Kanluwen wrote:Remind me again what are the actual Deathwatch units?
Corvus Blackstar, Artemis, Watch Master, Kill Team Cassius and the Veterans kit...so that's effectively two named characters(Artemis and Cassius), another character, a flyer, and a 5 man model box.
You never were anything but 'vanilla space marines with a couple of gimmicks'. And the previous Deathwatch box wasn't really a big seller it seemed. Mostly because, y'know...named character.
Deathwatch Bikers with special ammunition? (no longer exists)
Deathwatch Terminators with special ammunition? (no longer exists)
Deathwatch terminator with meltafist? (no longer exists)
deathwatch shotgun squad? (exists, but unplayable, and the options/weapons aren't in the combat patrol box)
deathwatch frag cannons? (exists, but very bad now, and the options weapons aren't in the combat patrol box)
The ability to take kill teams? (exists, but the options in the combat patrol box don't allow for any legal killteam combinations)
I mean this is all off the top of my head, I'm sure there's other weapon/option combinations that have been (up until now) common deathwatch abilities that this box set -could- have promoted but didn't.
EDIT: Infernum Heavy Bolter, and the Prometheum Heavy flamer. Either/both of these could have been used in this box set.
I mean Space Wolves are getting a reiver squad with special anti-psyker abilities (separate from their box but still a release). Deathwatch could have gotten a shotgun+
ccw unit, hell it could even have been reivers with shotguns, though most people would have been happy with just bog standard vets. But instead they get... normal vanilla intercessors, without the ability to take special ammunition for them. So ultramarine intercessors, without buffs of being an ultramarine
lol.