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![[Post New]](/s/i/i.gif) 2020/11/13 20:46:37
Subject: PIXELHAMMER An oldschool pixelart gameproject
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Fresh-Faced New User
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edit: edit: changed name of project to pixelhammer for IP reasons
Hello ladz, just sharing some WiP dev sheets for an upcoming game project.
16 bit game project. (orks are just size tests for now, clothes, animation and armour will be done next week (it actually is way more down the road now)
The idea here is to make a small game level for test purposes. It'll de a beat em up/ shoot em up between orks and space soldiers. Some dakka and slappy action, we will make it browser compatible and release it for fun for all the fans to get some old school gaming in 16 bit pixel art (with modern technology). don't worry about IP cuz we dont mean to make money out of it, this is just a project of love.
ORKZES! basic animations for prototyping (there will be more, don't worry)
SPACE MAREENS i tried to make the animations feel heavier cuz of the power armour - way heavier than the orks anyway.
aaand there we have it!
the initial animations are almost complete (there will be waaay more but the essential ones for prototyping are almost done), i'm currently making the game - there will be a playable free fanproject game online soon - i will prototype it then start making pre-alpha versions and slowly add features and gameplay. You will be able to play a hybrid beat em up/ run and gun kinda streets of rage/metal slug kinda game on your browser. this is not for sale it is a fan project and i'm doing it cuz i love the setting and i wanted to make something cool for the community.
stay tuned, if i get some traction - this will become a reality
PIXEL 40k - you saw it here first!
comments and criticism welcome!
Is this the right place for this? - its technically painting - if i'm wrong i'll delete this post
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This message was edited 3 times. Last update was at 2021/07/23 06:42:53
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![[Post New]](/s/i/i.gif) 2020/11/13 21:00:39
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Junior Officer with Laspistol
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Looks neat!
Armchair lawyer says you might want to *not* use iconography from the 40k proper universe... not that an upside-down Omega symbol should be trademarkable... but I'd hate to see the effort smushed by a C&D order.
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![[Post New]](/s/i/i.gif) 2020/11/17 08:30:53
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Longtime Dakkanaut
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This is a very cool project idea!
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--Lord of the Sentinels Eternal-- |
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![[Post New]](/s/i/i.gif) 2020/11/17 12:21:05
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Crushing Black Templar Crusader Pilot
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Fantastic, and very retro!
Thanks for sharing, and looking forward to the finished thing!
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Relapse wrote:
Baron, don't forget to talk about the SEALs and Marines you habitually beat up on 2 and 3 at a time, as you PM'd me about.
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![[Post New]](/s/i/i.gif) 2020/11/18 18:58:58
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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thanks lads!
@greatbigtree : dont worry, astartes and death of hope are fan projects as well and don't get shut down, that would be old kirby era GW public relations. i'm not trying to sell this, just showcase an awesome game for the community.
some updates for all them marine fans
will clean up the melee combo today hopefully.
stay tuned!
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This message was edited 2 times. Last update was at 2021/07/12 21:32:03
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![[Post New]](/s/i/i.gif) 2020/11/18 19:13:54
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Ancient Venerable Dreadnought
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this makes me mad that GW didn't do this in the 90s.
Nice movement and animation, keep up the good work!
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![[Post New]](/s/i/i.gif) 2020/11/18 21:22:56
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Junior Officer with Laspistol
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Rock and roll, good sir.
I'm looking forward to seeing the results!
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![[Post New]](/s/i/i.gif) 2020/11/18 22:44:03
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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Update!
edit: swapped for correct animation below
smash, chop, chop, kick!!!
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This message was edited 1 time. Last update was at 2021/07/12 21:32:31
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![[Post New]](/s/i/i.gif) 2020/11/19 05:40:30
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Walking Dead Wraithlord
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this is fantastic!
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![[Post New]](/s/i/i.gif) 2020/11/20 22:10:05
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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thanks!
melee alternative, marine getting hit, marine celebrating (guess the reference)
C&C welcome
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This message was edited 2 times. Last update was at 2021/07/12 21:34:04
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![[Post New]](/s/i/i.gif) 2020/11/21 11:27:35
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Longtime Dakkanaut
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Lol, I like how small his reaction is to being hit. Actually, if you cut a few frames of animation so it repeated more smoothly (ie no pause in the "neutral" pose) he would look a bit like he was dancing...
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--Lord of the Sentinels Eternal-- |
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![[Post New]](/s/i/i.gif) 2020/11/22 00:06:20
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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@soul samurai i'll make some propper dancing later on
update
shooting again for reference for the next animation, reload - tactical jon wick style
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This message was edited 1 time. Last update was at 2021/07/12 21:35:28
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![[Post New]](/s/i/i.gif) 2020/12/14 19:47:38
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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slight update
getting pushed
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This message was edited 1 time. Last update was at 2021/07/12 21:36:20
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![[Post New]](/s/i/i.gif) 2020/12/14 22:44:55
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Walking Dead Wraithlord
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Noice!
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![[Post New]](/s/i/i.gif) 2020/12/17 23:18:27
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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thanks mate!
some updates
knockdown, and getting up
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This message was edited 1 time. Last update was at 2021/07/12 21:37:06
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![[Post New]](/s/i/i.gif) 2020/12/18 04:45:19
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Ancient Venerable Dreadnought
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better and better every time, way to go!
the more you do, the more we should feel cheated by GW in the 90's! or should I say, MORE cheated?
they had the ability to have this created back then.
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![[Post New]](/s/i/i.gif) 2020/12/18 13:43:14
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Longtime Dakkanaut
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I get knocked down! But I get up again!
You're never gonna keep me down!
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--Lord of the Sentinels Eternal-- |
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![[Post New]](/s/i/i.gif) 2020/12/19 01:05:04
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Ancient Venerable Dreadnought
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Adeptus Chumbawumba
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![[Post New]](/s/i/i.gif) 2020/12/22 20:55:14
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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thanks guys!
@Racerguy180 - i think 40k would of been bigger today if it had a SuperNES game back in the day. well, i hope to get this project to scratch that nostalgia itch. thing is - gameplay wise it's not exactly a beat em up like streets of rage or exactly a run and gun like metal slug... it's somewhere in between - hopefully it will be fun to play - but with things busy in real life - the free game will be available only next year
@Soul Samurai - LoL hahahaha
it's update time
"do a barrel roll!"
https://youtu.be/JbUT6YzSZR0?t=66
dodge roll for all that tacticool elite marine action moment
and added a signature of the marine celebrating
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This message was edited 1 time. Last update was at 2021/07/12 21:37:52
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![[Post New]](/s/i/i.gif) 2020/12/29 21:52:32
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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update! dodge rolling in Z axis "up" and "down" (the timing still needs some adjustments to be equal both ways)
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This message was edited 1 time. Last update was at 2021/07/12 21:38:27
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![[Post New]](/s/i/i.gif) 2020/12/30 08:58:34
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Longtime Dakkanaut
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Rolling up and down sounds interesting! The animations look good.
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--Lord of the Sentinels Eternal-- |
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![[Post New]](/s/i/i.gif) 2020/12/31 02:07:00
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Steadfast Ultramarine Sergeant
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This is greatness thank you!
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Hydra Dominatus
World Wide War Winner |
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![[Post New]](/s/i/i.gif) 2021/02/11 19:21:59
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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Awesome work - this is exactly what I have been searching for quite a while now.
Any ETA on this project?
Also what would be super awesome if you made :-)
Powerfist + Boltpistol
Chainsword + Plasmapistol + Jump pack
Orc warboss
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This message was edited 5 times. Last update was at 2021/02/11 19:30:01
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![[Post New]](/s/i/i.gif) 2021/02/18 10:35:38
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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PeaceCraft
can you make more :-)
I took the liberty of prototyping an Assault Cannon
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This message was edited 2 times. Last update was at 2021/02/18 12:12:42
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![[Post New]](/s/i/i.gif) 2021/02/22 06:47:33
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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Thanks Lads!
@waaaghgrumpa ETA - well, i was hoping a couple of months - maybe april -to release a first prototype to see what people think of the gameplay. Then we work on versions and refine everything and add complexity in later versions of alpha and beta. but it all depends on how far we can program in the next months, i'm churning out artwork at a decent pace. But remember: this isn't our jobs so we still have to make money and pay those pandemic bills lol ![](/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif) i promise to do what i can.
I haven't mentioned much technical gamedesign mechanics cuz this is a modeling wargaming forum and i figured people would be bored to know about the engine and gameplay dev. but since you asked - let me answer a few things : game logic is being done in Unity engine and is 90% ready to start implementing gameplay (skeleton is almost ready to add meat). All your suggestions are covered bro ![](/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif) - i plan to make different weapon loadouts, but since this is not a commercial game designed to sell - we are developing considering funfactor and viability as our main concerns (instead of crap like lootboxes ![](/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif) blargh ![](/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif) )- our content logic will be related to development needs - and in this case we considered making different equipable weapon loadouts on the same character but discarded the idea - we realised it would be more convenient to give a variety of gameplay experience when we make each player character have a unique loadout and playstyle associated with different chapters. for example - our second playable character (that i already drew- check out my first post) will be a bloodangel -and the idea is to have him wielding a chainsword and a bolt pistol. He will use a different mechanic from the ultramarine ( Ultramarine uses tactical bar and the bloodangel uses a ragebar that will be completely different in feel and gameplay) As for loadouts - just off the top of my head i was thinking: dark angel - power sword and plasma pistol with some kind of overheat risk mechanic - salamander with a flamer, emperor's fist with a power fist, and... well, didn't think much further than that - but don't get too excited just yet - we are currently a 2 man team and there is only so much we can do in a few months.
That assault cannon is looking sweet bro!
Also - i will make nobz as minibosses and the final level boss will be a warboss for sure.
I will definately be doing other chapters later - but for now - we need to focus on finishing a working prototype before adding options and embelishments (i learned this the hard way on other games, so trust me on this one).
For the orks - Some animations are needed to give the characters a breather when they are under a lot of pressure, so i decided to add some emote animations to add character and personality to the orkz. And also to avoid just hanging out doing nothing (like always happens in beat em ups while the player is lying down).
So here we are - two small emotes and one taunt
Smirking giggle
Enthusiastic nod
Straight up mocking laughter (maybe with a "HAHA" like nelson from the simpsons)
At this point we are building up the game logic - and the enemy templates for when we start fine tuning the gameplay. The bullets casing already fly in the right direction with cool physics, hitboxes are in, the animation triggers are looking fine, its starting to look like a game - some more polishing and then we can start working on gameplay.
The Programmer is spending some time setting up a user friendly system so i can change the stats without coding (cuz i'm a coding dummy)
C&C welcome!
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This message was edited 4 times. Last update was at 2021/02/22 07:00:36
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![[Post New]](/s/i/i.gif) 2021/02/22 09:09:10
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Longtime Dakkanaut
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I love that pointing laugh animation!
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--Lord of the Sentinels Eternal-- |
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![[Post New]](/s/i/i.gif) 2021/02/25 05:27:50
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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thanks mate!
So, new taunt ready
And i figured that the thing that the boys will be doing the most is be getting hit - i decided to add 2 variations to the hit animation
original
and 2 more smacks
![](https://us.v-cdn.net/5021068/uploads/editor/l0/3cntddjxrrk1.gif)
hit the boyz!
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![[Post New]](/s/i/i.gif) 2021/03/06 20:51:47
Subject: Re:PIXEL40k An oldschool pixelart warhammer 40k game project
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Fresh-Faced New User
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Working on different attacks with varying wind up times and strengths. always a telegraph so people can dodge them (since melee isn't the only form of danger players have to manage - in regular beat em ups usually enemies have a no telegraph quick snap that you only avoid by not sitting there in range or hitting first)
QUICK ATTACK
quick wind up frames (4), low range, low damage
STRONG ATTACK (remade)
slow wind up frames (6+pause), longer range (slide forward) high damage
COMBO ATTACK
slow wind up frames (7+pause), longer range (move forward), multi attack.
Also added a Waaagh emote, cuz orks need to WAAAAAAAAAAAAAGH!!!!!
C&C welcome
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![[Post New]](/s/i/i.gif) 2021/03/06 22:27:16
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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Ancient Venerable Dreadnought
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Pretty good frame count on all and the combo looks killer
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![[Post New]](/s/i/i.gif) 2021/03/06 23:41:32
Subject: PIXEL40k An oldschool pixelart warhammer 40k game project
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The Marine Standing Behind Marneus Calgar
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I can hear the Waaaagh.
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