Switch Theme:

Alternating vs IGOUGO Turn Methods  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Gore-Soaked Lunatic Witchhunter







This is a long, long discussion that's been poured over by many people over the years. The basic issue with doing this to 40k is that doing alternating activations with the phased turn would be incredibly slow; Kill-Team works because there are very few entities on the table at any one time. If you look at successful alternating activation games that aren't 40k they tend to make an "activation" the unit's whole turn rather than trying to alternate units several times a turn. Converting 40k to AA is a long and complicated process because GW has built into a lot of stats the assumption that a given unit may be able to do 6-8 things a turn (move, cast, shoot, charge, fight, deny, overwatch, fight).

If you want to play a game like 40k but with alternating activations look into Bolt Action/Beyond the Gates of Antares/Konflikt '47; they're a family of closely related games (historical-WWII, sci-fi, and weird-WWII) built by ex-GW people that have a strong alternating activation system and work very well.

If you want to try and build your own AA system feel free to do so but be aware that you're dooming yourself to never finding any pick-up games; people are generally leery of homebrew stuff unless they know and trust you, you may need to build a group of people who are willing to try your stuff by being willing to play the things they find fun first.
Made in us
Gore-Soaked Lunatic Witchhunter







timebandit3077 wrote:
Tabletop Simulator? You can make your own game in that? They have 40K?


Do note that the vast majority of TTS mods have very little scripting; they're sandboxes full of game pieces/dice rollers/rules quick-reference docs, they don't necessarily implement or enforce any rules. You can play the game with them but if you're not playing with people you know and talking through the game it won't work very well.

This message was edited 1 time. Last update was at 2020/10/26 18:36:47


 
 
Forum Index » 40K Proposed Rules
Go to: