Switch Theme:

[2000] - Necrons. - Fast Custom Dynasty.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Been Around the Block




Outrider Detachment.
Dynastic Code. Eternal Conquerors, Relentlessly Expansionist.
HQ.
Catacomb command barge, gauss cannon, voltaic staff, enduring will, warlord = 150. (Hand of the Phaeron).

Chronomancer, entropic lance = 80.

Elites.
x5 skorpekh destroyers = 175.

Fast Attack.
2x9 tomb blades, twin gauss blasters, shield vanes = 594.

2x5 canoptek wraiths = 350.

2x9 canoptek scarabs = 270.

Heavy Support.
x2 doomsday arks = 380.

Total = 1999.
Models = 50 + 3 vehicles.
Command Points = 12-3-2 = 7.

Turn 1 = Eternal Guardian.
Turn 2 = Conquering Tyrant.
Turn 3 = Sudden Storm.
Turn 4 = Undying Legions.
Turn 5 = Vengeful Stars.

CCB rides with both TB giving hit bonus to both, the voltaic staff is a great realic that can also proc malevolent arcing. The TB go forward quickly for rapid fire range and try to delete stuff with relentless onslaught and disintegration capacitors and maybe solar pulse. They move fast, are durable and rp works well.

The chronomancer, SD and scarabs move up with the chronomancer giving his shield to the scarabs on an objective early and the SD later for save and reroll charges. SD are good with whirling onslaught and 5++ for durability. The scarabs are hard to move once in place and can even do some damage in large numbers. The chronomancer even provides some AT with his lance and gives out protocols.

The wraiths are lone operators going for early objective taking and keeping. They can move and charge through terrain and models taking small units and characters off guard. They can also fall back and charge for bonus.

The arks provide long range firepower, sit on home objectives and provide some anti infantry with gauss arrays. People underestimate them as they can still move and block charges when needed. Quantum shielding and stellar alignment also keep them in the game.

Eternal Guardian and relentlessly expansionist gives me 1st/2nd turn options for defence or offence. Conquering tyrant allows me to move into position and if they survive can fall back and not get tagged. Sudden storm allows for some movement and action taking. Undying legions allows for some fixing if still alive and the rest is gravy.

The army is fast, durable, lethal and everything is obsec! It can play the objective game well either taking or defending. Its not perfect by any means but I like it. Cheers for the feedback.
   
Made in us
Fresh-Faced New User




Phoenixcrh wrote:

CCB rides with both TB giving hit bonus to both, the voltaic staff is a great realic that can also proc malevolent arcing. The TB go forward quickly for rapid fire range and try to delete stuff with relentless onslaught and disintegration capacitors and maybe solar pulse. They move fast, are durable and rp works well.


I've been trying to work TBs into a list, love the CCB leading them. What's your plan to keep your opponents CC units off them?

Phoenixcrh wrote:

The chronomancer, SD and scarabs move up with the chronomancer giving his shield to the scarabs on an objective early and the SD later for save and reroll charges. SD are good with whirling onslaught and 5++ for durability. The scarabs are hard to move once in place and can even do some damage in large numbers. The chronomancer even provides some AT with his lance and gives out protocols.


Scarabs + Chronomancer are great. I think they'll perform well. Two Chronomancers, one to support each Scarab unit might hold the objectives better tho.

Phoenixcrh wrote:

The wraiths are lone operators going for early objective taking and keeping. They can move and charge through terrain and models taking small units and characters off guard. They can also fall back and charge for bonus.


I haven't used Wraiths in 9th yet. Interested to see how well they perform at taking & hold objectives.

Phoenixcrh wrote:

The arks provide long range firepower, sit on home objectives and provide some anti infantry with gauss arrays. People underestimate them as they can still move and block charges when needed. Quantum shielding and stellar alignment also keep them in the game.


I agree 100%.

Phoenixcrh wrote:

Eternal Guardian and relentlessly expansionist gives me 1st/2nd turn options for defence or offence. Conquering tyrant allows me to move into position and if they survive can fall back and not get tagged. Sudden storm allows for some movement and action taking. Undying legions allows for some fixing if still alive and the rest is gravy.


Eternal Conquerors & relentlessly expansionist are definitely my favorite custom options. The best option in most circumstances IMO.

Phoenixcrh wrote:

The army is fast, durable, lethal and everything is obsec! It can play the objective game well either taking or defending. Its not perfect by any means but I like it. Cheers for the feedback.


I definitely want to try a list like this. Have you played many matches with it?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

What's your anti-tank?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Nihilistic Necron Lord






Germany

Last time i played 40k with necrons my doomsday arks did a good job at anti tank. Im pretty sure his doomsday arks will be good as well.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 p5freak wrote:
Last time i played 40k with necrons my doomsday arks did a good job at anti tank. Im pretty sure his doomsday arks will be good as well.

I guess I've overlooked it.
However, I can't stand these models.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Been Around the Block




s6nculve wrote:
Phoenixcrh wrote:

CCB rides with both TB giving hit bonus to both, the voltaic staff is a great realic that can also proc malevolent arcing. The TB go forward quickly for rapid fire range and try to delete stuff with relentless onslaught and disintegration capacitors and maybe solar pulse. They move fast, are durable and rp works well.


I've been trying to work TBs into a list, love the CCB leading them. What's your plan to keep your opponents CC units off them?

Phoenixcrh wrote:

The chronomancer, SD and scarabs move up with the chronomancer giving his shield to the scarabs on an objective early and the SD later for save and reroll charges. SD are good with whirling onslaught and 5++ for durability. The scarabs are hard to move once in place and can even do some damage in large numbers. The chronomancer even provides some AT with his lance and gives out protocols.


Scarabs + Chronomancer are great. I think they'll perform well. Two Chronomancers, one to support each Scarab unit might hold the objectives better tho.

Phoenixcrh wrote:

The wraiths are lone operators going for early objective taking and keeping. They can move and charge through terrain and models taking small units and characters off guard. They can also fall back and charge for bonus.


I haven't used Wraiths in 9th yet. Interested to see how well they perform at taking & hold objectives.

Phoenixcrh wrote:

The arks provide long range firepower, sit on home objectives and provide some anti infantry with gauss arrays. People underestimate them as they can still move and block charges when needed. Quantum shielding and stellar alignment also keep them in the game.


I agree 100%.

Phoenixcrh wrote:

Eternal Guardian and relentlessly expansionist gives me 1st/2nd turn options for defence or offence. Conquering tyrant allows me to move into position and if they survive can fall back and not get tagged. Sudden storm allows for some movement and action taking. Undying legions allows for some fixing if still alive and the rest is gravy.


Eternal Conquerors & relentlessly expansionist are definitely my favorite custom options. The best option in most circumstances IMO.

Phoenixcrh wrote:

The army is fast, durable, lethal and everything is obsec! It can play the objective game well either taking or defending. Its not perfect by any means but I like it. Cheers for the feedback.


I definitely want to try a list like this. Have you played many matches with it?


The CCB and TB will try to sweep a flank, using conquering tyrant in the second turn to disengage, having a scarabs or wraith escpet if needed to pin or shield cc. I have had a few matches with it and it needs a bit more shooting for my liking.


Automatically Appended Next Post:

Patrol Detachment.
Dynastic Code. Eternal Conquerors, Relentlessly Expansionist.
HQ.
Catacomb command barge, gauss cannon, voltaic staff, enduring will, warlord = 150. (Hand of the Phaeron).

Troops.
x10 immortals, gauss blasters = 170.

Elites.
x5 skorpekh destroyers = 175.

Fast Attack.
2x9 tomb blades, twin gauss blasters, shield vanes = 594.

Heavy Support.
2x1 lokhust heavy destroyers, gauss destructors = 140.

Outrider Detachment.
Dynastic Code. Eternal Conquerors, Relentlessly Expansionist.
HQ.
Chronomancer, entropic lance = 80.

Fast Attack.
2x5 canoptek wraiths = 350.

2x9 canoptek scarabs = 270.

Heavy Support.
x1 lokhust heavy destroyer, gauss destructor = 70.

Total = 1999.
Models = 65 + 1 vehicle.
Command Points = 12-3-2 = 7.

Turn 1 = Eternal Guardian.
Turn 2 = Conquering Tyrant.
Turn 3 = Sudden Storm.
Turn 4 = Undying Legions.
Turn 5 = Vengeful Stars.

A slightly different version of the list. Lokhust heavy destroyers take the AT duty. A few more infantry models to do infantry focused secondaries too.

This message was edited 1 time. Last update was at 2020/11/14 19:19:07


 
   
Made in hk
Steadfast Ultramarine Sergeant




 p5freak wrote:
Last time i played 40k with necrons my doomsday arks did a good job at anti tank. Im pretty sure his doomsday arks will be good as well.


I have opposite experience with DDA, over 80% of time I fire its main canon, things end up like this:

Roll for number of shots, 2 shots, rolls to hit, two hits, rolls to wound, 1wound on that Leman Russ Battle Tank , no save, great, rolls for damage, get a .

I found that the Gauss Flayer Array on DDA do much better work for me. At least, these RF guns had helped me finish off that half wounded but fully buffed Magnus, in both two games my Necron faced Tsons!!!
   
Made in de
Nihilistic Necron Lord






Germany

I know that feeling. My DDAs don't perform like that every time. One is none, two is one. I always have at least two. It's very unlikely that both fail.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 p5freak wrote:
I know that feeling. My DDAs don't perform like that every time. One is none, two is one. I always have at least two. It's very unlikely that both fail.

This is the problem with units that hit on 4+. With one high-concentrated shot, its hit or miss. Same for the Doomstalker. Could be rather frustrating.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
Forum Index » 40K Army Lists
Go to: