corporations (in the mercantile sense) that operate? If so do they hire Adeptus Mechanicus or do they have their own expertise with manufacturing/construction? Also does labor unions exist or is everything basically slave labor?

4. How rare are xeno artifacts? Or rather, how hysterical does the inquisition become if they suspect someone is of possession of a xeno artifact?
   
Made in us
Sneaky Kommando






Jularbo wrote:
Hey,

Not sure if this is the correct place to ask about Dark Heresy but hope to get some answers regarding the Imperium that would help me out on the campaign I'm working on.

1. Are all Inquisitors Psykers?

2. Is there some form of plausible secessionist movement that could operate moderately in the Imperium?

3. How is the economy divided? It says that the Adeptus Mechanicus constructs most if not all of cityscapes on hiveworld and manufacturing, but are there merchant houses or corporations (in the mercantile sense) that operate? If so do they hire Adeptus Mechanicus or do they have their own expertise with manufacturing/construction? Also does labor unions exist or is everything basically slave labor?

4. How rare are xeno artifacts? Or rather, how hysterical does the inquisition become if they suspect someone is of possession of a xeno artifact?


1) Not all are psykers but many would have a psyker in their retinue.

2) Sure. You would need to come up with the reasoning but secessionist movements happen in the Imperium all the time and are put down by the military or the Inquisition.

3) There are merchant houses and corporations headed by nobility that would probably hire a Tech Priests to handle most of the manufacturing. Pretty much everything is basically slave labor from what I've read.

4) Very rare and it depends on how puritanical the Inquisitor that discovers the artifact is.

3500+
3300+
1000
1850
2000 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

To expand a bit on 3 - you don't need to be in the AdMech to build stuff, but you need to be approved by them and aware that they will kill you and your whole planet if you do something wrong or deviate from the plans. For example, the Houses of Necromunda produce everything from raw materials (ore, slaves, etc) to weaponry (including plasma & heavy weapons) without day-to-day AdMech involvement.
   
Made in gb
Witch Hunter in the Shadows





1) Not all inquisitors are psykers. Some are particularly anti-psyker (the more puritan witch hunters for instance).

2) Secessionist movements cannot operate openly in the Imperium. They might get away with not being noticed for a time but the minute they declare themselves independent they would be declared traitors to be exterminated. Except for space wolves who frequently declare openly that they are defying some edict or another and nothing comes of it, but the astartes in general are a special case.
The closest things to actually working secessionist movements were back before the age of apostasy, it it theoretically possible in the same way that if a group became powerful enough to defy the rule of the high lords without crossing the astartes or mechanicum (the latter of whom were having their own civil war) that things could settle into a twin-empire cold war situation.

3) From other materials most of the economy on an interplanetary scale works on a system of tithes and other contractual agreements. The mechanicus for instance will recieve some percentage of material wealth from various activities (i.e. mined ores, services of navigator houses, etc) either in perpetuity or until some condition is triggered, and in return will construct and/or maintain something.

There are a lot of politics involved, the admechs monopoly on technology is somewhat dependent on their doing the work or allowing others to under their restrictions. The value of things is also highly relative such as the value of a favour or a fragment of dark age design for instance.

4) It varies. Ork shootas and choppas are going to be laying around everywhere after a war with them for example. For the most part the inquisition won't care about that stuff - commissars, arbites, etc will summarily judge anyone caught with that kind of contraband (especially if they are actually using it) but most stuff won't raise to the level of inquisitorial interest until you get to xenos arms trades, use of technology to influence politics, etc - proper sedition. Of course various parties will take more interest when psychic xenos artifacts, AIs, and other properly heretical stuff is involved.

This message was edited 1 time. Last update was at 2020/10/09 15:11:55


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Jularbo wrote:
Hey,

Not sure if this is the correct place to ask about Dark Heresy but hope to get some answers regarding the Imperium that would help me out on the campaign I'm working on.

1. Are all Inquisitors Psykers?

2. Is there some form of plausible secessionist movement that could operate moderately in the Imperium?

3. How is the economy divided? It says that the Adeptus Mechanicus constructs most if not all of cityscapes on hiveworld and manufacturing, but are there merchant houses or corporations (in the mercantile sense) that operate? If so do they hire Adeptus Mechanicus or do they have their own expertise with manufacturing/construction? Also does labor unions exist or is everything basically slave labor?

4. How rare are xeno artifacts? Or rather, how hysterical does the inquisition become if they suspect someone is of possession of a xeno artifact?

1: Not by any means, and in face some absolutely abhor psykers.

2: The Imperium is wracked by rebellion, revolt, and attempts at independence all the time. It happens. However, no way they could operate "lawfully" if that's what you mean, no such peaceable voices would be allowed to speak.

3: The economy is as varied as there are worlds. The Mechanicum largely produced all the big complex stuff, but not everything, and their are merchants and guilds and companies, Rogue Traders are one such group, able to roam and do business with whomevery they please at will. Slave/indentured/assigned/etc labor is extremely common, but plenty of people live normal lives as we do today, it's all going to depend on the world and how its governor (be it a noble, space marine chapter master, administratum prefect, merchant house, planetary assembly, etc) handles stuff. You can find probably every economic and political system in use in some place within the Imperium.

4: That is going to be extremely context dependent. An Ordo Malleus inquisitor isn't going to care if you have an Eldar sword or a Tau power cell, many Ordo Xenos inquisitors might not care either depending on their views while other may be extremely offended by such possession, and an Ordo Hereticus inquisitor is definitely going to do terrible things to you.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in au
Longtime Dakkanaut




Jularbo wrote:
Hey,

Not sure if this is the correct place to ask about Dark Heresy but hope to get some answers regarding the Imperium that would help me out on the campaign I'm working on.

1. Are all Inquisitors Psykers?

2. Is there some form of plausible secessionist movement that could operate moderately in the Imperium?

3. How is the economy divided? It says that the Adeptus Mechanicus constructs most if not all of cityscapes on hiveworld and manufacturing, but are there merchant houses or corporations (in the mercantile sense) that operate? If so do they hire Adeptus Mechanicus or do they have their own expertise with manufacturing/construction? Also does labor unions exist or is everything basically slave labor?

4. How rare are xeno artifacts? Or rather, how hysterical does the inquisition become if they suspect someone is of possession of a xeno artifact?


1. No, though even the non-psykers will probably have some anti-psyker measures to make up for the disadvantage.

2. No, the Imperium views itself as the only legitimate power in the galaxy. However the Imperium is also wracked with internal factional infighting, and in the Imperium Nihilus, I could see systems or whole sectors acting as de facto independent pocket empires and fighting each other while claiming to legitimately represent the Imperium.

3. The Adeptus Mechanicus claims monopoly over advanced technology, though they also license out production rights and simple blueprints to worlds to manufacture. That is how hive worlds can manufacture Chimeras and other equipment for the Imperial Guard. The economic system of the Imperium varies individually from world to world. At a higher level, the Imperium demands tithes (i.e. taxes) in the form of resources, manufactured goods, and manpower. So long as a world meets its tithe requirements, the Imperium does not care overly much how the world manages to do so, though the tithe requirements are likely to be onerous enough to force a world's rulers to be harsh in order to have a realistic hope of meeting them.

4. Depends on what you call artifacts. Rich bored nobles may dabble in collecting alien trinkets. Many of these may be just junk, strange human art or devices. Even the genuine alien items may be minor like artwork, decorative items, or other such minor things. If it is an important noble that is otherwise meeting all obligations, and it is a minor harmless item an Inquisitor may or may not turn a blind eye. Executing a noble for a relatively trivial offence and throwing a world into upheaval, disrupting its production, and maybe sending disruptive ripples to affect other worlds may be more harmful to the Imperium and leave the Inquisitor open to criticism or punishment from peers. Like with so much else at that level of the Imperium, it is a matter of politics. The peers of the Imperium can often get away with things that a commoner could not. That is why there can even be the existence of the "cold trade" as detailed in Dark Heresy, which is basically the black market smuggling and trade of alien items.

This message was edited 2 times. Last update was at 2020/10/10 08:13:39


 
   
Made in se
Stubborn Hammerer





Sweden

As to 2, I tried to logically expand here upon the setting as regard constant insurgencies, including separatists. Such movements are of course not tolerated in any fashion, but must operate secretly until they can seize power (and then await retaliation). Things like secessionists are what purges are for. Kill any deviant, burn any heretic. Mercy is for the weak.

As to 3, you will not see Tech-Priests and their crews of servitors attending to every single technological need. Simpler things are handled by lay techmen (there are references to them in the Enforcer omnibus), who may possibly be given basic instructions by lowly Tech-Priests, or learn from independent sources such as traditions within guilds or clans. Some few tech-clans here and there retain a notably better grasp on technology (or at least manufacturing capability) in narrow areas, such as House van Saar in Hive Primus on Necromunda. The universal decay has not fallen evenly everywhere.

In ordinary hive cities, there will be some Tech-Priests attending to the energy-harvesting machinery surrounding the geothermal heat sink, lording it over the technical systems of teeming factories and lording it over masses of lay technicians overseeing infrastructure, advanced communication systems and fortifications. And Tech-Priests tending to more advanced and precious technology in the hive. You are also likely to find a small Adeptus Mechanicus enclave shrine in any hive city, as a centre of worship and coordination for the vast settlement's Tech-Priests.

The thing with technology in the actual Imperium (not the Adeptus Mechanicus' own domains such as forgeworlds or asteroid mining projects directly controlled by the Ad Mech) is that much of the instalment and maintenance of everyday, small utilitarian stuff is unlikely to involve Tech-Priests. They are more likely to act as insence-swinging engineers for larger projects and larger factories, or working with advanced systems of techno-sorcery decidedly beyond the scope of any lay personnel.

The kind of Tech-Priests most ordinary Imperial subjects would be likely to see in their short and miserable lives would be lowly Enginseers, and possibly Artisans.

This message was edited 18 times. Last update was at 2020/10/10 11:30:01


   
Made in no
Fresh-Faced New User




Wow thanks for all the answers, really helps me get the story going and I love it.
   
Made in se
Stubborn Hammerer





Sweden

Jularbo. Wow, I missed until now that your account name is my childhood village's name to the letter! A famous musician adopted the village's name for his career name as Calle Jularbo (though he lived some distance away).

Best of luck writing!

Cheers

This message was edited 2 times. Last update was at 2020/10/10 19:31:14


   
Made in gb
Mighty Vampire Count






UK

4: That is going to be extremely context dependent. An Ordo Malleus inquisitor isn't going to care if you have an Eldar sword or a Tau power cell, many Ordo Xenos inquisitors might not care either depending on their views while other may be extremely offended by such possession, and an Ordo Hereticus inquisitor is definitely going to do terrible things to you.


I would dispute this - owning an Xenos artefact is a capital crime and unless you have a VERY good reason to own it (*) - he /she could execute you on the spot or worse. Ata minimum it give the Inqusitor leverage.

(*) examples of legit use
Inquisitor or their retinue
Deathwatch and or Ad Mech testing it - but this is usually in a sealed or remote facility
Rogue Trader or their retinue

High ranking Imperials can get often away with it - until they don;t

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

General Notes:

In an RPG, you’re generally having exceptional characters as the centre of a story surrounded by anything ranging from mundane, to extraordinary unlikely situations. Often starting as a seemingly mundane situation (investigating any mundane disappearance, theft, organization’s activities, unexplored area... the list goes on) only to discover a *significant* event that only they are capable of handling. Disappearances are caused by a cult, the mundane theft was actually of an artifact of immense power, the organization has a secret plot of EVIL. The unexplored area houses a Necron tomb... the list goes on.

So...

1: Not all inquisition members are Psykers. It is much more common than the population that they will be. Some are ardently anti-psyker, while others will be amongst the most powerful of human psykers. Depending on their faction and puritanical vs radical natures.

2: No secessionist government is openly allowed. The very presence of an Inquisitor would likely be to end such a movement. Violently. However, all Inquisitors are independent entities. If it was small scale, they might take advantage of the situation instead. As an off the cuff idea... maybe the government has been “forgotten” by the administration and over the course of generations uncollected tithes have been piling up. Now the government has decided to use these resources for their own, non-emperor fearing uses...

3: Like our own world... the smaller a place, the less likely that an *official* official is in charge of something. The more backwater a world or system, the more likely it is that a structured adherence to Imperial law is loose. If you’re on a Rogue Trader’s ship, you fix it without Mechanicus sanction if the alternative is dying.

4: Xenos artifacts are as rare as the presence of Xenos. So that will depend on your story. The individual inquisitor’s reaction will vary by their faction (indifference to covetous to purgeous) though it would be generally illegal to possess. Remember that the Imperium is Human-centrist. *Everything* non-human is wrong. But again, depending on how Imperial your Imperial world is... if you’re on a forgotten backwater who’s checking up on you? That said, the Inquisitor’s disposition to Xenos stuff may have a large and potentially terminal effect on those in possession.
   
Made in gb
Longtime Dakkanaut





 Mr Morden wrote:
4: That is going to be extremely context dependent. An Ordo Malleus inquisitor isn't going to care if you have an Eldar sword or a Tau power cell, many Ordo Xenos inquisitors might not care either depending on their views while other may be extremely offended by such possession, and an Ordo Hereticus inquisitor is definitely going to do terrible things to you.


I would dispute this - owning an Xenos artefact is a capital crime and unless you have a VERY good reason to own it (*) - he /she could execute you on the spot or worse. Ata minimum it give the Inqusitor leverage.

(*) examples of legit use
Inquisitor or their retinue
Deathwatch and or Ad Mech testing it - but this is usually in a sealed or remote facility
Rogue Trader or their retinue

High ranking Imperials can get often away with it - until they don;t


Time was I would agree, anyone with a xenos arrogant would be executed as a heretic. These days in 40K it seems anything goes
   
Made in fr
Longtime Dakkanaut






 Mr Morden wrote:
4: That is going to be extremely context dependent. An Ordo Malleus inquisitor isn't going to care if you have an Eldar sword or a Tau power cell, many Ordo Xenos inquisitors might not care either depending on their views while other may be extremely offended by such possession, and an Ordo Hereticus inquisitor is definitely going to do terrible things to you.


I would dispute this - owning an Xenos artefact is a capital crime and unless you have a VERY good reason to own it (*) - he /she could execute you on the spot or worse. Ata minimum it give the Inqusitor leverage.

(*) examples of legit use
Inquisitor or their retinue
Deathwatch and or Ad Mech testing it - but this is usually in a sealed or remote facility
Rogue Trader or their retinue

High ranking Imperials can get often away with it - until they don;t


A number of the nobility sport jokaero digital weapons, apparently the jokaero are seen as more of a clever and useful animal than a xenos race.

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Mr Morden wrote:
4: That is going to be extremely context dependent. An Ordo Malleus inquisitor isn't going to care if you have an Eldar sword or a Tau power cell, many Ordo Xenos inquisitors might not care either depending on their views while other may be extremely offended by such possession, and an Ordo Hereticus inquisitor is definitely going to do terrible things to you.


I would dispute this - owning an Xenos artefact is a capital crime and unless you have a VERY good reason to own it (*) - he /she could execute you on the spot or worse.
Sure, but there's a lot of such crimes, and they may or may not be something any individual Inquisitor cares about. An Ordo Malleus inquisitor looking for the source of a Daemonic incursion is probably going to recognize that a Tau powercell or a Guardian's sword kept as a war trophy probably aren't relevant to their investigations, same way if the ATF is raiding some place looking for explosives they probably don't care much about someone's dimebag they found or their stash of pirated game PDF's Likewise, there's numerous mentions of the well-to-do in 40k civil life openly owning Xenos stuff in some places, and with Tau tech being in almost common use in some placed along the border at one point, it really does appear to shift from world to world and place to place.

Ata minimum it give the Inqusitor leverage.
Of for sure, without a doubt.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
 
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