This list is just to show a fairly take all comers guard list with the new medusas... I could be wrong, of course. brigade. custom regiment wilderness survivors and the thing with the fast reloading / reroll 1 die for each gun's shot count. Also, its my idea to put in medusa instead of manticores to save on tank aces so the front line stuff can be scary resilient. company commander company commander lord commisar yarrik 5 regular gaurd infantry with a plasma in each 1 30 man conscript blob 2 astropaths (+1 save, -1 to be hit) engenseer 3 armeggedon pattern medusa. each has a hunter killer cause that seems cool, and a heavy bolter So far, 1115 points. Then a second wave group, armored mobile, with +6 inch gun range and reroll 1 die per tank 2 tank commanders (one is a warlord without a trait, the other isn't) ..... demolisher, 2 multimelta, lascannon each 6 regular gaurd infantry with melta and missle launcher each So, its a gaurd horde + armor and artillery list, that's fairly take all comers. Reroll's of 1's for the big guns is key and yarrik is the only decent source of that, unless you swap to catachan and split his points into straken + harkness. A real possibility. In that case I would go mono catachans, probably. Carefully husbanded, a pair of -1DR tank ace commanders are a real pain in the enemy's side. There is multiple buff layers and repairs available here, as well, for them, and enough dead gaurd walking power to screen them for (I believe) at least 2 shots each. They can wreck a lot of face in that time.
|