Longtime Dakkanaut
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Goonhammer only scratch the surface though. This only covers most of the skills and teams: VARIOUS Prices are more detailed, down to increments of 5k (instead of 10k). WORDS GFI → Rush Intercept → Interfere? Catch: what does this include? Intercept? Hand-off? ++ In Tackle zone(s) → Marked Not in Tackle zone(s) → Open Extraordinary (skill) → Trait JUMP New universal ability. Based on the Leap skill, which is now divided into 3 tiers: Jump: Anyone can do this. Only over occupied squares (Prone/Stunned). Apply a negative modifier for being marked (either in originating or target square). Leap: Requires the skill. Over any square, either unoccupied or occupied (Standing/Prone/Stunned). Apply a negative modifier for being marked (either in originating or target square). The player cannot also have Pogo-Stick. Pogo-Stick: Requires the skill. Over any square, either unoccupied or occupied (Standing/Prone/Stunned). The player cannot also have Leap. Must jump exactly 2 squares in a single direction. Can Fall Over in the original square if the Agility roll was 1. SKILLS Accurate: The +1 modifier is split into 2 separate skills. Accurate: Quick and Short only. Cannoneer: Long and Long Bomb only. Always Hungry: If eaten with the ball, bounce from the Always Hungry player’s square (instead of the team-mate’s square). Animosity: Cannot change target if Animosity triggers. Arm Bar (new): +1 modifier to the Armour roll when an opponent fails to Doge/Jump/Leap away. Ball & Chain: No turnover if moving into the ball. Cannot be combined with ‘On the Ball’ Skill. Blood Lust: Removed. Bombardier: Even if caught, the bomb explodes on 4+. Prone/Stunned players are not ‘Knocked Down’. Brawler (new): Re-roll a single Both-down result. Break Tackle: +1 modifier to Dodge for Strength 1-4, +2 for Strength 5+. Claws: Cannot be modified. Cloud Burster (new): The opponent must re-roll a successful Interfere attempt during Long/Long Bomb Pass. Decay: +1 modifier on the Casualty table. Defensive (new): Remove Guard from opposing Marked players (during the opponent’s turn only). Dirty Player (X): Variable modifier (X). Diving Catch: A failed catch no longer bounces from the player’s square. No mention of what happens if multiple players can use this simultaneously??? Dump-Off: No restrictions for the 2nd Block of a Frenzy. Fan Favourite: Removed. Filthy Rich: Removed. Fumblerooskie (new): Can ‘drop’ the ball (if carrying it) during a Move or Blitz action, placing the ball in any square vacated during the movement and does not bounce. Iron Hard Skin (new): Immune to claw. Kick Team-mate: Heavily simplified. Basically just Throw Team-mate, causing Injury on a fumble. Must apply Mighty Blow if the player also has that skill. Kick-off Return: Merged into new skill ‘On the Ball’. Leap: Cannot leap 1 square. Applies negative modifiers for being Marked (either target square or original square). Reduce any negative modifiers by 1 (to a minimum of -1). Can Fall Over in the original square if the Agility roll was 1. Loner (X+): Usually 4+ like before, but can in some cases have a different value. Mighty Blow (X+): Usually +1 like before, but can in some cases have a different value. Only triggers during Block/Blitz action, so no longer useful in defense. Monstrous Mouth: Moved from Extraordinary to Mutation. Multiple Block: Resolved simultaneously (even if one block result in a Turnover). Nurgle’s Rot: Renamed to Plague Ridden. The new Rotter joins as reserve immediately. Only triggers during Block/Blitz/Foul action, so no longer useful in defense. On the Ball (new): A combination of Kick-off Return and an improved Pass-Block with less restrictions. Pass-Block: Merged into ‘On the Ball’. Piling On: Renamed to Pile Driver. Changed to give a free Foul. Does not cost a re-roll. Pile Driver: Renamed from Pile Driver. Changed to give a free Foul. Does not cost a re-roll. Pogo Stick (new): The best alternative to moving over a square. Over any square, either unoccupied or occupied (Standing/Prone/Stunned). Can Fall Over in the original square if the Agility roll was 1. Prehensile Tail: Also applies to Jump and Leap. Projectile Vomit (new): Stab that requires a 2+ roll (unmodified Armour & Injury). If failed, the player hits itself instead. Right Stuff: Requires Strength 3 or less. Running Pass: Can continue moving after a Quick Pass. Safe Pair of Hands (new): Can place the ball in an adjacent unoccupied square when Knocked Down or Placed Prone (but not if Falling Over). No bounce. Safe Throw: Renamed to Safe Pass. Safe Pass: Modified Safe Throw. Cannot cancel intercept/interfere, but always cancel a fumble, even on a roll of 1 (then the activation ends). Can a player also having Running Pass continue moving? Shadowing: Test has changed. Old: 2D6 + MA (opponent player) < 8 + MA (Shadowing player) New: D6+ MA (Shadowing player) > 5 + MA (opposing player) The result is as follows (Shadow MA - opponent MA): 5+ MA: 100% (same as before) 4 MA: 97% → 83% (diff -14%) 3 MA: 92% → 67% (diff -25%) 2 MA: 83% → 50% (diff -33%) 1 MA: 72% → 33% (diff -39%) 0 MA: 58% → 17% (diff -41%) -1 MA: 42% → 17% (diff -25%) -2 MA: 28% → 17% (diff -11%) -3 MA: 17% → 17% (same) -4 MA: 8% → 17% (diff +9%) -5 MA: 3% → 17% (diff +14%) -6+ MA: 0% → 17% (diff +17%) Sneaky Git: Not ejected if rolling Double on armour (even if Armour is broken). Can continue to move after the Foul. Strong Arm: Only applies to Throw Team-mate. Can only be gained if also having Throw Team-mate. Swarming (new): Can set up D3 additional players during kick-off (allowing more than the usual 11 players). Swoop: Scatter D3 in a single direction (Throw-in template), instead of a random direction each square. Lost the +1 modifier to Landing. Tentacles: Test is reduced from 2D6 to a single D6. Throw Team-mate: Requires Strength 5+. Very Long Legs: Reduce any modifiers by 1 (minimum -1) to Jump/Leap. +2 modifier to interfere. Ignore Cloud Burster. Wild Animal: Renamed to Unchanneled Fury. Animal Savagery (new): Same as Wild Animal / Unchanneled Fury, but if failed, and there is an adjacent friendly player, this player must Block the friendly player (opponent can apply any skills that affect the Armour/Injury roll), then continue the activation as normal. Weeping Dagger: Removed. TEAMS All teams are given keywords which are used to limit what Star Players and other inducements they have access to: Badlands Brawl: Black Orc, Goblin, Ogre, Orc Elven Kingdoms League: Dark Elf, Elf, Wood Elf Halfling Thimble Cup: Halfling Lustrian Superleague: Lizardmen Old World Classic: Dwarf, Halfling, Human, Imperial Nobility, Ogre, Old World Alliance Sylvanian Spotlight: Necromantic, Undead Underworld Challenge: Goblin, Skaven, Snotling, Underworld World’s Edge Superleague: Dwarf Other keywords denote special rules and inducement discounts: Bribery & Corruption (Black Orc, Goblin, Orc, Snotling, Underworld): Re-roll a 1 for Argue the Call (once per game). Favoured of Undivided/Khorne/Nurgle/Slaanesh/Tzeentch (Chaos, Nurgle, Renegade): Chaos and Reneagde can choose any. A team can never change this alignment. Low Cost Linemen (Ogre, Snotling): Do not count cost of advancements for permanent Linemen when calculating Team Value. Masters of Undeath (Necromantic, Undead): Use the Necromancer as head coach (same as before). Several teams are removed (any team not yet released in plastic). Changes to team rosters (all teams are given a tier): Amazon: Removed (since added in separate pdf). Black Orc (new, Tier 2): New (similar to Lizardmen). Chaos (Tier 2): Beastmen: PA 4+. Warrior: PA 5+. Lose access to Passing (double). Minotaur: PA 5+. Lose access to Passing (double). Access to Troll or Ogre in addition to Minotaur (limited to 0-1 Big Guy). Chaos Dwarf: Removed (since added in separate pdf). Dark Elf (Tier 1): Line: PA 4+. Lose access to Passing (double). Runner: PA 3+. Assassin: PA 5+. +1 MA. Cost(-5k). Blitzer: PA 4+. Witch: PA 5+. Dwarf (Tier 1): Line: PA 5+. Lose access to Passing (double). Blitzer: PA 4+. Runner: PA 4+. Cost(+5k). Slayer: Pa -. Cost(+5k). Lose access to Passing (double). Deathroller: PA -. Cost(+10k). Loner 5+. Dirty Player +2. Lose access to Passing (double). Elf (Tier 2): Line: PA 4+. Lose access to Passing (double). Thrower: PA 2+. Cost(+5k). Catcher: PA 4+. Lose access to Passing (double). Blitzer: PA 3+. Cost(+5k). Goblin (Tier 3): Line: PA 4+. Looney: PA -. Lose access to Passing (double). Bomma PA 4+. Cost(+5k). Doom Diver: PA 6+. Lose access to Passing (double). ‘Ooligan: PA 6+. Dirty Player. Fanatic: PA -. Lose access to Passing (double). Pogoer: PA 5+. Cost(+5k). Pogo Stick. Troll: PA 5+. Cost(+5k). Loner 3+. Projectile Vomit. Halfling (Tier 3): Line: PA 4+. Lose access to Passing (double). Hefty: PA 3+. Catcher: PA 5+. Cost(+5k). Lose access to Passing (double). Treeman: PA 5+. High Elf: Removed (since addded in separate pdf). Human (Tier 1): 0-3 Halflings. Line: PA 4+. Lose access to Passing (double). Catcher: PA 5+. Cost(+5k). Thrower: PA 2+. Cost(+10k). Blitzer: PA 4+. Cost(+5k). Ogre: PA 5+. Lose access to Passing (double). Human Nobility: Removed. Imperial Nobility (new, Tier 2): Inspired by Human, Human Nobility and Bretonnia. Khemri: Removed (since added in separate pdf). Lizardmen (Tier 1): Skiing: PA 4+. Chameleon: PA 3+. On the Ball. Saurus Blocker: PA 6+. Cost(+5k). Lose access to Passing (double). Kroxigor: PA -. Lose access to Passing (double). Necromantic (Tier 2): Zombie: PA -. Lose access to Passing (double). Ghoul: PA 4+. Cost(+5k). Wraith (new, replaces Wights): PA -. Cost(+5k). Foul Appearance. No Hands. Side Step. Lose access to Passing (double). Flesh Golem: PA -. Cost(+5k). Lose access to Passing (double). Werewolf: PA -. Cost(+5k). Norse: Removed (since added in separate pdf). Nurgle (Tier 2): Rotter: PA 6+. Cost(-5k). Lose access to Passing (double). Pestigor: PA 4+. Cost(-5k). Warrior: PA 6+. Cost(+5k). Lose access to Passing (double). Beast of Nurgle: PA -. Lose access to Passing (double). Ogre (Tier 3): Snotling: PA 5+. Cost(-5k). Lose access to Passing (double). Ogre: PA 5+. Runt Punter: PA 4+. Cost(-5k). Old World Alliance (Tier 1): Human Line: PA 4+. Lose Animosity. Lose access to Passing (double). Human Catcher: AP 5+. Cost(+5k). Lose access to Passing (double). Human Thrower: AP 3+. Cost(+10k). Human Blitzer: AP 4+. Lose access to Passing (double). Dwarf Blocker: AP 5+. Cost (+5k). Loner (3+). Lose access to Passing (double). Dwarf Blitzer: PA 4+. Loner (3+). Lose access to Passing (double). Dwarf Runner: PA 4+. Cost (+5k). Loner (3+). Dwarf Slayer: PA -. Cost (+5k). Lose access to Passing (double). Halfling: PA 4+. Animosity (Human & Dwarf). Lose access to Passing (double). Access to Treeman in addition to Ogre (limited to 0-1 Big Guy). Orc (Tier 1): Line: PA 4+. Animosity (Line). Lose access to Passing (double). Goblin: PA 4+. Lose access to Passing (double). Thrower: PA 3+. Cost(-5k). Animosity. Blitzer: PA 4+. Animosity. Black Orc: PA -. MA +1. Cost(+10k). Animosity (Black Orc). Lose access to Passing (double). Troll: PA 5+. Cost(+5k). Projectile Vomit. Renegade (Tier 2): Human Line: PA 4+. Lose access to Passing (double). 0-1 Human Thrower. Goblin: PA 4+. Lose access to Strength (double). Orc: PA 5+.Lose access to Passing (double). Skaven: PA 4+. Lose access to Passing (double). Dark Elf: PA 3+. Troll: PA 5+. Cost(+5k). Projectile Vomit. Lose access to Passing (double). Ogre: PA 5+. Lose access to Passing (double). Access to Rat Ogre in addition to Troll, Ogre & Minotaur (limited to 0-3 Big Guys). Savage Orc: Removed. Skaven (Tier 1): Line: PA 4+. Lose access to Passing (double). Thrower: PA 2+. Cost(+15k). Gutter Runner: PA 4+. Cost(+5k). Lose Weeping Dagger. Blitzer: PA 5+. Rat Ogre: PA -. Animal Savagery. Lose access to Passing (double). Re-rolls: Cost(-10k). Skaven Pestilent Vermin: Removed. Snotling (Tier 3): Line: PA 5+. Cost(-5k). Lose Disposable (skill), gain Low Cost Linemen (team special rule). The difference is rating is now advancements only, while it used to be hiring fee only. Lose access to Passing & Strength (double). Fungus Flinga: PA 4+. Lose access to Strength (double). Fun-hoppa: PA 5+. Lose Leap & Very Long Legs, gain Pogo Stick. Lose access to Passing & Strength (double). Stilty Runna: PA 5+. Lose access to Passing & Strength (double). Pump Wagon: PA -. Cost(-5k). AV (-1). Lose access to Passing (double). Troll: PA 5+. Loner (3+). Projectile Vomit. Undead (Tier 1): Skeleton: PA 6+. Lose access to Passing (double). Zombie: PA -. Lose access to Passing (double). Ghoul: PA 4+. Cost(+5k). Wight: PA 5+. Mummy: PA -. Cost(+5k). Lose access to Passing (double). Underworld (Tier 2): Goblin: PA 4+. Lose access to Passing (double). 0-1 Snotling. Skaven Line: PA 4+. Lose access to Passing (double). SkavenThrower: PA 2+. Vampire: Removed (since added in separate pdf)
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