Carlson793 wrote:Financially, STL files are more cost effective and profitable for a miniature company, especially a small scale operation.
With physical models, you have the overhead of Kickstarter's fees, creating the physical sculpts, creating molds, casting the models, spoilage from miscasts, shipping, etc.
With the STL files, you create the renders, collect enough money to pay yourself with a handful pledges, then every other pledge after that is pure profit (minus Kickstarter fees again). You don't have to worry about the hassle of shipping; just an email to each backer with the appropriate link to their rewards. You're not at the mercy of something like COVID shutting down some aspect of your manufacturing, or the vagaries of politics.
It's just more sound economically.
That being said, you as the consumer are at the mercy of the STL developers to get the models you want. Damned if I've been able to find any decent Anglo-Saxon infantry 3D files, and have gone with Gripping Beast and Wargame Factory plastics for my group's current Ravenfeast campaign.
It's really not. The labor cost and time of making models far outweigh the return on STL file dumps, which can easily be ripped off and resold on multiple platforms. Physical models are far more lucrative in small batches than the much smaller pool of people with 3D printers Providing the popularity of the product is on a level playing field. .
You have a wider audience of people who don't have printers that just want to buy miniatures. . There are a few people who pull off STL dumps through Patreon but they're working for peanuts per hour worked. It's potentially possible they could make the ends meet through the number of sales. If and only if you're popular enough to make it work that way.
The Majority of board games, meeples, and war games with similar success always far outsell STL files. STL dumps are a niche within a niche. It's not only completely destroying the industry as a race to the bottom it's unsustainable as people have to give more and more and more to an increasingly narrowing market.
People will stop buying miniatures STLS when they have more than they can print, store or paint. Very few people get the same quality of print you can get from a plastic miniature or factory-produced resin model/cast medal.
Unless you're working your ass off selling sub-par miniatures that are just generic rip-offs that can land you in hot legal water. It's unlikely you're making money. And if you manage to get a few people interested how long until they lose interest in your Patreon/ whatever STL dump your selling and move onto the next guy offering 100 miniatures for 10$.. Then you're now on the hook to create 105 brand new miniatures to compete.
I can sell a single commission piece for anywhere from 300$ - 2000$ for custom work. There is no possible way I can get 300$ from an STL dump unless it's risking my neck legally to copy something that's very similar to
GW. I'm sure it works in some countries where laws are much looser. But here in the western world someone just has to make a copyright claim that could end you financially. Larger companies will see the temp boost in popularity and move to crush it if it threatens their bottom line just wait for Disney to buy out
40k for example.
Furthermore, I can sell a physical model for 20 to 200 $ And I'm not on the hook to create hundreds if not thousands of miniatures for that 20$ and I may even sit on that miniature for 20 plus years but eventually, it will sell out entirely. And the cost of miniature production has fallen through the floor.
It's a complete waste of time talent and money and it's killing the industry in the short term. In addition to that, you can get miniatures entirely free of charge because someone is selling someone's STL file online, in Russian websites(allegedly) torrent like websites or other sources like it . etc. And the more people explore 3D printers also tend to be 3D modelers themselves which further decreases the number of people willing to buy STL files.
I personally feel it's nothing more than a fad, and nothing more than short-term cash grab that very few people succeed at. Many of which are probably barely just going unnoticed by the copyright holders they're ripping off copying or plagiarising.
I've only heard of a limited amount of successful sellers and they often work in teams. As a solo 3D modeler you have better financial success rigging v-tubers making furry characters or some other pop culture nonsense than you would be selling STL files for less than half the workload.
As a solo artist, I can't imagine soullessly grinding out 100 miniatures a month that you rush to compete with a team of people with nearly triple the popularity who started 10 years before me selling STL files online.
That does not make it lucrative.
Physical merchandise is the way to go. George Lucas built his empire on physical merchandise, games workshop built their empire on physical merchandise. Even Nintendo built their brand on physical merchandise through their console. You can't have something sustainable that people want to pay less and less for the same value.