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Made in gb
Mighty Vampire Count






UK

A Time of Legends Total War would - I think work well. Stuff like the

War of Wengeance
Nagash vs the nations of Nekahara
The Sundering
even Sigmar (or another leader of the twelve tribes) building the Empire.

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UK

Lots of awesomness in that trailer

The Tzarina doing her best angry Elsa
Bear Cavalry
Deamons of Khorne

and.... Cathay -





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UK

It is a good day
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UK

@Skavenlord- Kislev isn't one city. They're a full country (though not as big as the Poland, Russia and general Slavic people they vaguely represent). Currently they have 8 or 9 provinces on the Mortal Empires map. I'd expect to see all of them (and maybe a couple more, considering the base game maps are zoomed in compared to the Mortal Empires map), as part of the base game map for TW3.


Kislev is also the captial city of Kislev

So much cool stuff. Chaos Dwarfs?
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Mighty Vampire Count






UK

Nope Praag is one of the cities but the capital is also called Kislev

The first known settlement was a small trading colony set up on the banks of the River Urskoy around the year 500 IC and known as Pelzburg. It enjoyed some prosperity in its dealings with the roving tribesmen, migrating Gospodars, and a few hardy merchants from the Empire. It was later renamed Dorogo, in honour of a great war leader grew to become a flourishing city of trade, establishing links with the Dwarfs.

That city was razed to the ground when Khan-Queen Miska the Slaughterer led a great migration of Gospodars came over the Worlds Edge Mountains. Aware of the importance of its location, she immediately began rebuilding, renaming it Kislev before embarking on a long and bloody campaign of unification. it was completed by her daughter, the Khan-Queen Shoika, who took on the title of Tzarina after its completion. Its founding also marked the beginning of the Kislevite calendar, year 1 /1524 IC.

Once again the city grew and prospered, forming trade links with many other nations, even stretching over the Worlds Edge Mountains to distant Cathay. [1b]

During the Great War Against Chaos, Kislev was relieved by a combined force of an army from the Empire, Elves led by Teclis and Dwarfs from Karaz-a-Karak


see https://whfb.lexicanum.com/wiki/Kislev for more info and image/links to various units in lore.

This message was edited 1 time. Last update was at 2021/02/04 13:23:37


 
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Mighty Vampire Count






UK

Fimir weren't chaos creatures. Mostly they lived in hinterlands inside the borders of the Empire, the Wasteland and Bretonnia
.

They were Daemon worshippers and summoners and although they were known to exist in those areas they were also stated (WFRP1 p218-219) as living in the northern coast of the Old World and anywhere it was "Dank and dismal". They were also supposed to have a island capital that moved and travelled in longships so Norse is actually not that big of a stretch.

This message was edited 1 time. Last update was at 2021/02/04 21:28:27


 
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UK

Iracundus wrote:
chaos0xomega wrote:
I should have been clearer, when I said an attempt to make inroads into the Chinese market, I meant on the part of GW rather than CA (hence why I said The Old World instead of TWW3). As in I suspect that GW actively pushed/encouraged CA to go that direction with TWW3 in conjunction with its own re-release of The Old World in order to try to sell TOW minis to China.

From what I understand, while 40k has done well in China, Age of Sigmar has not. Would make sense that if they think they could sell WHFB to the Chinese market that it would be worth revitalizing it, etc.


They could also just introduce Cathay into AOS directly, maybe with a renaming.


There are similar human cultures which have been mentioned but not really explored
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UK

Now we need Ulrika as a TW character
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UK

new trailer


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 Overread wrote:
snow leopards!!!
Magic ones I think - maybe pet of the Ice Witch in the vid
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UK

Elves have flying sleds pulled by Eagles...so...yeah - plus scourgerunner sleds really need magic to work ( I really don't like the Flying Hawk Chariots)

Ice Magic is by all the older lore heavily connected to the land and not accesible even to the Elves - which is why IMO) the Elemental Bear works so well and heavily in keeping with the sometimes huge nature spirits .

I would agree though that bear sleds are not great - seem to be replacement for the War Wagons.

Kislev is not the anti-chaos faction - thats more the Lizardmen - whose leaders use.....the most powerful magic. Kislev is about survivial - Chaos is just another danger.
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 Overread wrote:
Far as I recall Magic isn't Chaos, but Chaos in the Old World feeds off magic in itself.

And Kislev didn't use a lot of magic in general, but when they went to war and their Ice Queen went to battle they most certainly did have access to a lot of magic then. It's basically the shift between Kislev at peace where its mostly a few chaos raiders causing trouble and Kislev at war where its warlords and huge armies striking from the Chaos Wastes and thus Kislev unleashes all they have to stem the tide of Chaos and hold them back.


All Magic does eminate from the Realm Of Chaos - you can use it relatively safely..depending on how you do it....

Kislev Ice Witches are very powerful magic users (and politicians)
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UK

Wrong thread

This message was edited 1 time. Last update was at 2021/05/23 13:28:16


 
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I was actually watching a documentary the other day about pets in historical periods and it was tlaking about how common bears were as pets in scandavian countries around the "Viking" era.
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UK

In camapign Lords are quite a bit weaker near the beginning - often lacking key magical items/ spells etc - Vlad has to get his sword and ring back and if he has not got this when he gets into a fight he can suffer
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UK

Hopefuly this will avoid another Cyberpunk 2077 gak show!

Really looking forward to Grand Cathay info tomorrow!
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UK

 trexmeyer wrote:
The only western story (excluding WoW) that I can think of that involves a dragon shapechanging is Eustace being turned into on in The Voyage of the Dawn Treader.


Dragons in D+D do it ALOT. The novels are full of Silver Dragon ladies falling in lover with their...Riders....
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UK

Julie Kagawa has a whole series about shapeshifting Dragons.
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new Cathay lore post on Total War Blog

https://www.totalwar.com/blog/total-war-warhammer-3-grand-cathay-lore/

In case you haven’t heard, Grand Cathay is coming to Total War: WARHAMMER III. In the thrilling conclusion of the WARHAMMER trilogy – well, not counting the years of live support we’ll be offering – Grand Cathay joins the four Chaos Gods and the Kislevite peoples as one of our factions that will fight for the future of the world. But who, exactly, are they? Oft mentioned throughout the annals of Warhammer history, they never quite made it to the foreground until now.

Grand Cathay is a massive and incredibly powerful empire situated in the east of the Warhammer World, beyond the Dark Lands, across the Mountains of Mourn and past the Great Maw – the gaping wound in the land caused by Grand Cathay’s astromasters millennia ago. It covers a landmass larger than the Empire, Bretonnia, and many other nations combined. Vast cities pockmark the landscape, with huge populations watched over by the ruling Dragons – the Celestial Dragon Emperor, his consort the Moon Empress, and their children.

To the North lies the Great Bastion, constructed thousands of years past by the Dragon Emperor himself and imbued with much of his magic. A humongous wall that has stood for aeons against the ever-present threat of Chaos. In times gone by and for many millennia, Chaos has been the most serious threat to Grand Cathay. Had the Emperor and Moon Empress wished it, sheer force of numbers and powerful magics and artillery could have dominated much of the land to the west, but they have been content to rule and defend their already formidable nation.

Harmony is the driving force behind Cathayan society. The teachings of the Dragon Emperor are such that everyone must work in concert with themselves and the land for the betterment of all and to find their natural place. This drives everything, from their magic lores of Yin and Yang to how the Dragons govern their people. Far from tyrants or aloof aristocrats, the Dragons act as teachers and wardens for the populace. They see little point in creating an imbalance between mortals and themselves when the ever-present threat of Chaos will happily destroy them all.

Similarly, the Dragons are not treated as gods, nor do they demand worship. They are immensely powerful beings, rulers by magical and physical right rather than mysterious divinity. The iconography of the Dragons is common-place and ever-present throughout society, but because they are very real, very present, and very powerful rulers. They are treated by the people with the reverence such beings deserve and speaking ill of them, especially if you are not native to Grand Cathay, is a quick way to get yourself killed.

The Dragons often move among the people in human form. While still evidently far beyond a commoner, they only transform to their draconic selves when there is need, embracing their heritage to lay waste to a battlefield and fly far above their forces. In war, the Harmony of the Cathayan way of life is ever-present, their forces acting in concert to lay waste to enemies with devastating precision and calm.

In WARHAMMER III, our focus is on two main areas: Northern Cathay with the Storm Dragon Miao Ying and the Great Bastion, and Western Cathay with the Iron Dragon Zhao Ming and the Ivory Road. The land of the Storm Dragon includes the fortress city of Nan-Gau, never conquered or sacked, despite the many wars that have met its borders. Naturally, the Great Bastion dominates much of the landscape, with its massive gates and huge patrols of troops fending off attacks from Chaos. The Eastern Steppes make up the lands beyond, thoroughly infested with Chaos of every stripe.

Miao Ying is arguably the most powerful Dragon alive save her mother and father. Immense power and immense responsibility land on her shoulders, and she can seem cold and aloof in comparison to her siblings. The defense of the realm, the future of Grand Cathay, and much more is quite the burden to bear.

Meanwhile, the Iron Dragon must make do with a less defended, if less chaotic (and Chaotic), area of the world. The Western Provinces contain beasts and men of all sorts coming from further West, as well as the regular incursions of Skaven and Ogres from the Warpstone Desert and Mountains of Mourn. The creation of the Great Maw still hangs heavy on this area, even as an uneasy peace maintains.

Zhao Ming is a natural born warrior, though less innately skilled than his sister to the North. He is a talented alchemist and shows great preference for the art among his armies – much to the chagrin of those that find the insidious magics worrying for the Empire. His life-long station so close to the Great Maw and all that warpstone mean many fear his mind is permanently damaged from the exposure, and any eccentricities or erratic behaviour he displays is very worrying to his siblings.

Of course, stability and prosperity have not reigned forever and are unlikely to continue without a fight. The history of Grand Cathay is longer than even Chaos, originating more than 5,000 years previous, when the Celestial Dragon Emperor ruled the land before the coming of the Old Ones. He learned how to take the form of a human to gather the tribes, and when Chaos began to sweep the world he defended his burgeoning empire, eventually constructing the Great Bastion to keep the hordes at bay.

It has been attacked on innumerable occasions, damaged, and even sometimes breached, but still the Great Bastion stands as powerful a vanguard against Chaos as ever, constantly maintained and garrisoned by massive armies. Only Tzeentch, known to Grand Cathay as Chi’an Chi, has managed to significantly infiltrate the Empire, His cults being a common cause of disruption and rebellion within.

Trade is the main reason the Western factions know of Grand Cathay’s existence and its primary interaction with them. For outsiders, it is a realm of infinite riches and pleasures unknown, seemingly immune from the endless terrors that prowl the outside world. While this is far from the truth, the absolute economic power of the Ivory Road cannot be disputed, and those that make their living along it are evidence of that. For Grand Cathay, there is plenty to gain from an outside world with technology, trinkets, and beasts that are all foreign to them.

The most tumultuous time in Grand Cathay’s history came when a combination of invasions of Chaos from the North and the Monkey King from the South, alongside a four-century disappearance of the Dragon Emperor and the Moon Empress, nearly led the Empire to ruin. Then, more than any other time, the natural competition between the Emperor’s children reached its peak, and Grand Cathay was essentially divided into warring states. This allowed the Monkey King to take power and claim dominion over the Empire, an act heinous enough to galvanize the warring siblings into once again putting aside their differences to fight for their father’s throne. At the key moment, the Emperor and Empress returned and helped to defeat the Monkey King, who fled South. Little is known of him or his fate.

Perhaps yet darker days may be on the horizon. Events the world over are conspiring to require the attention of even these isolationists. Chaos amasses beyond the Great Bastion like never before. Rebellion and squabbles between local factions are reaching new heights within the Empire. Whatever machinations the Celestial Dragon Emperor has been planning continue to come to fruition – but to what end, only he knows. What are you going to do about it?
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UK

New video teaser up


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They also said that the attackers can attack the wall itself
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Multiplayer is so much harder than campaign

* You have equal points
* Humans are much better at doing the unexpected and reacting to the same
* You don't get campaign bonuses to your units
* You can can't doom stack to cheese the game - which is needed on Legendary - which kinda defeats the point of legendary difficulty....
* Artillery is not auto-win,

I have only play a bit of multiplayer and its a huge step up to win games there - not done it yet.
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UK

I am pleased that Kairos is rubish in h-t-h - he was awful on the tabletop in melee as he is blind to the present
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UK

Some very cool artwork!
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Large portion of Ogre roster





Automatically Appended Next Post:



Tzeentch roster

This message was edited 1 time. Last update was at 2021/11/08 20:37:25


 
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UK

Lots of good stuff - looking forward to Campaign improvements
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UK

 H.B.M.C. wrote:
The Dark Lands are a big part of the map. It'd be really weird to not put the race in that occupies the central part of the map.

Then again, I said the same thing about Araby...


Love to see Araby - but I think Chaos Dwarfs much more likely as not issues with any real world equivalent which might cause issues.

Looking forward to: (in order to what I want)

Neferata and Sisterhood, new Vampire units - Coven throne, spirit hosts, Zombie Dragons, living/tomb king units for Neferata
Other Vampire Bloodline lords
Amazons
Chaos Dwarfs
Elspeth von Draken
Dogs of War/Tilea rework
Tamurkhan
Araby
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trexmeyer wrote:
I'm 99% sure the AI doesn't access the mechanics. I've seen scrap upgrades used, I know they use rites, but I'm pretty sure things like Shadowy Dealings, Grom's Cauldron, Ikit's Lab, etc, aren't used by the AI. ASFAIK, Dwarf crafting isn't either.


Apparently the AI doesn't track food so all that mechnaic is ignored and it now and again gives Ikit stuff he might have done by then.

That's basically what OVN does with one of the Araby LL options. You are aligned with Numas, can grant them settlements, have access to Tomb King units via rare buildings, and can increase that cap via tech.


SOunds cool and very lore friendly
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 nels1031 wrote:
None of these faction reveals are doing anything for me. I want more Total War: Troy DLC.

Spoiler:
Said no one ever.

All this Slaanesh stuff is amazing.



Personally I like both -
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UK

 ZebioLizard2 wrote:
That weird half "Historical mythological" mish mash still turns me off it given it was a war that involved literal gods involving themselves half the time along with suped up mythological heroes that could take armies on their own.


Mythos DLC sorts much of this out - we have the mythological monsters and the world map looks fantastic!
 
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