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Patrol 1 - Custom Dynasty (ObSec, 6" pre-game move)
HQ
Catacomb Command Barge - WARLORD (Enduring Will), Resurrection Orb, Tesla Cannon, Voltaic Staff
Chronomancer - Veil of Darkness (-1CP), Entropic Lance
TROOPS
20 Warriors - Gauss Reapers
ELITES
C'tan Shard of the Nightbringer
FAST ATTACK
9 Tomb Blades - Shield Vanes, Twin Gauss Cannons
Patrol 2 - Custom Dynasty (ObSec, 6" pre-game move)
HQ
Skorpekh Lord
Technomancer - Canoptek Cloak
TROOPS
20 Warriors - Gauss Flayers
ELITES
6 Skorpekh Destroyers
FAST ATTACK
5 Canoptek Scarabs
5 Canoptek Scarabs
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This list was originally a single Battalion but I wanted to turn two units of 10 warriors into a single unit of 20, as it makes it a bit easier to hand out Chronometron, MWBD and Rites.
I'm curious as to how useful the Skorpekh Lord would be. It is not a bad unit at all, but I'm already running the Nightbringer, and I do not know if the reroll 1s to wound aura for the Destroyers is necessary. Likewise, if my Chronomancer gives the 5++/reroll charge buff to the Destroyers, there's a higher chance of that unit making it into combat, but NOT their Lord.
Were I to cut the Skorpekh Lord from the list, I could add a second Chronomancer and have a few points left over for arkana, more Scarabs, nebuloscopes, etc.
All that said, it could become a tertiary melee threat if I invest CP into it: shift Enduring Will from the CCB to the Skorpekh Lord (swap to Immortal Pride, or something) and a Nanoscarab Casket. Doing so cuts me down to 7CP, and instead of making the model better at KILLING, I've spent all that CP to make it better at NOT DYING. Which isn't as cool!
I'd love to hear what people think of the list and any feedback would be welcome!
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