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Death Korps of Krieg house rules  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ch
Imperial Recruit in Training





Being quite dissatisfied with the way GW handled the Death Korps rules in the Imperial Armour Compendium, I decided to take it upon myself to write something that I believed would better represent this army on the tabletop.

What began as simply reworking the Regimental Doctrine and adding a Stratagem, Relic and Warlord Trait, quickly grew into something more akin to a fully fledged supplement (ruleswise at least).

I am not trying to make cheesy/overpowered rules, just to make it interesting and unique to play with that army.

I have not yet had the chance to playtest my own rules since it's quite difficult to get a game where I live right now.

I proposed these rules in other places, specifically dedicated to Krieg players, where I believe they were well received. But I think the more people give these rules a read and/or a spin on the tabletop, the better.

Feel free to comment and suggest improvements.

As of now, there are a few issues I am aware of in terms of balance :
- Carcass Shot Stratagem with no downside and Assault 3 weapons
- Death Riders possibly being a little too strong due to a combination of things (regimental doctrine, WS3+ and Relic)






Automatically Appended Next Post:
Since I cannot post a link in my first post, here it is :

https://drive.google.com/file/d/1qpoark9GKGJos_NKOC524rRRdn59ZEH7/view?usp=sharing

This message was edited 1 time. Last update was at 2020/12/23 13:57:32


"There are no desperate situation. There are only desperate soldiers"
Commissar-General Brusilov 
   
 
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