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Made in us
Scuttling Genestealer





Hey all I've been playing a pretty neat dinos list. it pulls off 2-3 turn 1 charges and holds the center of the battlefield with pretty thicc threats. I am in love with heldrakes in 9th. they shoot across the field and bale flamers clean off bikers, characters, vehicles, and flyers. Its a great weapon. 2 disco lords come in as the second wave and lock your opponent in their deployment zone. Being red corsairs characters they can advance and charge and they are pretty rowdy in combat. Its a neat list and 20 points left over lets me tool with the space marines to give them weapons or take out a forge fiend for a mauler fiend. I use Tzeench just because i have a thousand sons army i enjoy using. at 2000 points this list has a maulerfiend a venoncrawler and another tzeentch prince with both getting wings.


1500 super dinos (Warhammer 40,000 9th Edition) [77 PL, 8CP, 1,480pts]
Spearhead Detachment -3CP (Chaos - Chaos Space Marines) [69 PL, 11CP, 1,315pts]
Rules: Daemonic Ritual, Reavers and Despoilers (Red Corsairs)

Gametype
Selections: Matched
Categories: C
Legion [3CP]
Selections: Red Corsairs [3CP]


Stratagems [-1CP]
Specialist Detachment [-1CP]
Selections: Soulforged Pack [-1CP]
Categories: S, S D, N F O S
Rules: Soulforged Pack
HQ [20 PL, 400pts]
Lord Discordant on Helstalker [10 PL, 200pts]
Selections: 4. Hatred Incarnate, Baleflamer [20pts], Bolt pistol, Frag & Krak grenades, Impaler chainglaive, Mark of Tzeentch, Mecha-serpents, Mechatendrils, Warlord

Lord Discordant on Helstalker [10 PL, 200pts]
Selections: Baleflamer [20pts], Bolt pistol, Frag & Krak grenades, Impaler chainglaive, Mark of Tzeentch, Master of the Soulforges, Mechatendrils

Troops [12 PL, 210pts]
Chaos Space Marines [4 PL, 70pts]
Selections: Mark of Tzeentch
Chaos Space Marines [4 PL, 70pts]
Selections: Mark of Tzeentch
Chaos Space Marines [4 PL, 70pts]
Selections: Mark of Tzeentch

Heavy Support [21 PL, 405pts]
Forgefiend [7 PL, 135pts]
Selections: 2x Hades autocannons [50pts], Daemon jaws, Mark of Tzeentch
Forgefiend [7 PL, 135pts]
Selections: 2x Hades autocannons [50pts], Daemon jaws, Mark of Tzeentch
Forgefiend [7 PL, 135pts]
Selections: 2x Hades autocannons [50pts], Daemon jaws, Mark of Tzeentch




Flyer [16 PL, 300pts]
Heldrake [8 PL, 150pts]
Baleflamer

Heldrake [8 PL, 150pts]
Baleflamer


Auxiliary Support Detachment -2CP (Chaos - Thousand Sons) [8 PL, -3CP, 165pts] Rules: Daemonic Ritual, Understrength Units
Configuration [-2CP]
Cults of the Legion
Selections: Cult of Duplicity
Detachment CP [-2CP]
Stratagems [-1CP]
Relics of the Thousand Sons (1 Relic) [-1CP]
Categories: S
HQ [8 PL, 165pts]
Daemon Prince of Tzeentch [8 PL, 165pts]

This message was edited 1 time. Last update was at 2020/12/21 18:20:05


 
   
Made in gb
Dakka Veteran





Why a spearhead for the Red Corsairs detachment? Looks like a battalion?
   
Made in us
Scuttling Genestealer





The spear head gives me the 6 heavy support slots i need for dinos. The 3 marine squads give me the cp cost of the spearhead back thanks to red corsairs. They back cap objectives while the elephant walk up the board trashes everything in sight.
   
Made in us
Nervous Accuser




Atlanta, Ga

Really happy to see Heldrakes pop back up in play more often now.
Though I really don't like the idea of it's flamer being a near auto take in almost all circumstances.

Are you really not going to take the ectoplasm cannon for the Forgefiends?

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Scuttling Genestealer





I like the 4 str 8 shots with flat 2 damage. I find i get more milage out of flat 2 weapons. And more hits and wounds at-1 is better than 2 wounds at -3


Automatically Appended Next Post:
Also you can fire them in melee after you charge.

This message was edited 1 time. Last update was at 2021/01/02 01:34:53


 
   
Made in us
Nervous Accuser




Atlanta, Ga

I think that's the first I've seen anyone field Forgefiends with an intent to use them in melee.

You'd get far more mileage out of Maulerfiends If that's the case, especially when they're within aura range. Though a lack of options means that you won't be able to field an MOP or Warpsmith to maximize those buffs.

Also, where are you getting "Reavers and Despoilers" rule from?
Never mind, found it. Indomitus 1.0.

I'm sure you could find a better rule as well. Hatred Incarnate is only good on a few select units and they have to be some of the more impressive beatsticks.

This message was edited 4 times. Last update was at 2021/01/02 02:07:45


One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Scuttling Genestealer





The list is designed to maximize effectiveness in all the phases. I also roll a chaos soup list with the dinos magnus and a lord of change. It chews through a lot of cp but puts crazy amounts of fire on the board.

Forgfiends are not bad in melee. And anything that Is stuck in combat with them is either forced to shoot them usually at a negative or has to fall back and loses shooting for the turn.

I lock down as much shooting as I can with these tough dudes. And they don't suck in melee. Str 7 ap 1 damage 2 eats through space marines and light vehicles easily.
   
Made in us
Nervous Accuser




Atlanta, Ga

Yeah but that's only 4 attacks and they can still be bracketed after a few wounds. Regeneration will do you wonders in that regard, but with Tendrils on Maulerfiends that's an extra 6 str 6 ap -2 d2 attacks.

Either way, it's still something that I'd most likely have to see in action. I should just go ahead and run two of mine as the same and see how they perform for a game. I need to get done magnetizing one of them anyway, so it's better late than never.

How do you feel about fielding sorcerer in terminator armor, instead of that other disco lord?

You are already running magic power with the prince and they can be pretty damn powerful in their own right.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Scuttling Genestealer





Each disco lord is an anchor. Because they can shoot across the board and advance and charge qnd go further if you have warptime you basically have a pretty solid shot of crashing both of them into your opponents lines. Don't forget it 5 attacks on the charge. Disco lord makes them hit on 3s qnd demon prince makes them re roll ones. And you have demon forged for the out liers or if you really need to hammer one home. The maulerfiend is dope. I run one in my 2k list because you can spend a cp to also have it advance and charge adding threat number 5 or 6 to your opponents lines. But the hades autocannon x3 holding the center of the board is too good. Also each disco lord is like 12 attacks. They make an impact when they hit. Qnd the bale flamers are amazing weapons.
   
Made in us
Nervous Accuser




Atlanta, Ga

I never got around to fielding a Heldrake in my army, though that was when I was running Crimson Slaughter and they didn't really care for deamon engines at the time. It was more about unkillable blobs of cultist that could tar pit anything and everything.

Though I do still have some defilers packed away. I just never got to run them much in 6th.

This army looks like a nice battle report that I'd be happy to come across.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Scuttling Genestealer





As stated before. Heldrakes are mvps of every game I've played with them. That baleflamer is just too good. Now that big guns never tire let you breath fire in combat you can take out a bunch of shooting from your opponents turn 1 just by locking it in combat.

The extra fun bit from the heldrakes is +1 to hit units that fly. I almost always use them to take out eldar bikers or heavies.

I also use them to lock down things I might be afraid to overwatch my disco lords.

Try it out in a game. After your first successful play with it your opponents will always fall for the heldrake trap of trying to shoot it off the board turn 1 . So if you second you get the added love if your lowest damage dealer taking all the shots. 2 heldrakes will drive your opponents up the wall.
   
Made in us
Nervous Accuser




Atlanta, Ga

Air is hard to pull off in the meta around my current gaming groups.

I can probably think of four players off the top of my head, who run heavy options for anti-air in their armies. Those being Tau & Space marine, seeing as their units have access to some wide range of weapons that can affect such targets.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Scuttling Genestealer





Thats another point. Use the heldrake to lock those anti flyer mechanisms in combat. Every turn they aren't shooting at your bird or magnus is a turn that bird and magnus are killing hard shell targets with psyker spells and melee combat. It is nearly impossible to fail a turn 1 charge with a heldrake now.

If they shoot at the hel drake the drake is still doing its job eating shots for your power houses.

Pro tip. You can even heal the drake with temporal manipulation from your 1ksons demon princes. From like 18+ inches away. As long as the drake is in the 1ksons detachment.

Sorry for all the typos. Phat thumbs using the web browser version of dakaka on my phone.

Another spell that makes the drake better is demonic strength. Making it str 9 with 6 attacks on the charge is not too shabby either. If you want to have 3 solid hitters you can demon forge the drake after you cast that on it. Your malefic talon demon princes will be just fine up there.

   
Made in us
Nervous Accuser




Atlanta, Ga

Actaully, it's our current "that guy's" That such a meta is in place.
He's running a near FW only list, that's packed with some of the nastiest models chaos can field at the moment. Including a rather abusive Hell blade/Hell talon list that can delete entire front line formations, despite being geared towards flyers.

It's been a weird nuclear arms race dealing with him.

My saving grace here, is that I can load my flyers down with tech marines and reliably tell his units to F*ck off. Besides, having IG allies with access to Icarus batteries makes all the difference.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Scuttling Genestealer





Thats kinda neat. How many flyers in he running? The nice thing is that tagging those in melee usually means they are getting trucked on.
   
Made in us
Nervous Accuser




Atlanta, Ga

Seven flyers, though that keeps changing up with his army comp.

I know he has heavier crap as well, though his work schedule has kept him away from the shop as of late.
Frankly I don't want to see him roll up to the door with something like a Cerberus Heavy Destroyer, or two Brass Scorpions... which I know he actually has the Scorpions including a third that he hasn't put together yet, because he bought it through me.

He's frankly the kind of player who would run all of that and abuse power house units, instead of wanting to monetize his CP gain.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in us
Scuttling Genestealer





Thats a lot of autocannons but that just means he can't play objectives.

Run more forgfiends and lock his flyers in combat. They can fall back and shoot but I dont think they can pivot over other fliers. Ill have to check on that. Heldrakes and bale flamers are your friend.
   
 
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