Switch Theme:

Objectives against specific enemies?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fr
Longtime Dakkanaut






This is just one of those vague half baked ideas that come to people now and then, usually they're nothing, but occasionally something good comes of one. I was looking at the objectives and just had an idea for objectives that are used against specific factions only, and generally kept secret till the game ends. written in a sealed envelope, for example.

Some ideas i had was one where you have to have a certain character kill a space marine in close combat and survive to the end of the game, the objective was collecting a gene sample from his or even a progenoid to learn about the marines current genetic status. Might be good against primaris.

If fighting ig you might have one where you not only destroy a tank but place a special demolition charge on it to utterly destroy it so there can't be any fuel. armor or parts salvaged thus having more effect on the guards long term tank forces. Or kill a specific character like a commissar who is notably good at keeping troops in line in some really gruesome way, like with a character of your own.

Against nids you might have some collect genetic data objectives. Nids might have an infect enemy forces one somehow.

Basically a list of each faction and maybe 3 objectives to achieve against them that are recorded secretly.

Yeah, some of you will love it, some will hate it and maybe a few will discuss it. Let the dice roll and see what happens.


This message was edited 1 time. Last update was at 2021/01/09 20:21:30


I've never watched a whole episode of Firefly. 
   
Made in gb
Questioning Maelstrom Believer



Ipswich, UK

I think hidden objectives like this are perfect for crusade or other narrative games. Crusade currently revolves around agendas and I see no reason they couldn't be hidden or also be based on the opponent's army. Achieving agendas in crusade gives you additional requisition or experience to but more units or upgrade existing units and buy relics but you could also play around with other effects. Assassination of a commissar for example could force a failure on the recovery roll so that the model has to gain battle scars or be 'retired'.
   
Made in us
Monster-Slaying Daemonhunter





No. We already have a problem where the secondary availability results in a force imbalance, the last thing we need are faction-targeted secondaries to add to that.

Objectives should be balanced and symmetric, that is to say that all parties should have equal potential before the mission, and they should look mostly the same to both sides.

This message was edited 2 times. Last update was at 2021/01/11 22:38:50


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
 
Forum Index » 40K General Discussion
Go to: