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![[Post New]](/s/i/i.gif) 2020/10/12 10:33:15
Subject: Mistakes and strange stuff in Codex: SM (and Indexes).
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Perfect Shot Dark Angels Predator Pilot
Sesto San Giovanni, Italy
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So, the format of the new SM rules is, in my opinion, pretty impractical to use.
However, aside from a user design perspective, I was wondering what mistakes, strange iteration, literal typo or counterintuive rules you have found until now.
Considering the amount of stuff conflated in the Codex: SM, it was somehow inevitable.
Hopefully we will have a FAQ, but also knowing them may be useful in our game.
I'll go first with those that I find out in a couple of days of light lecture:
For SM in general
- the upgrade for the Chapter specialist have different costs in the middle of the book and in the final summary (except the Chapter Master, all other roles have +10 points in the final summary). Maybe it's a localization issue, I don't know.
- Different Chapters have different available weapons selection for different characters and units. This was bound to happen, but even if it make sense with specific chapter-equipment (like the Frost Blade for SW) there are other situation in which appears a little arbitrary (for example only the DA Ancient can have 2 Lighting Claws)
- The only additional keyword that I found out that applies to Codex unit are Wolf Guard, Ravenwing and Deathwing. No other Chapter have special keyword (like Death Company) but those instead have a separate entry in their Index. Also, Space Wolves are the only one who alter the basic squad composition (for example, in the Bike Squad). I can't find and equivalent of the Black Templars Crusader Squad, for example. I was curious to understand if some choice now is missing, or if basically anything in 8th have been ported in 9th in terms of special units.
Dark Angel
- Deathwing Characters are split between the Index and the Codex, with the Ancient in Terminator Armor in the Codex. I though it was a big issue, but in the end it simply doesn't have the Inner Circle keyword (As the other Terminator entries in the Codex that gain Deathwing). Which is annoying, but minor.
- The Terminator entry is duplicated a lot of times: there is a specific entry for Deathwing Terminator in the Index: DA, but at the same time all the three different version of Terminator in the Codex: SM when taken as Dark Angel gain the Deathwing Keyword... which enables them for Stratagems and ReRoll, but don't provide the Inner Circle special rules (which is definitely the most important). I suppose they haven't thought this through, or they wanted to let you the opportunity to field a legit armies with huge swat of Terminators Squad? It's the Demon Prince multiple datasheet fiasco all over again.
- Sammael lost its Land Speeder, since now it's a bike-only Character. Considering there where never a model for either Sammael or the Ravenwing Talonmaster, it's not a surprise.
- Ravenwing and Deathwing Warlord CANNOT select standard Warlord Trait, but HAVE to use one of the specific three for any wings. Make sense, I suppose?
I don't have the Supplement for other Chapter like Iron Hands, Raven Guards etc., but I suppose some other issue will be found there.
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I can't condone a place where abusers and abused are threated the same: it's destined to doom, so there is no reason to participate in it. |
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![[Post New]](/s/i/i.gif) 2020/10/12 10:47:51
Subject: Mistakes and strange stuff in Codex: SM (and Indexes).
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Ancient Ultramarine Venerable Dreadnought
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On the upside, you can now make your own Ravenwing Captain on Bike.
I would expect some of these issues to be cleared up in the supplements. i.e. the Supplements will have the If You take X from the SM Codex, it gains Y rules. I expect the left hand didn't know what the right hand was necessarily doing in Codex vs Index so both thought the other was doing it. Plus some stuff was probably left out on purpose to disguise any other changes coming in the supplements.
There's a Revision error on the Heavy Intercessors but we already knew that.
Sammael and Belial actually have to take a specific SM Warlord Trait, but your DIY RW/DW warlords can take one of the subfaction specific ones.
I think Njall lost the option to be in Power Armor. At least for now.
The Terminator Ancient has always been hit or miss. Sometimes he's not even in the codex. I think they first added him several editions ago, then he disappeared then he came back. I could be wrong, they all kind of jumble together after a while too.
There WAS a model for Sammael/Talonmaster, (from before the Talonmaster was even a thing) but then they quit making it and you just use an upgrade sprue with a Landspeeder.
Space Wolves can have Successor Chapters, but they can't share a relic with those chapters unlike BA and DA
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2020/10/12 10:50:48
Subject: Mistakes and strange stuff in Codex: SM (and Indexes).
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Fresh-Faced New User
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On the Dark Angels front, it's also worth noting that a lot of units in the core Space Marine codex gain the Ravenwing keyword, but don't have the Jink special rule - which means even basic Ravenwing bike squads can't Jink. I strongly suspect this will be tidied up in the full codex supplement, but worth being aware of.
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![[Post New]](/s/i/i.gif) 2020/10/12 11:04:54
Subject: Mistakes and strange stuff in Codex: SM (and Indexes).
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Longtime Dakkanaut
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The difference in available weapon options for some characters seems to be because GW have released some limited edition or Chapter-specific models for certain Chapters, so the DA have a special Primaris Captain, apparently. Therefore he gets his very own line in the options list with a special set of equipment, which just shows up how annoying the whole "no model no rules" approach is.
Also, a strange quirk is that there's a single entry for "Primaris Captain" with a whole bunch of different options to build the various models GW produces, but there are 2 entries for Gravis Captains - one with a couple of options for the older Gravis Captain models but there's also a completely separate entry for the Gravis Captain with Master-Crafter Heavy Bolt Rifle for no reason I can think of (other than to show up how ridiculously convoluted GW's unit names are getting).
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![[Post New]](/s/i/i.gif) 2020/10/12 11:21:35
Subject: Mistakes and strange stuff in Codex: SM (and Indexes).
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Ancient Ultramarine Venerable Dreadnought
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Slipspace wrote:The difference in available weapon options for some characters seems to be because GW have released some limited edition or Chapter-specific models for certain Chapters, so the DA have a special Primaris Captain, apparently. Therefore he gets his very own line in the options list with a special set of equipment, which just shows up how annoying the whole "no model no rules" approach is.
Also, a strange quirk is that there's a single entry for "Primaris Captain" with a whole bunch of different options to build the various models GW produces, but there are 2 entries for Gravis Captains - one with a couple of options for the older Gravis Captain models but there's also a completely separate entry for the Gravis Captain with Master-Crafter Heavy Bolt Rifle for no reason I can think of (other than to show up how ridiculously convoluted GW's unit names are getting).
I think at this point sometimes they're just trolling us. They unified how many different Primaris Captains into one sheet, then kept two seperate ones for the Gravis?
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2020/10/12 11:49:11
Subject: Mistakes and strange stuff in Codex: SM (and Indexes).
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Raging-on-the-Inside Blood Angel Sergeant
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The Terminator Ancient is a complicated unit for model reasons.
Originally the Dark Angels were the only ones with a terminator with banner option - in their special terminator plastic kit - and it had access to the full range of terminator gear.
Then the Blood Angels got a Bnner in their assault terminator box - so they only had access to assault weapons.
Then they made a terminator banner for the Space Marine heroes set - armed with a stormbolter and powerfist - this is the standard vanilla model I believe.
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40,000pts
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3,000pts
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6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts |
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![[Post New]](/s/i/i.gif) 2020/10/12 13:30:00
Subject: Re:Mistakes and strange stuff in Codex: SM (and Indexes).
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Fixture of Dakka
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It looks like my only option for using Ragnar Blackmane is his Primaris version & I can't include his wolves.
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![[Post New]](/s/i/i.gif) 2020/10/12 14:07:43
Subject: Re:Mistakes and strange stuff in Codex: SM (and Indexes).
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Longtime Dakkanaut
Annandale, VA
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ccs wrote:It looks like my only option for using Ragnar Blackmane is his Primaris version & I can't include his wolves.
Out of curiosity, are there any non-Primaris characters listed that also have Primaris equivalents?
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![[Post New]](/s/i/i.gif) 2020/10/12 14:47:37
Subject: Re:Mistakes and strange stuff in Codex: SM (and Indexes).
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Terrifying Doombull
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catbarf wrote:ccs wrote:It looks like my only option for using Ragnar Blackmane is his Primaris version & I can't include his wolves.
Out of curiosity, are there any non-Primaris characters listed that also have Primaris equivalents?
There aren't any special characters in the codex. They're all in the relevant chapter supplement, so the new codex doesn't change anything in this regard. I was under the impression the non Primaris versions (khan, emo boy, Calgar) vanished last time around.
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Efficiency is the highest virtue. |
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