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Hiring a 3D sculptor, vs STL files dumps and why would you pay for what you can get for free.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ch
Fresh-Faced New User




Cananda

I'm going to tell you right now that the majority of people when asking for custom 3D models, bitz, swords etc, in the majority of cases, are unwilling and surprised by the pricing of custom work.
This can be especially shocking to some because the industry at large has massive collection dumps of STL printable armies for around 10$ to 50$ for a crap ton of models.
So when you factor that in a negotiation for doing a model for someone the often result is people automatically think you're over charging, especially in the miniatures world.

The same people that are surprised by the cost, often get angry, look for alternatives that are cheaper, turn to getting free STL files.

How much on average does it cost to hire an artist / 3D modeller etc. That all depends on the job, skill, and time required for the project, the designers available asset library, and how much they value their time.

So on average a 3D modeller doing a custom job for you can cost anywhere from 15$ to 150$ hour, to over 7000$ USD for character concepts and illustrations, especially on the commercial end, and that does not include royalties, copyrights etc.
On the none commercial end I've seen an average of 200 to 500$ per character give or take. ( I didn't set these prices I checked in with some university proffs on pricing models, and spoke to other industry artists about current rates, this is accurate)

So why why would you pay out the rear end for an artist, figuratively speaking ? I'll try to explain a few reasons that will be relevant to the above post.

One of the reasons would be that you're interested in commercial use, you're designing a table top game etc, making a product etc. The reasons here you would not want to go with license free STL files is the very same reason you wouldn't want to be in a zombie apocalypse running for the hills.
Because everyone else has done it, or is already doing it. Meaning you could land yourself in hot water, being eaten alive by zombies, or getting into copyright law on the wrong end of the stick. You can't reasonably sure that STL file is original work, and for that same reason you can be sued.
There are hundreds if not thousands of copy cats in the industry buying high, and selling cheap of original sculpts on the global market that don't belong to them. That could easily get you into trouble legally.

So yes you can get open source free sculpts, but it's not conducive to having a good project. The sculpts are often poor quality and are not uniform. etc. Many are really good as well so sometimes you can luck out. Just keep in mind that if you're buying online for commercial uses. Know your source.
Reason two well, the sculpts are just not what you're looking for and you need something different, or completely unique, that is one of the reasons you would hire an artist.

That being said what about for personal use? Well the majority of you I will tell you honestly are unwilling to pay the average price an artists will charge you on the low end. I know this personally because I've had to hire artists in the past, and it's always a pain to get a fair deal.
The main reason you're not willing to fork over the cash is that majority of people are just looking for bitz, that are a product from a company already finished and in production, or only willing to pay for the finished model and expect it costs around 20$USD for a figure.

Well that's a gross underestimate of costs, why you might ask? Mostly the reason that hiring someone for custom work is more expensive is as follows. The over inflation of the art industry graduates believing they're an essential service like a plumber, the ghost of "material costs" still lingers in the industry, and the high price of schooling, software cost, equipment cost, and hours learning.

All of the above factors into staggering prices for hiring someone and I say it's mostly unjust. We're often today being charged for material costs that simply don't exist, and paying for tools the artist is using and their education. Which is something I personally think is unfair, but that's just me.

What's more interesting is that the industry is turning into a global market, people are able to and willing to sculpt for extremely low prices, don't have to pay for college expenses, don't have to pay for materiel costs, and don't have to pay for software or hardware.
This is essentially similar to the 50cent haircut, and the 15cent haircut. Supply and demand.

So should you hire a sculptor .. no I don't think you should, not unless you want something truly unique, or unless hiring someone else saves you time and money, you will never truly be happy with the results unless you draw a proper concept sketch. No one is going to get it exactly the way you want, and everyone is going to have a different idea of what "cool" looks like.

Why would you hire me. Well I'll be upfront about the industry at larges costs, I charge a middling price for my time not the highest or lowest, and am willing and able to re sculpt something or work on revisions, and I will do my best not to BS you or throw in hidden fee's.
And I know how to sculpt miniatures, where staggering amount of sculptors don't are trained for specifically video game design. I also have an extensive library of assets that I can combine to speed up sculpting time. I also have an ironclad contract and copy right lawyer's that ensures that all the tricky copy right law is above board for commercial uses. You go with me and you minimize risk for a random artist coming after you legally for copyright abuse, such as a number of high profile cases currently going on because of animated avatars on twitch, as one example. There are surprising pitfalls in the legal area getting a table top game to launch and you want to ensure that you're legally protected for your products. And getting a commission project from someone that understands this fact can save you in the tens of thousands later on. One example would be a sculptor copying someone's work and you producing that.

In conclusion if you really want just cool miniatures to paint go with FREE to low cost STL dumps online, or learn the skill yourself it's no less complex then painting, and can be around the same price as collecting an army.
If you're unwilling to do either and have a lot of extra cash on hand, Somewhere there is a poor starving artist willing to make your zombie unicorn, four armed, centaur, cyborg, with a bionic leg.

Thanks


















This message was edited 3 times. Last update was at 2020/11/21 19:50:25


 
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Im still waiting for the landlord who doesn't demand rent at all because I use the house for personal reasons. Or even better...Ill pay that landlord in exposure!

The Wars of Tusculum Nova - A Vanguard Miniatures fanblog 
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands


The Wars of Tusculum Nova - A Vanguard Miniatures fanblog 
   
Made in us
Decrepit Dakkanaut





Halifax

I'm very pleased with the artist I hired to do my custom sculpts, and they were definitely cheaper than the guy that did my 2D art assets, but I also bought time to fiddle around with concepts. The tricky part is also making sure all the pieces fit:



   
Made in us
Wondering Why the Emperor Left





This reminds me of how every knitter I know will have a thousand people be all CAN YOU KNIT ME A SWEATER, I'LL PAY FOR THE YARN without realising that 1) decent yarn is expensive and 2) labour has value.
   
Made in gb
Castellan of Dol Guldur





Bodt

This is the same with any craft. People want the world for next to nothing, and scoff at any notion of the person getting recompense for their hard work and effort. It's why I never put any effort into selling any artwork and just do things for myself.

Heresy World Eaters/Emperors Children

Instagram: nagrakali_love_songs 
   
Made in gb
Decrepit Dakkanaut




UK

 queen_annes_revenge wrote:
This is the same with any craft. People want the world for next to nothing, and scoff at any notion of the person getting recompense for their hard work and effort. It's why I never put any effort into selling any artwork and just do things for myself.


It's also because those who don't know don't know their own ignorance.

Basically they might see a great bit of art, or a photo, or a sculpt, or whatever. They've no idea how long it takes to produce that work, nor the resources that go into it not the costs of those resources.

Add to that the fact that the world we live in has some very big extremes. A person creating a work of art might be able to charge very little because that work of art is being copied and reprinted millions of times the world over; however that same work of art might cost a lot more if its a single custom bit of work or if the reprints are only being sold to perhaps a handful of people.

So many times a persons impression of value might be generated by mass-market products (and advertisements that always pick the lowest price on estimations and quotes when trying to secure your custom).


You hear the same complaints from any creative field.

   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

As a musician I have to endure the same kinda crap. Sadly enough the market is saturated with people who are willing to do stuff for free, already happy to be 'allowed to perform', which messes stuff up for those who do gigs professionally.

The Wars of Tusculum Nova - A Vanguard Miniatures fanblog 
   
Made in us
Shadowy Grot Kommittee Memba





 Overread wrote:
 queen_annes_revenge wrote:
This is the same with any craft. People want the world for next to nothing, and scoff at any notion of the person getting recompense for their hard work and effort. It's why I never put any effort into selling any artwork and just do things for myself.


It's also because those who don't know don't know their own ignorance.

Basically they might see a great bit of art, or a photo, or a sculpt, or whatever. They've no idea how long it takes to produce that work, nor the resources that go into it not the costs of those resources.

Add to that the fact that the world we live in has some very big extremes. A person creating a work of art might be able to charge very little because that work of art is being copied and reprinted millions of times the world over; however that same work of art might cost a lot more if its a single custom bit of work or if the reprints are only being sold to perhaps a handful of people.

So many times a persons impression of value might be generated by mass-market products (and advertisements that always pick the lowest price on estimations and quotes when trying to secure your custom).


You hear the same complaints from any creative field.


Also there might be some kind of system in place whereby the people who own the rights to a whole bunch of products routinely massively underpay artistic folks for the value they add to a product and they've created a cultural perception that if people get to do something "fun" for a living they shouldn't get paid as much as someone who does identical work adding identical consumer value modeling something different.

and yeah, also nobody has any idea that if one person pays for something, it costs usually at the bare minimum 100 times more.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
 
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