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Made in us
Regular Dakkanaut




Huge fan of the new tanks ( looks wise ) for Primaris Space Marines, and would like to base an army using a mix of them, kind of like how Astra Militarum use a tank list. I think I want to paint them black and a second color for a simple paint scheme that will look good and be table ready soon. Would Iron Hands suit that list best for lore reasons and colors? And would Intercessors work fine for the troops choice to round out the army? Any suggestions besides the tech character to add synergy to an army like this?
   
Made in no
Liche Priest Hierophant





Bergen

Rrrrrr....

The gladiators have a reputation for not being very good. But I think they are OK. The more midrange once are very good.

So gladiators are your firebases. Fine enough. You need troops and HQ. You can do the new transport Impulsor (holds 6 primaris) and fill that with HQ and Primaris Assault Interscessors.

There is also the old primaris tank, Primaris Repulsor Tank, and that is quite good. Also works as a transport.

It is probably a fun and simple army to collect and fin to play.

There is a custom trait that lets them count as having 2x number of wounds regarding damage table. That custom trait would be good for such an army.

This message was edited 1 time. Last update was at 2020/12/20 01:03:31


   
Made in us
Regular Dakkanaut




I have collected: two executioner repulsors, one repulsor, one impulsor, and one gladiator. I’m not sure if I can fit in anymore Primaris tanks in a 2000 point army?

Ah that custom trait, forgot about that... Yeah I think Iron hands will be what I go with, ty.
   
Made in us
Regular Dakkanaut




You need to think about what kind of models you want to use, and then what kind of detachment would be best, and then work backward from there.

For example, if you want NO infantry units, your best bet would be to build into a Spearhead detachment. However, you'd still need at least 1 HQ choice. If you played Iron Hands (which is a good choice for this kind of army) you'd want that to be Iron Father Feirros. Then you can fill in whatever you like with 6 Heavy Support Tanks: some combo of Repulsor, Repulsor Executioner and/or Gladiator. You would not need the Impulsor in this scenario because you literally don't have a single model which can benefit from it's transport capacity.

Alternatively, you could build for a Battalion, which would limit you to just 3 Heavy Support Tanks, but allows you to take many more impulsors, and requires you to have 3 infantry troop choices to ride in those impulsors (or the repulsors), along with 2 HQ's. This limits your tank selections (you'd only be able to take 3 main battle tanks), but gives you an overall more flexible army, and you could still fill up with at LEAST 5 impulsors (provided you had points available for it).

Some quick/fuzzy math for this list:
-Iron Father Feirros (~150 pts)
-a Techmarine (~80 pts)

-3 units of 5 Primaris Troops (~300)

-Repulsor Executioner (~375 depending on guns)
-Repulsor (~325 depending on guns)
-Gladiator (~250 depending on variant)

That comes to just under 1500, leaving you enough for about 4 impulsors, enough to carry your 3 squads of primaris and techmarines (Iron Father can't ride in an impulsor, but he can ride in the Repulsor).

   
Made in ca
Secretive Dark Angels Veteran




Canada

i think the reaper gladiator has a use especially vs nids and greenskins. being able to sweep large squads with volleys of gatlang cannons is really strong, the redemptor can do it too granted but the redemptor is an elite not a heavy and thats a highly contested spot.

i think the gladiator may become really strong with the nids codex or the orks or guardsmens codex too when those drop

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Regular Dakkanaut





Just run an Astraeus and all infantry.
   
Made in us
Quick-fingered Warlord Moderatus




Repulsors and Repulsor Executoners are just way too expensive. Especially now that they no longer have fly, I can't remember the last time mine did anything worth while, so I would be careful building around them. They are surprisingly easy to kill, and heaven help you if you rolled bad for their shooting prior to them going down.

I love tanks so I'm still trying to make a marine tank list work, and I've been warming to the idea of a double or triple Reaper list supported by Intercessors. I feel like the sheer volume of dice would help you even in situations where you needed anti-tank (similar to how Agressors were able to punch well above their weight when they could double tap), and supporting with a lot of tough obsec bodies ends up as at least a decent base for a list.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Regular Dakkanaut




Has anyone had any good luck with the executioners since the new codex?

They were already heavily costed, but I understood why. Turret shooting twice and CM re-rolls made a lot of feel bads.

But then they lost BOTH the shooting twice and re-rolls and the cost doesn't feel better.
   
Made in us
Omnipotent Necron Overlord






Keramory wrote:
Has anyone had any good luck with the executioners since the new codex?

They were already heavily costed, but I understood why. Turret shooting twice and CM re-rolls made a lot of feel bads.

But then they lost BOTH the shooting twice and re-rolls and the cost doesn't feel better.

You were basically already paying the premium for the CM rerolls and shoots twice ability plus the transport capacity plus POTMS which literally every monster and tank gets for free.
It lost fly. It lost repulsor feild (now stratagem) Lost shots twice but it's heavy galting and heavy bolters did get stronger as did it's stubbers. It lost the ability to be buffed though. Essentially in my eyes...compare it to a Necron Monolith.

Monolith 360
2+ Save T8 24 Wounds - 6 Str 8 ap -3 flat 3 damage auto hitting melee attacks and native deep strike. Has nifty transport tricks.8 inch move. 380 for 4 mini death rays (basically as strong as 2 of the executioner cannons combined) Plus what amount's to basically a demolisher cannon with a little more range. Plus most players think it's not even playable because its a lord of war.

well - its about twice as durable as a repulsor - slightly more shooting - and in melee it is one of the most reliable units in the game. Cost about equal.

Compared to an executioner it's the biggest joke in the history of 40k. Executioners need to come down drastically. As do repulsons. Respulsors should probably cost in the range of 220-240. Executioners should cost more like...250-275.

Then the gladiator needs to come down to the redemptor dread area in points. With the valiant costing aprox 200-210 points.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut





Iron hands cries out for a dreadnaught, any dreadnaught, because of the ability to turn it into a character (thus character protected) and importantly, because it can turn on a reroll 1 to hit or to wound aura for a cp. Also it has intrinsic 1 DR, and if its near a masterforge techmarine, its +1A and stuff.

So. Lets say you simply put 1 techmarine (master of the forge 100 ) and all your current armor on the table.
That's 100+375+375+325+230+140(impulsor has the more dakka option) or
455 points left to play with.
You have the shooty. Its all tanks.
so you desperately need melee stuff -- but it doesn't mean you can't play without a wall of gravis melee bladegaurd or 6 dreadnaughts.
Lets say its a redempter dreadnaught for 175 or so
280 points left -- enough to give your armored detachment two very solid intercesser groups of 5 intercessers with an auxilliary grenade and 5 autoboltguns and a thunderhammer each. so 125 each.
30 points left.
Darn if I know what to do with them, probably tweak the armaments on a few tanks or on the dreadnaught.

anyway, its a legal army with your current force mix that you need only acquire 11 infantry models and 1 redempter (a fairly solid unit) to field today.

By the end of the week, you probably will see it as being under-infantry and needing to get rid of one of the two big, expensive as hell repulsor executioners. So you probably do in fact trim it of those and start substituting other units (especialy units you see in play and go "I WANT that in my army". But my point is, you are playing this week, after about 2 hours of assembling and minimal painting, and you can pretty much figure that 10 intercessors and a techmarine will be something your army never kicks out of bed.

so its as easy a start as you can get, and you can try out every tank in your list and see what is good or bad in your hands, and play around with it all, without any further time delay. I think that's actually as useful to you as being handed the "perfect list" ever could be. I understand (before someone flames me) the limits of this list, and its non-perfection, but it will not prevent you from playing, having fun, in casual games. In fact, you will probably be well recieved as one of the "cooler" marine players out there, cause you didn't try to make a killer jerkface list.
So enjoy! When you shift away from running just tanks, you probably won't mind the redempter in your toolkit, either, its solid especially cause it brings the rerolls. (For example, you could greatly increase the staying power of this list by buying a bunch more infantry to replace one of the repulsors, and perhaps a lieutenant to run the list's other command slot. I think you could get 15 troops (I would go all autoboltguns on them) more that way, and the lieu.
You could still load 6 guys in the remaining RE, 10 in the repulsor, 6 in the impulsor, and start 5 guys outside back on your home field objective, turn 1. but that's a different discussion -- 11 + redempter gets you playing this weekend, or something liek that.





Automatically Appended Next Post:
Final note.
As a gaurd guy who has run a LOT of parking lot armies, one thing you don't have any of in here is indirect fire. Consider a whirlwind if you want to add a tank, but I wouldn't do that just yet. Better by far to get actual experience with the army and then maybe use an empty paper cup to proxy one and see if it works for you, before you buy!

This message was edited 4 times. Last update was at 2020/12/30 01:54:08


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in us
Regular Dakkanaut




Wow... tons of great info here to ponder. Ty all. For the record I want the army to look good, AND be fun to use, more then anything. If I lose all my games with this list, then so be it haha.

I am already planning on starting a second army to use my Gladiator, and Impulsor tanks- Blood Angels! The box set of blood angles I got comes with an impulsor.

The repulsor and r. executioner will be for an iron hands army, with feiros and a redemptor dreadnought.

Ps.
The entire army must be Primaris based because I love the look of the new stuff. But I definitely like the idea of indirect fire.

Ps.ps
I’m aiming to have 5 tanks per 2000 point army. It won’t have quit that look and feel of an astral militarum tank army, but it’ll be close enough in my book. 5 Primaris tanks on the field should look really good, in any combination.
   
Made in us
Lord Commander in a Plush Chair






Personally, I am looking forward to the storm speeder.

I already have a Repulsor, Executioner, Impulsor, and a Gladiator that can be any variant plus an impulsor. I also have 2 redemptors and 5 angry washing machines.

I play Sons of Medusa(Green Iron Hands).

The storm Speeders also look like they would be a good gap-filler.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
 
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