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Made in us
Pestilent Plague Marine with Blight Grenade





Chicago

I've been playing auto hit weapons as auto hitting even in overwatch. My opponents also have been, so there really hasn't been any argument. However looking at page 227 of the RB. ...

"...but attacks only hit on unmodified 6s."

makes me think we have been doing it wrong. I have also seen bat reps not roll 6s for auto hit weapons.

How do you all play it, do you roll or is it auto?

Thanks!

 
   
Made in fi
Posts with Authority






That's how I've also interpreted it; flamer weapons autohit even in overwatch. I don't see how flamer weapons would have any other function nowadays than as supressive overwatch weapons. Of course now in 9th, overwatch isn't something you can spam anymore but yeh

This message was edited 1 time. Last update was at 2021/01/26 16:09:43


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Chicago

 tauist wrote:
That's how I've also interpreted it; flamer weapons autohit even in overwatch. I don't see how flamer weapons would have any other function nowadays than as supressive overwatch weapons. Of course now in 9th, overwatch isn't something you can spam anymore but yeh


Thats what I was thinking as well!
   
Made in us
Insect-Infested Nurgle Chaos Lord






Yup, they autohit. Experienced many a player who learned the hard way not to charge Foul Blightspawns in 8th...


Games Workshop Delenda Est.

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If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Chicago

 Grimtuff wrote:
Yup, they autohit. Experienced many a player who learned the hard way not to charge Foul Blightspawns in 8th...


Ooooo yeah, to bad his weapon isn't as good in the new codex. :(

This message was edited 1 time. Last update was at 2021/01/26 16:19:25


 
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

Overwatch is resolved like a normal shooting attack (albeit one resolved in the Charge phase) and uses all the normal rules, except that an unmodified hit roll of 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any hit roll modifiers.

Since you don't roll for auto hit weapons, this paragraph is irrelevant. That's how I see it.
As a second argument you could say that the weapon's own rules are more specific than the general Overwatch rule and thus takes precedence.

This message was edited 1 time. Last update was at 2021/01/26 16:20:16


Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Chicago

a_typical_hero wrote:
Overwatch is resolved like a normal shooting attack (albeit one resolved in the Charge phase) and uses all the normal rules, except that an unmodified hit roll of 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any hit roll modifiers.

Since you don't roll for auto hit weapons, this paragraph is irrelevant. That's how I see it.
As a second argument you could say that the weapon's own rules are more specific than the general Overwatch rule and thus takes precedence.


Yeah that makes sense to me!

 
   
Made in us
Longtime Dakkanaut





a_typical_hero wrote:
Overwatch is resolved like a normal shooting attack (albeit one resolved in the Charge phase) and uses all the normal rules, except that an unmodified hit roll of 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any hit roll modifiers.

Since you don't roll for auto hit weapons, this paragraph is irrelevant. That's how I see it.
As a second argument you could say that the weapon's own rules are more specific than the general Overwatch rule and thus takes precedence.


Actually, the paragraph isn't irrelevant. It tells you overwatch is resolved like a normal shooting attack and uses the normal rules except for what you have to roll on a hit roll. Since normal shooting rules apply, weapons that automatically hit will still automatically hit in Overwatch.
   
Made in us
Deathwing Terminator with Assault Cannon






 doctortom wrote:
a_typical_hero wrote:
Overwatch is resolved like a normal shooting attack (albeit one resolved in the Charge phase) and uses all the normal rules, except that an unmodified hit roll of 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any hit roll modifiers.

Since you don't roll for auto hit weapons, this paragraph is irrelevant. That's how I see it.
As a second argument you could say that the weapon's own rules are more specific than the general Overwatch rule and thus takes precedence.


Actually, the paragraph isn't irrelevant. It tells you overwatch is resolved like a normal shooting attack and uses the normal rules except for what you have to roll on a hit roll. Since normal shooting rules apply, weapons that automatically hit will still automatically hit in Overwatch.
This. Overwatch merely sets 'to hit roll' to 6 (unless otherwise noted) rather than conferring the to hit chart using one's BS. It does not, however, override any abilities that may come with the said ranged weapon (in this case, 'this weapon automatically hits. do not roll to hit').
   
 
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