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Heavy Flamer vs assault cannons. Cannons winn?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in no
Liche Priest Hierophant





Bergen

Looking over the landspeeder it struck me that the asault cannon must be far superior to the heavy flamer.

Heavy Flamer: Range 12, 1d6 auto hits, S5 AP1.
Assualt Cannon: Range 24, Heavy 6, S6 AP1.

I mean, they come out pretty even against most things. But S6 is better vs T5 and T3. Heavy 6 = 4 hits with BS3+. Flamer = 3 hits on averadge. To make things 'worse' the flamer is very swingy. 1d6 can be very good or very bad. 6 shots however will often be more consistent.

Only in a big squad vs overwtach do the heavy flamer come out good. Am I the only one reading it this way?

   
Made in us
Decrepit Dakkanaut




Isn't the Assault Cannon absurdly expensive for such a cheap platform though?

I wouldn't ever use a single Assault Cannon on any model for that reason. TL Assault Cannon is a different story since even though that's almost 50 points it never breaks the bank with the whole points worth of the model.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Regular Dakkanaut




Slayer-Fan123 wrote:
Isn't the Assault Cannon absurdly expensive for such a cheap platform though?

I wouldn't ever use a single Assault Cannon on any model for that reason. TL Assault Cannon is a different story since even though that's almost 50 points it never breaks the bank with the whole points worth of the model.

It's only 5 more points on a 75 point model.
The Assault Cannon represents a 6.67% cost increase.

Assuming a Heavy Bolter Tornado (the only one that can take an Assault Cannon), ignoring armor (since the AP is all the same), and assuming 1W:
Against T3, HB+HF will do 3.67 wounds, and HB+AC will do 4.67 wounds. A 27.27% damage increase (9.80% increase for Salamanders)
Against T4, HB+HF still does 3.67 wounds, HB+AC does 4 wounds. A 9.09% damage increase (a 5.89% decrease for Salamanders)

If we compare against Marines and Gravis (and including armor this time):
Against 2 wound marines, HB+HF will kill 1.25, HB+AC will kill 1.33. A 6.67% damage increase (a 10.45% decrease for Salamanders)
Against 3 wound Gravis, HB+HF will kill 0.54, HB+AC will kill 0.69. A 28.2% damage increase (8.70% increase for Salamanders)

So the Assault Cannon does seem to be a point efficient upgrade over the Heavy Flamer. The exception being Salamanders against T4 targets while in the Tactical doctrine.
   
Made in no
Liche Priest Hierophant





Bergen

Wow. Thanks for the math.

I also see I made a mistace. I assumed they where the same point, witch they are not. Most units in the SM codex start with the cheapnoptiin and gets more exspensive as you change into better weapons. The landspeeder starts with an assault cannon and gets cheaper when you buy a flamer.

   
Made in se
Dakka Veteran





Salamanders prefer the Heavy Flamer.

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Made in us
Morally-Flexible Malleus Hearing Whispers




I thought the HFs were 2d6? Maybe I am just thinking of the Baneblade ones?
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I'll take an assault cannon whenever I can, probably my favorite 40k weapon.
   
Made in us
Omnipotent Necron Overlord






HF is still bad even with the range increase. They just need to make it flat 6 shots vs any infantry target or reroll wounds against infantry or something. Give it ignore cover too.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




How many ACs can you fit into a max squad of terminators?
   
Made in us
Omnipotent Necron Overlord






FezzikDaBullgryn wrote:
How many ACs can you fit into a max squad of terminators?

Just 2.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in no
Liche Priest Hierophant





Bergen

FezzikDaBullgryn wrote:
How many ACs can you fit into a max squad of terminators?


2. Depends on the terminators. SW can take cheaper once and put AC on their 2 heavy weapons. A group of longfangs can take an terminator with heavy weapon.

@BullyBoy can you elaberate on how good the asault cannon is? I have never used it, except maiby on a dreadnought in 5th editio. When I was 12 it had special dice that would jam it up. So I never used them. :p

   
 
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