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Made in us
Evasive Eshin Assassin






Just wondering the best way to get some heavy weapons in to a pure dg list.
Are vehicles really the only way?
   
Made in ca
Monstrously Massive Big Mutant






Outside of Vehicles (which yes, ARE the best way), Demon Princes can pack a HARD punch, but honestly there isnt much else. DG is fairly heavy in the artillery department, they don't have that many units that are boots on the ground anti-tank, such as Havocs or Eradicators.
   
Made in us
Evasive Eshin Assassin






Thanks... i was hoping i was missing something.
I want to go infantry heavy but that is seems to leave me open to not being able to hurt the big stuff
   
Made in ca
Monstrously Massive Big Mutant






Actually, if you want to go infantry, Plague Marines /can/ do some serious hurt to tanks with a mix of buffs and wargear.

A group of them with the suite of heavy weapons and a power fist along side the various buffs you can give them from psychic powers and stratagems can handedly take out almost any tank you throw them at. I've even taken down a knight off a charge with them!
   
Made in us
Fresh-Faced New User




Plaguemarines can take a Powerfist, and up to 2 of Blight Launcher, Meltagun, and a further 2 of Flail of Corruption and Great Plague Cleaver.
Blightlords can each take either Combi-Metla, Blight Launcher, or Reaper Autocannon, and can take 1 Flail of Corruption per unit.
Lords of Contagion, Typhus, and Deathshrouds all make effective, if slow, can openers.
Foul Blightspawn's Plague Sprayer is an assault D6, S 2D6, AP-3, D3 weapon that easily qualifies as a heavy weapon with average dice.
Biologus Putrifier along with PMs and the Blight Bombardment strategem provide for a horrifically effective, if telegraphed and short-ranged, round of heavy weapon shooting.

This message was edited 3 times. Last update was at 2020/11/07 02:35:26


 
   
Made in us
Smokin' Skorcha Driver




London UK

New codex inbound in december so everything can change.

Currently DG strengths lie in resilience and playing to the primary. There are no infantry heavy weapons you can rely on, one option is to ally in a patrol detachment of CSM for obliterators or havocs.

Honestly though you can find creative options to handle anti tank in DG like the foul blightspawn played with the overwhelming generosity and foulgush stratagems with arch contaminator warlord trait nearby is deadly to vehicles.

The other thing to look at is the biologus putrifier with blight bombardment and overwhelming generosity with a 10 man squad of marines should comfortably mortal wound anything to death.

Blightlord terminators with comb-plasma are also an option for handling vehicles.

And then theres Mortarion.

In its current guise triple Plageuburst crawler with entropy cannons and the accelerated entropy strat are a solid setup to handle your antitank needs.

Myphitic blight haulers are also amazing now with the change to multi meltas being 2 shots.

As I said, wait a few weeks and we should start to get info on the new codex as all of this info could change

This message was edited 1 time. Last update was at 2020/11/07 09:28:42


 
   
Made in de
Longtime Dakkanaut




Grenade trick is far and away the most damaging things Death Guard (or Chaos as a whole) have access to. It might currently be the most damage output from a unit in the game full stop, though I expect / hope it gets removed with the new Codex. It's pretty obscene.
   
Made in us
Smokin' Skorcha Driver




London UK

Totally agree however I am playing DG more competitively until recent second lockdown and a lot of players I play are acutely aware and play around it. Having a delivery system for it like a rhino is ok but it gets popped. The termite drill made it brilliant but now thats gone too as per the new FW compendium so the trick is relegated to only gonna work once against someone unaware of it.
   
Made in gb
Fresh-Faced New User





Myphitic Blight Haulers. A squad of 3 of them.

They are stupid cheap
Very resilient
No decreasing stat line
Provide rolling cover to infantry
Have 2 excellent anti-tank weapons
Get to use more weapons as they get closer to your target
-1 to hit in combat

Many other reasons, but those by themselves make them an auto-include for me
   
Made in ca
Monstrously Massive Big Mutant






Humble82 wrote:
Myphitic Blight Haulers. A squad of 3 of them.

They are stupid cheap
Very resilient
No decreasing stat line
Provide rolling cover to infantry
Have 2 excellent anti-tank weapons
Get to use more weapons as they get closer to your target
-1 to hit in combat

Many other reasons, but those by themselves make them an auto-include for me


The thread is more or less centered around avodiing the vehicles. otherwise yeah this every time.
   
Made in us
Evasive Eshin Assassin






No, it's ok. Any advice is good.
I was considering the haulers but hitting on 4+ and no fnp kind of made me glance past them

This message was edited 1 time. Last update was at 2020/11/07 16:40:37


 
   
Made in nl
Jovial Plaguebearer of Nurgle





Don“t forget that as long as you keep them all alive, a unit of Blighthaulers has a BS of 3+. And why do you think they have no FNP? Only the units we share with CSM don't have any innate DR.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Can't add anything from a tactics point of view, everything has been said.

But I do want to point out that DG not having infantry-based have weapons *is* intentional, it's part of their identity. Mortarion's strategies have always revolved around marching directly at the enemy with little finesse and always ground down his enemies with sheer manpower and resilience while shelling them from afar.
He sees equipping expendable infantry with heavy weaponry as a waste, and I think there even is a quote from him saying that he doesn't believe in infantry carrying heavy weapons, but that they should be mounted on dreads and vehicles.
Therefore, don't expect that to change any time soon, if ever.

This message was edited 1 time. Last update was at 2020/11/07 19:09:55


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Fresh-Faced New User





 usernamesareannoying wrote:
No, it's ok. Any advice is good.
I was considering the haulers but hitting on 4+ and no fnp kind of made me glance past them


Whilst there are 3 of them, they have a +3 and they also have Disgustingly Resilient as standard. Daemon Engines are one of the best parts of this army.
   
Made in us
Evasive Eshin Assassin






thanks guys... i missed that on the haulers.

im glad i asked
   
Made in us
Longtime Dakkanaut





Yeah don't sleep on blight haulers--theyre cheap in real world currency as well.
   
 
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