Raging-on-the-Inside Blood Angel Sergeant
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Been toying around lists around SM strats while we wait for our own supplement. After some testing the new DC etc, I feel them a bit of a lack luster.. Van vets.. quite nice, but compared to SG they just don't perform as well. The following list obliterated my friends death guard. Reiver lieutenant - Rites of War - Vox Espiritum Sanguinary priest - jump pack - chief apothecary - Selfless healer - warlord 5x incursors 5x incursors 5x assault intercessors 5x blade guard veterans - volkite pistol 10x sanguinary guard - 6x sword - 4x fist Redemptor dreadnought Redemptor dreadnought Outriders Outriders 6x eradicators Impulsor - shield dome I had my reiver lieutenant in the impulsor with the blade vets, giving me a mobile deny objective unit. Lt's 9" obsec for all core and 6" remove obsec from the enemy was huge in the game, won't caught him off guard the next time, but still giving obsec to SG, redemptors and blade vets can be handy. Sanguinary priest as chief apothecary and 12" move was also really nice. Didn't really miss captain rerolls or Sanguinor. Maybe a psyker could be a decent option. Also maybe second warlord trait for the lt, to give him Lord of Deceit to redeploy incursors might be in place in more all around list approach. I would drop the power fists and the volkite pistol, but went full wysiwyg this time.. no idea what to do with that 25 excess points though.. What do you think, could this perform also in your meta?
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Raging-on-the-Inside Blood Angel Sergeant
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Some more games under the belt.
I like how the list holds objectives and from T3 onwards the melee output goes up to 11.
Scored 81-37 against chaos knights with 2 rampagers, despoiler and 4x moirax. Would have scored around 90 if had juggled my units on objectives better to be wholly within certain board edge rather than holding an objective spreaded on two table quarters. Dunno how I make enough big mental note for myself to not fail to do this with engage on all fronts. SG T3 onwards are just crazy.. 10 SG did 56 damage on a moirax in melee. would have sank a big knight too. Have to say that knights are in a rough spot, a redemptor is more durable against 2w weaponry than a big knight. My blade vets have been a true menace, resurrection via priest don't mind either.
Also a MvP style combo was to give 5++ bubble with psychic fortress, 6+++ from the sanguinary priest and 1cp transhuman on top of that. My 3man eradicators lost only one model on the rampager's charge with teeth of hunger relic sword.
I move a central board control blob asap in the middle. I've mostly used my CP for transhuman, wisdom of the ancient or reroll all hits strats. So CP go mostly into shooty stuff..
Against DG I had more close game losing more models than my opponent, but scored around 15p more. Those pesky MBH's are really good.
One thing I'm constantly struggling with my list is which unit(s) I leave on bsckfield objectives. Now I've used a assault intercessor squad, but they don't contribute anything else.. So I want to look into this matter more.
With the experience I've gained I've adjusted the list a bit more. I still don't feel like I miss the impulsor. Blade vets can advance T1 along with the two redemptors and librarian dreadnought. Also I really like null zone even that my 2nd psychic power isn't in synergy with it.
My revised list:
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [103 PL, 10CP, 2,000pts] ++
+ Configuration +
**CHAPTER**: Blood Angels
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment CP
+ Stratagems +
Armoury of Baal [-1CP]: 1 Additional Relic
+ HQ +
Librarian Dreadnought [8 PL, 150pts]: 3) Null Zone (Aura), 6) Psychic Fortress (Aura), Biomantic Sarcophagus, Storm bolter
Lieutenants [4 PL, -1CP, 75pts]
. Lieutenant in Reiver Armour: Rites of War, Stratagem: Hero of the Chapter, The Vox Espiritum
Sanguinary Priest [7 PL, 145pts]: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary, Jump Pack, Selfless Healer, Warlord
+ Troops +
Assault Intercessor Squad [5 PL, 105pts]
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Heavy Bolt Pistol, Power fist
Incursor Squad [5 PL, 115pts]: Haywire Mine
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant
Incursor Squad [5 PL, 115pts]: Haywire Mine
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant
+ Elites +
Bladeguard Veteran Squad [10 PL, 175pts]
. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted Power Sword, 4x Storm Shield
. Bladeguard Veteran Sgt: Heavy Bolt Pistol
Redemptor Dreadnought [9 PL, 175pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Macro Plasma Incinerator
Redemptor Dreadnought [9 PL, 175pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Macro Plasma Incinerator
Sanguinary Guard [17 PL, 260pts]
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
+ Fast Attack +
Outrider Squad [6 PL, 135pts]: Outrider Sgt
. 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
Outrider Squad [6 PL, 135pts]: Outrider Sgt
. 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
+ Heavy Support +
Eradicator Squad [6 PL, 120pts]: Melta rifle
. 2x Eradicator: 2x Bolt pistol
. Eradicator Sgt
Eradicator Squad [6 PL, 120pts]: Melta rifle
. 2x Eradicator: 2x Bolt pistol
. Eradicator Sgt
++ Total: [103 PL, 10CP, 2,000pts] ++
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