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Indomitus Crusaders: allowed? And: Liberators + Gene-Wrought Might = ?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Fresh-Faced New User




Heya, sorry, this might be down to me not having the codex yet, so I can't look it up properly. I'm going off stuff like Battle Scribe and wikis...

I can see the Indomitus Crusader special detatchment rule, and they fit with my head-fluff, so I wanted to use it. This is for a Black Templar successor chapter.

Is there a rule I'm missing about whether or not I can use this? I can see some old discussion about it not being allowed with a chapter, but from what's written I can't see why it wouldn't be allowed...?

And secondly, can I check the interaction between the strategems Liberators (from being Crusaders) and Gene-Wrought Might?

Liberators turns a hit-roll of 6 into two hits, and Gene-Wrought turns hit-rolls of 6 into auto-wounds, so would both together make two wounds per hit-roll of 6?

(Apologies if this is convoluted. I got talked into the marine half of two Indomitus boxes, and I want to see how well I can play these models, while being a bit fluffy. I don't want to win a tournment, but I want to give my opponent a decent fight at least. But I last played when my Carnifexes looked like angry tennis balls, so I'm a bit out of the loop).

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INDOMITUS CRUSADERS
1CP
Specialist Detachment Stratagem

In the wake of the Great Rift, the Indomitus Crusade battled to retake Imperial worlds plagued by the forces of Chaos.

Use this Stratagem when choosing your army. Pick a Space Marines Detachment from your army to be an Indomitus Crusaders Specialist Detachment. PRIMARIS CAPTAINS, PRIMARIS LIEUTENANTS, PRIMARIS ANCIENTS, INTERCESSOR SQUADS and INCEPTOR SQUADS in that Detachment gain the INDOMITUS CRUSADER keyword.

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LIBERATORS
1CP
Space Marines Stratagem

Liberators of countless systems and planets, vanquishers of the heretical, the daemonic and the degenerate, these warriors are a blade honed in the fires of a hundred battles.

Use this Stratagem at the start of the Fight phase. Pick an INDOMITUS CRUSADER unit from your army. Until the start of your next turn, each time you roll an unmodified hit roll of 6 for an attack made by a model in this unit, that attacks inflicts 2 hits on the target instead of 1.

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GENE-WROUGHT MIGHT
1CP
Adeptus Astartes – Battle Tactic Stratagem
Blessed with incredible strength, Primaris Space Marines deliver blows that inflict terrifying damage.

Use this Stratagem in the Fight phase, when a PRIMARIS unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack, an hit roll of 6 automatically wounds the target.

This message was edited 1 time. Last update was at 2020/12/20 07:21:22


 
   
Made in gb
Dakka Veteran





The official tournament rules for 9th edition do not allow specialist detachments, and people generally tend to follow this stricter version of the rules. If you are playing an informal game with friends then you could do it as long as they agree, but that is true of just about anything.

If you did have both abilities working as you have described then I would say yes, every hit roll of six causes two automatic wounds.

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Made in gb
Norn Queen






Specialist Detachments are still valid for Matched Play (Eternal War) but not the GT Mission pack.

Sadly, the additional hits will not automatically wound, you must roll for them as normal, as per the Core Book "Rare Rules" errata. It actually even gives this exact scenario as an example.
Page 363 – Rare Rules
Add the following sub-section:
SCORING ADDITIONAL HITS
When a model makes an attack, some rules will let that attack score one or more additional hits on a particular hit roll (e.g. ‘each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit’). If the attacking model is also benefiting from any other rules that trigger on a particular hit roll (e.g. ‘each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target’), then only the original attack benefits from those rules. If any additional hits are scored as the result of a particular hit roll, those additional hits are not considered to have been made with any hit roll – they simply hit the target and you must continue the attack sequence for them (i.e. make a wound roll).
  • If a hit roll scores additional hits, those additional hits do not benefit from any other rule that triggered on the original attack’s hit roll.
  • This message was edited 1 time. Last update was at 2020/12/20 15:27:36


     
       
    Made in au
    Fresh-Faced New User




    Thanks both! Makes sense.
       
     
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