Hi everyone!
I would like to test a new ork list, after playing a buggy list. So a concept came out of my deranged mekboy brain

:
++ Spearhead Detachment -3CP (Orks) [85 PL, 5CP, 1,600pts] ++
Clan Kultur / Specialist Mobs: Evil Sunz
+ HQ +
Warboss on Warbike: Da Killa Klaw
Weirdboy: Evil Sunz: Visions in the Smoke
+ Elites +
Kommandos
. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs
Kommandos
. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs
+ Heavy Support +
Deff Dread Mob
. 3x Deff Dread: Dread Saw, Dread Saw, Dread Saw, Skorcha
. Kustom Job: Orkymatic Pistons
Gorkanaut: 2x Rokkit Launcha, Skorcha, 2x Twin Big Shoota
. Kustom Job: Slug Gubbin
Gunwagon: Killkannon
. Kustom Job: Da Boomer
Meka-Dread: Dread Rippa Klaw, Killkannon
Morkanaut: Kustom Force Field, Kustom Mega-blasta, 2x Rokkit Launcha, 2x Twin Big Shoota
. Kustom Job: Sparkly Bitz
++ Patrol Detachment 0CP (Orks) [24 PL, , 400pts] ++
Clan Kultur / Specialist Mobs: Grot Mobs
+ HQ +
Big Mek W/ Kustom Force Field: Follow Me, Ladz!, Warlord
+ Troops +
Gretchin
. 10x Gretchin: 10x Grot Blaster
+ Heavy Support +
Killa Kans
. 5x Killa Kan: Buzzsaw, Rokkit Launcha
. Kustom Job: Dirty Gubbinz
++ Total: [109
PL, 5CP, 2,000pts] ++
I have few
CP early in the game, but I don't think I really need it.
The idea is simple, take the evil sunz klan to gain mobility and be able to use vision of the smoke on my shooting vehicles (morka or gunwagon)
Le warboss avec les dread pour advance et charge.
What do you think? any ideas to improve the list?
I don't know if it's a winning list, but visually it can be cool